This is all that is in the 46 listing in the download I have....
//===========================================================================
[***]
Title 46
//===========================================================================
[buildings.House$46Warehouse_cargo]
Title 46Warehouse_cargo
MeshLive 3do/Buildings/46/Warehouse_cargo/live.sim
MeshDead 3do/Buildings/46/Warehouse_cargo/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.01
[buildings.House$46Warehouse_shed]
Title 46Warehouse_shed
MeshLive 3do/Buildings/46/Warehouse_shed/live.sim
MeshDead 3do/Buildings/46/Warehouse_shed/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.01
[buildings.House$46Warehouse_shed_dead]
Title 46Warehouse_shed_dead
MeshLive 3do/Buildings/46/Warehouse_shed_dead/dead.sim
MeshDead 3do/Buildings/46/Warehouse_shed_dead/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.01
Then it goes to the Title Hochbunker listings.
You are correct. The new line to add to the static from that 46 folder list is the...
[buildings.House$46Warehouse_shed_dead]
Title 46Warehouse_shed_dead
MeshLive 3do/Buildings/46/Warehouse_shed_dead/dead.sim
MeshDead 3do/Buildings/46/Warehouse_shed_dead/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.01
~~
That is the new destroyed/damaged shed with shingles.
The destroyed ladder already exists and there should be a line for it in the games static list.
If you do not have it, I will sent it to you to add this entry.
I forgot to add the destroyed ladder static.ini to the package. But look in your game and you
might have it there already. The only thing I have changed a little, are the skins inside the folder.
Some are just slight repaints of the originals, so the static line entry is the same.
I copied each static lines entry, just in case someone does not have them.
....................................................................
This is all that is in the 46 listing in the download I have....
In YOUR static.ini you do not find these lines?
These objects already exist :
[buildings.House$46Warehouse_cargo]
[buildings.House$46Warehouse_shed]
[buildings.House$46WoodLadder]
[buildings.House$Tent_HQ_US]
[buildings.House$Tent_Pup_US]
[buildings.House$Tent_Pyramid_US]
[buildings.House$Tent_Shed_summer]
[buildings.House$Tente-abri]
[buildings.House$Tente-abri_D]
[buildings.House$Tente-abrihosp]
[buildings.House$Tente-abrihosp_D]
[buildings.House$Tente-indiv]
[buildings.House$Tente-indiv_D]
[buildings.House$Tente-QG]
[buildings.House$Tente-QG_D]
[buildings.House$Tente-QGhosp]
[buildings.House$Tente-QGhosp_D]
else
[buildings.House$46WoodLadder]
Title 46WoodLadder
MeshLive 3do/Buildings/46/WoodLadder/live.sim
MeshDead 3do/Buildings/46/WoodLadder/dead.sim
AlignToLand 1
Body WoodSmall
Panzer 0.00024
The new big tent static-ini entry line to this list is the
[buildings.House$Tent_Shed_summer]The rest of the names are already supposed to be in the game static.
For those people that do not have them in the game, I placed the entire Tent static listing in
this package.
I will try my best to keep these new object names and its folders in already available folders we
have in the game. So we will not have too much confusion with more new folders.
I also like to have a folder in my game for each type of object... so , all tents will go into
the "tents" folder.
The German shelter bunkers files will go into their "Hochbunker" folder, and so on.
If you want to rename them to something else, go ahead. Its your game. Have fun with it.