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Author Topic: 4.12 QMB  (Read 8725 times)

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LuseKofte

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4.12 QMB
« on: July 01, 2013, 03:01:31 PM »

I have finqally got the taxi to runwaything to work everytime I start scramble missions. I have rewrote Bessarabia and will continue to rework many others.
If there is any interest I wil publish the reworked missions here , this means you have to taxi before scramble.
I tryed to take flight one and two in same scramble, this was cool, I had to taxi behind many planes and wait for turn. I liked this.
But I got to time the attack a bit later
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Forager

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Re: 4.12 QMB
« Reply #1 on: July 01, 2013, 03:08:35 PM »

There is interest and appreciation for your work.

Thanks.
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cgagan

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Re: 4.12 QMB
« Reply #2 on: July 01, 2013, 03:20:42 PM »

Yes please... 8) 8) 8) 8)
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SAS~Boomer

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Re: 4.12 QMB
« Reply #3 on: July 01, 2013, 03:47:57 PM »

that wopuld be great,always liked your QMB missions
thanks  :)
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LuseKofte

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Re: 4.12 QMB
« Reply #4 on: July 01, 2013, 03:51:10 PM »

Another thing I noticed in my testing is , that I can make many different missions that will randomly load. I can make 99 different scramblemissions making everything new randomly for each time you load the game. This cannot be done if you use Mission pro. Only regular qmb
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Uzin

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Re: 4.12 QMB
« Reply #5 on: July 02, 2013, 01:32:11 AM »

May I join to common asking, please ?
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Typhoon Ib

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Re: 4.12 QMB
« Reply #6 on: July 02, 2013, 01:38:04 AM »

There is interest and appreciation for your work.

Thanks.

i would like to simply raise my hand and say "what he said!"
I have a 4.12 install ready and look forwrd to an immersive future in 4.12!
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BravoFxTrt

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Re: 4.12 QMB
« Reply #7 on: July 02, 2013, 02:04:03 AM »

Im telling yall, when you spawn at a point to where you have to Taxi to Take Off, is so much more fun than spawning at the EOR (end of runway)

Its how we had to do it in the "Lock On" days for "On Line Battle"
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LuseKofte

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Re: 4.12 QMB
« Reply #8 on: July 02, 2013, 06:39:25 AM »

Yes, I have spendt quite a few hours testing this out, The AI is stoping for moving vehicles and seems to avoid obstacles. But still now and then thay manage to crash, the annoying part is they explode and burn, and you loose a couple of your much needed mates up there.
I will produce as soon as I have tried everything to avoid this
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Uzin

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Re: 4.12 QMB
« Reply #9 on: July 02, 2013, 06:57:04 AM »

Waiting patiently, just a question:
do AI taxi to parking points after landing, or they explode or disappear ?
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LuseKofte

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Re: 4.12 QMB
« Reply #10 on: July 02, 2013, 08:16:35 AM »

Here are 3 Blue scramble missions in crimea drop it in IL2/Missions/Quick yes t overwrite. Warning you will loose the original scramble mission but the new are based on that.
 all are taxi to runway, all from different places and enemy distance and it will load diffrently only if you choose another type of mission inbetween them or sometimes when you restart game. I think the randomness work best if you fly another mission inbetween. I think the last mis file make a bug of this
This is only a test if it work for all *I will make missions from scratch. Making randomly loading missions is a dream 'I had from the start. It will make QMB missions unpredictable
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BravoFxTrt

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Re: 4.12 QMB
« Reply #11 on: July 02, 2013, 10:12:19 AM »

Otto, You are a Majic Man, it works, awesome!!! this is Very cool 8)

EDIT, and they are Randomized, The Planes spawn at different spawn points, for me 3 out of 3 times all different. Too cool Otto, Way to go Man! The screen shots are from 2 different Scramble Missions
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