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Author Topic: New-TFM  (Read 156741 times)

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Crash_MX06

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Re: New-TFM
« Reply #24 on: June 23, 2013, 07:22:41 AM »

I have 10 fps with gurner fx, like in the old full monty  :'(
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SAS~Monty27

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Re: New-TFM
« Reply #25 on: June 23, 2013, 08:40:40 AM »

I have 10 fps with gurner fx, like in the old full monty  :'(
Without some PC specs and version of Gurners, whether you have remmed the distance classfile, video card, type of mission/campaign etc, there is very little to actually comment on.  I bother to say this because there are solutions and there are reasons that stuff happens.

The statement is also unhelpful for other users because there is a profound difference between TFM and New-TFM. ???
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vegetarian

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Re: New-TFM
« Reply #26 on: June 23, 2013, 08:49:14 AM »

Crash,
Comment out the main view distance classfile 8A318408BB7C513E in Gurners FX. My fps went from av 20 to av 60.
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Crash_MX06

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Re: New-TFM
« Reply #27 on: June 23, 2013, 08:55:37 AM »

ok I'll try, but my config. is:

-Win7 Ultimate 64bits
-Processor I5-3550 3.30Ghz
-Motherboard Asus P8H77-V
-RAM 8gb ddr3
-Graphic Card Nvidia GTX 660 Ti Power Edition
-HDD 500gb 5200 tr/min + SSD 60gb
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Crash_MX06

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Re: New-TFM
« Reply #28 on: June 23, 2013, 08:59:18 AM »

Thank you vegetarian, really thank you, now it work fine  :-* :-* :-*
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vegetarian

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Re: New-TFM
« Reply #29 on: June 23, 2013, 09:04:13 AM »

You're welcome Crash.
Monty - thanks for the Bomber Command patch, that solved my pink Lancaster problem. Bit embarrassing trying to bomb Berlin in a pink aircraft - not much street cred!
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Smilinjack

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Re: New-TFM
« Reply #30 on: June 23, 2013, 09:05:37 AM »

Hi Simon,
Pardon the confusion..
Are the F-86E/F and MIG 15/17 included in the New-TFM?
Thanks,
Smilinjack
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Griffon_301

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Re: New-TFM
« Reply #31 on: June 23, 2013, 09:07:42 AM »

Hello Simon!

thanks for that great Bomber Command update!
sounds really great-I know what I am going to do on Tuesday when I have my next day off :D

btw as Hoss has advised, I got myself a copy of the 3do stuff from Crazyflak; will it make sense to drop the stuff inside into Tiger´s mod as suggested?
I think some parts of the revised cowlings are newer than the stuff inside that 3do Mod, so I am thinking about using the original cowlings mod as updated and load up before Tigers...

cheers
phil

oh and btw, does anyone here know what the correct folder names for the P-51 and P-47 cockpits for installing cromhunts repaints?
many thanks in advance...
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Griffon_301

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Re: New-TFM
« Reply #32 on: June 23, 2013, 09:09:29 AM »

@vegetarian....
I had that pink plane problem in my old TFM install with the Reppu; turned out that the high res skin mod was not fully working :D
but I can see your point-it is embarrasing enough to fly around in unarmed pink Spitfires and peep into Adolf´s fortress Europe....but flying a big brute like the Lanc in Pink might be too much for even the most tough hearted bomber skipper :D
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Crash_MX06

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Re: New-TFM
« Reply #33 on: June 23, 2013, 09:19:22 AM »

I preferred the old Full Monty, there were more aircrafts but now can I return on the old TFM with gurner fx without lags?
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Odie1974

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Re: New-TFM
« Reply #34 on: June 23, 2013, 10:02:23 AM »

I got the new TFM working. The culprit was the benitomuso's minimap ver 2.3. I updated it to 2.4 and the game works now.

But I also have FPS problems - I am getting around 10 - 20 FPS w/ Gurner FX.
When I turn Gurner FX off, I am getting 60 FPS (quick tests in QMB), on Black Death Track I have mostly 60, and in places it drops to 30 (when they are dropping bombs on the road & over the airfield)

My system specs are:
- Intel i7 2600K @3.40 GHz,
- 6 GM RAM,
- Win 7 Ent, 64 bit, SP1
- Card: Nvidia GeForce GTX 580

I am using 1024 MB RAM settings in the selector.

My Config is as follows (fragments which I believe are pertinent):

Edit Gerax: next time when posting long lists use the editors code (#) option please.

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll


[game]
Arcade=0
HighGore=1
mapPadX=0.66785717
mapPadY=-0.049523808
viewSet=39
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=1
iconTypes=1
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
mapPadMode=2
mapZoomMode=0
mapWheelMode=-1
TypeClouds=1

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=12
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=5
Attenuation=7
SoundMode=0
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=4
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Water=1
Effects=1

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0


[Mods]
PALQMBLinesMap=24
PALQMBLinesPl0=24
PALQMBLinesPl1=18
PALQMBLinesPl2=18
PALQMBLinesPl3=17
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=24
PALQMBLinesPl7=24


Anything I can do to boost the performance ?

Thanks for your help :)
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Griffon_301

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Re: New-TFM
« Reply #35 on: June 23, 2013, 10:15:20 AM »

@crash & oldie:  read through the TFM thread! I have posted a solution to the lag problem when using Gurners; it mainly revolves around remming out some classfiles;
using this method I can use Gurners and get great FPS as well....
and yes, remming out that long distance class file gives you great FPS in the old TFM install, no matter how many planes you have installed....
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