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Author Topic: New static objects + retextures - Part 1  (Read 19071 times)

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SAS~Bombsaway

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Re: Static object retextures + New = MAX-June-2013
« Reply #12 on: June 30, 2013, 10:20:26 AM »

This is all that is in the 46 listing in the download I have....


//===========================================================================
[***]
Title 46
//===========================================================================

[buildings.House$46Warehouse_cargo]
Title           46Warehouse_cargo
MeshLive        3do/Buildings/46/Warehouse_cargo/live.sim
MeshDead        3do/Buildings/46/Warehouse_cargo/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          0.01

[buildings.House$46Warehouse_shed]
Title           46Warehouse_shed
MeshLive        3do/Buildings/46/Warehouse_shed/live.sim
MeshDead        3do/Buildings/46/Warehouse_shed/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          0.01

[buildings.House$46Warehouse_shed_dead]
Title           46Warehouse_shed_dead
MeshLive        3do/Buildings/46/Warehouse_shed_dead/dead.sim
MeshDead        3do/Buildings/46/Warehouse_shed_dead/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          0.01


Then it goes to the Title Hochbunker listings.
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Epervier

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Re: Static object retextures + New = MAX-June-2013
« Reply #13 on: June 30, 2013, 10:26:19 AM »

This is all that is in the 46 listing in the download I have....
In YOUR static.ini you do not find these lines?

These objects already exist :

[buildings.House$46Warehouse_cargo]
[buildings.House$46Warehouse_shed]
[buildings.House$46WoodLadder]
[buildings.House$Tent_HQ_US]
[buildings.House$Tent_Pup_US]
[buildings.House$Tent_Pyramid_US]
[buildings.House$Tent_Shed_summer]
[buildings.House$Tente-abri]
[buildings.House$Tente-abri_D]
[buildings.House$Tente-abrihosp]
[buildings.House$Tente-abrihosp_D]
[buildings.House$Tente-indiv]
[buildings.House$Tente-indiv_D]
[buildings.House$Tente-QG]
[buildings.House$Tente-QG_D]
[buildings.House$Tente-QGhosp]
[buildings.House$Tente-QGhosp_D]


else

[buildings.House$46WoodLadder]
Title           46WoodLadder
MeshLive        3do/Buildings/46/WoodLadder/live.sim
MeshDead        3do/Buildings/46/WoodLadder/dead.sim
AlignToLand     1
Body            WoodSmall
Panzer          0.00024

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SAS~Bombsaway

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Re: Static object retextures + New = MAX-June-2013
« Reply #14 on: June 30, 2013, 10:45:33 AM »

AH! I see. Thank you. I thought Max had made a new destroyed ladder. Sorry. I havent finished my coffee yet. :)
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sphantom

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Re: Static object retextures + New = MAX-June-2013
« Reply #15 on: June 30, 2013, 11:25:02 AM »

Add some Irish to your coffee Bombs
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Re: Static object retextures + New = MAX-June-2013
« Reply #16 on: June 30, 2013, 11:28:51 AM »

Oooh this is nice, thank you Max  :-*
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max_thehitman

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Re: Static object retextures + New = MAX-June-2013
« Reply #17 on: June 30, 2013, 12:07:22 PM »

This is all that is in the 46 listing in the download I have....


//===========================================================================
[***]
Title 46
//===========================================================================

[buildings.House$46Warehouse_cargo]
Title           46Warehouse_cargo
MeshLive        3do/Buildings/46/Warehouse_cargo/live.sim
MeshDead        3do/Buildings/46/Warehouse_cargo/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          0.01

[buildings.House$46Warehouse_shed]
Title           46Warehouse_shed
MeshLive        3do/Buildings/46/Warehouse_shed/live.sim
MeshDead        3do/Buildings/46/Warehouse_shed/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          0.01

[buildings.House$46Warehouse_shed_dead]
Title           46Warehouse_shed_dead
MeshLive        3do/Buildings/46/Warehouse_shed_dead/dead.sim
MeshDead        3do/Buildings/46/Warehouse_shed_dead/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          0.01


Then it goes to the Title Hochbunker listings.

You are correct. The new line to add to the static from that 46 folder list is the...


