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Author Topic: The New V-2 Rocket 1.1 6/26 New Launch pad  (Read 29346 times)

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ModdingMonkey

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Re: The New V-2 Rocket 1.0
« Reply #24 on: June 25, 2013, 04:56:06 PM »


Remember just me doing this after returning from 2-3 years MIA

Soooo.... you are coming back to IL2 + mods  8)
If you are interested, we have new 3d-model tanks and new armored cars that really need to be
inported to the IL2 game, but no one is around anymore to import goodies  :(
I don´t care if they are just "static" vehicles, at least they are new and could be used
for shooting practice!


I could do this :)
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hoddyman

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Re: The New V-2 Rocket 1.0
« Reply #25 on: June 25, 2013, 05:03:09 PM »

Gravity's Rainbow!
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SAS~Malone

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Re: The New V-2 Rocket 1.0
« Reply #26 on: June 26, 2013, 02:33:14 AM »

boo-hoo.....doesn't work for me at all, on modact 4.0.
if i replace my rocket.ini with this one, the game doesn't load at all.
what's the deal here? i do not use jsgme for mods, but the main mods folder(#SAS)
lol, after spending some time skinning it, i go test, and no V-2 shows ingame.... ;(
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SAS~Malone

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Re: The New V-2 Rocket 1.0
« Reply #27 on: June 26, 2013, 02:46:52 AM »

after a few more attempts, i finally get a V-2 ramp in my rockets section, but it looks nothing like yours.... only V-2 ramp, though, nothing else...?

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daniel54

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Re: The New V-2 Rocket 1.0
« Reply #28 on: June 26, 2013, 03:39:09 AM »

Mod intéressant !
Est-il possible de rajouter quelques options supplémentaires ?
Je propose le choix du type de rampe de lancement (celle indiquée dans le screen et une variante genre échaffaudage comme utilisés sur la base de Peenemünde) - Ensuite, si le mod pouvait intégrer le choix du camouflage du V2 - soit d'une couleur unique vert/sombre, soit d'un quadrillage blanc et noir - utilisé à Pennemünde pour contrôler l'effet de giration du fuseau, soit d'autres camouflage.
Remerciements.
DAN
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SAS~Malone

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Re: The New V-2 Rocket 1.0
« Reply #29 on: June 26, 2013, 04:21:33 AM »

Dan, please provide English translation.....?
the forum is in English, there is a special section for other languages.
if you provide an English version of your post, it is also good. ;)
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daniel54

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Re: The New V-2 Rocket 1.0
« Reply #30 on: June 26, 2013, 06:14:12 AM »

Ok, Malone :
Mod interesting!
Is it possible to add a few more options?
I suggest choosing the type of launch pad (as indicated in the screen and a variant type used as scaffolding on the basis of Peenemunde) - Then, if the model could incorporate the choice of camouflage V2 - either a single color green / dark is a black and white grid - Pennemünde used to monitor the effect of turning the spindle or other camouflage.
Thanks.
DAN
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ModdingMonkey

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Re: The New V-2 Rocket 1.0
« Reply #31 on: June 26, 2013, 06:57:38 AM »

Malone, just the ramp version. No air launch as it was crashing the fmb for no apparent reason


Ok, Malone :
Mod interesting!
Is it possible to add a few more options?
I suggest choosing the type of launch pad (as indicated in the screen and a variant type used as scaffolding on the basis of Peenemunde) - Then, if the model could incorporate the choice of camouflage V2 - either a single color green / dark is a black and white grid - Pennemünde used to monitor the effect of turning the spindle or other camouflage.
Thanks.
DAN
I can make more rocket slots... which ones do people want?
Black white
Camo
And?
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ModdingMonkey

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Re: The New V-2 Rocket 1.1 6/26 New Launch pad
« Reply #32 on: June 26, 2013, 12:52:49 PM »

First Post Updated Links to v1.1
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BravoFxTrt

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Re: The New V-2 Rocket 1.1 6/26 New Launch pad
« Reply #33 on: June 26, 2013, 01:43:24 PM »

Thanks MM
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sphantom

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Re: The New V-2 Rocket 1.1 6/26 New Launch pad
« Reply #34 on: June 26, 2013, 01:47:29 PM »

Well London is going to be a pile of dust. Thanks
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SAS~Malone

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Re: The New V-2 Rocket 1.1 6/26 New Launch pad
« Reply #35 on: July 02, 2013, 02:58:40 AM »

finally got this rocket working, lol....



 8)
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