[buildings.House$46Warehouse_shed_dead]
Title           46Warehouse_shed_dead
MeshLive        3do/Buildings/46/Warehouse_shed_dead/dead.sim
MeshDead        3do/Buildings/46/Warehouse_shed_dead/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          0.01


~~
That is the new destroyed/damaged shed with shingles.
The destroyed ladder already exists and there should be a line for it in the games static list.
If you do not have it, I will sent it to you to add this entry.
I forgot to add the destroyed ladder static.ini to the package. But look in your game and you
might have it there already. The only thing I have changed a little, are the skins inside the folder.

Some are just slight repaints of the originals, so the static line entry is the same.
I copied each static lines entry, just in case someone does not have them.

....................................................................

This is all that is in the 46 listing in the download I have....
In YOUR static.ini you do not find these lines?

These objects already exist :

[buildings.House$46Warehouse_cargo]
[buildings.House$46Warehouse_shed]
[buildings.House$46WoodLadder]
[buildings.House$Tent_HQ_US]
[buildings.House$Tent_Pup_US]
[buildings.House$Tent_Pyramid_US]
[buildings.House$Tent_Shed_summer]
[buildings.House$Tente-abri]
[buildings.House$Tente-abri_D]
[buildings.House$Tente-abrihosp]
[buildings.House$Tente-abrihosp_D]
[buildings.House$Tente-indiv]
[buildings.House$Tente-indiv_D]
[buildings.House$Tente-QG]
[buildings.House$Tente-QG_D]
[buildings.House$Tente-QGhosp]
[buildings.House$Tente-QGhosp_D]


else

[buildings.House$46WoodLadder]
Title           46WoodLadder
MeshLive        3do/Buildings/46/WoodLadder/live.sim
MeshDead        3do/Buildings/46/WoodLadder/dead.sim
AlignToLand     1
Body            WoodSmall
Panzer          0.00024



The new big tent static-ini entry line to this list is the [buildings.House$Tent_Shed_summer]

The rest of the names are already supposed to be in the game static.
For those people that do not have them in the game, I placed the entire Tent static listing in
this package.

I will try my best to keep these new object names and its folders in already available folders we
have in the game. So we will not have too much confusion with more new folders.

I also like to have a folder in my game for each type of object... so , all tents will go into
the "tents" folder.
The German shelter bunkers files will go into their "Hochbunker" folder, and so on.
 
If you want to rename them to something else, go ahead. Its your game. Have fun with it.


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Re: Static object retextures + New = MAX-June-2013
« Reply #18 on: June 30, 2013, 01:38:03 PM »

Max, you are one of this pillars of this game and this community. Thanks, many thanks, again!!!   ;D
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Re: Static object retextures + New = MAX-June-2013
« Reply #19 on: June 30, 2013, 01:42:19 PM »

Thank you Max. I am already using these on my update for the BTM Pacific islands map. I'll post some pics in my thread soon.
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Re: Static object retextures + New = MAX-June-2013
« Reply #20 on: June 30, 2013, 05:07:02 PM »

Thank you Max. I am already using these on my update for the BTM Pacific islands map. I'll post some pics in my thread soon.

Wait a minute Bombsaway! Wait a minute!
You havenĀ“t seen the really great airplane hangars I am still painting and retexturing.
These new ones are really proper aircraft hangars and they are medium to large size.
Great for all nations to use! They will even look good on deserted islands with wild and
savage cannibals.
You do have a game 3d-model of a few cannibals, right?
What do you mean you dont have one? 
I will send you one or 2  ;D
You will end up reworking your entire island scenes just because of these 6 new destroyed hangars.

I just need 3 or 4 more days to adjust the coloring+details to look better in the game and the
damaged roof and doors. I must test and see them in the game to paint all the
details the way I like them, but first let me finish these other models.
At the present moment I am painting a new  :-X (its a surprise)
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Re: Static object retextures + New = MAX-June-2013
« Reply #21 on: June 30, 2013, 05:21:12 PM »

GREAT!!!!!  Thats exactly what I need. Also, do you think you make some splintered palm trees? We have ones that looked burned but none that are broken from bomb blasts.  Instead of the canibals I could use some skeletons. Maybe somne still in uniforms. I know, I'm getting a little morbid with it. :)
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Re: Static object retextures + New = MAX-June-2013
« Reply #22 on: July 01, 2013, 12:52:33 AM »

Talking about morbid: how about some generic dead people? I am not kidding here.
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farang65

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Re: Static object retextures + New = MAX-June-2013
« Reply #23 on: July 01, 2013, 01:26:15 AM »

Our New Objects Repaints Master Artist  :D ;)

Your game always looks so very populated Max from these new repaints and your screen shots

in share a screen.

Kirby
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