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Author Topic: New-TFM  (Read 254612 times)

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SAS~Poltava

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Re: New-TFM
« Reply #120 on: June 27, 2013, 12:35:37 PM »

Followed the instructions. It works like a charm. THANKS!!! :)
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Gaston

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Re: New-TFM
« Reply #121 on: June 27, 2013, 01:04:19 PM »

@ Gaston-Fly-By sound problems can be very specific, down to particular maps and even aircraft.  So how widespread is the issue and can you provide detail so we can test for the same situation?

In most cases where an install is broken or malfunctioning though, the structure and small size of New-TFM make it quite practical to start again with a clean #DBW folder.  It is vital to start with the Clean #DBW folder.  Its so easy for stuff to get in there over the years that we forget about and you can be screwed before you start.

Replace this and test your Vanilla #DBW, then copy the packs over agin in sequence.  Then activate New-TFM 01 and 02 and tsest those.  These first ones copy over all the sounds and effects and transform your DBW.  Even using JSGME I have done this many times in testing and the whole thing can be setup in about an hour (usually while listening to music)...

OK, Thanks ! in fact, it is not very important, this Fly-By problem... I fly in the cockpit, not outside... I will look on which particular map, which partixcular plane... I made my install following the instructions, on a vanilla DBW install.
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yokogumo

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Re: New-TFM
« Reply #122 on: June 27, 2013, 03:25:22 PM »

Can anyone help me?? I have just installed this new-TFM but I have a 70% crash.
I used a fresh new install of DBW 1.71

I think I've done everything right but apparently ...  :(

thank you
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SAS~Monty27

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Re: New-TFM
« Reply #123 on: June 27, 2013, 04:48:15 PM »

Has anyone else found the process of activating these packs incredibly slow? Its taking me 5-10+ mins as each pack enables in JSGME then another 5+ mins for the pack to install into the #DBW folder - Did I do something wrong? Or is it down to my PC? Shes an old girl now but no slouch usually!

QUICK QUESTION? After installing all this lot thru JSGME can I delete the folders in JSGME (or move them) in an effort to save disc space?? BTW, Been at it best part of 3 hours still only up to TFM_13 !! ;D

I hope you mean New-TFM!  5-10 minutes is a bit slow but not a deal breaker surely!  If you are having to save disc space that might explain it.  You could 'do a Bravo', and take a new #DBW folder and unzip everything into it in sequence, that's the quickest way...
 8)
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SAS~Monty27

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Re: New-TFM
« Reply #124 on: June 27, 2013, 04:49:45 PM »

Can anyone help me?? I have just installed this new-TFM but I have a 70% crash.
I used a fresh new install of DBW 1.71

I think I've done everything right but apparently ...  :(

thank you

Take the new clean #DBW and revert to vanilla #DBW and test from there.  Then activate each pack in sequence.
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ol' Navy

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Re: New-TFM
« Reply #125 on: June 27, 2013, 06:11:11 PM »

Can anyone help me?? I have just installed this new-TFM but I have a 70% crash.
I used a fresh new install of DBW 1.71

I think I've done everything right but apparently ...  :(

thank you

Take the new clean #DBW and revert to vanilla #DBW and test from there.  Then activate each pack in sequence.

I was having the same problem.  But first let me explain my situation.  The only things that are worse than being stupid, in my case, when doing this New TFM install evolution, is being old and sick also.  I was having one devil of a time sorting things out.  Unfortunately, I had two different game installs on my HDD.  I found that what I was doing was getting mixed up one to the other.  I was placing the plain vanilla #DBW in the wrong install, got mixed up on where the SFS files were supposed to be, etc.  And, all my downloads go to my desktop, and I was losing track of those also.  Well, in my wisdom I got a little program called Folder Colorizer (?) and I proceeded to "color code" my game folders, so that even my 70 yr old eyes could differentiate, I got the #DBW, SFS, New TFM files into their proper places in the proper order, as per Monty27's more than adequate instructions in the first and subsequent posts, and, lo and behold, everything works now.  I owe my gratitude to Monty for his help and patience with me. It just kills me when a bunch of folks here in this forum say how good something is, and I have such a struggle getting it to work.  But, if I am one thing, I am hard headed, and I will try with you guy's help.  Thanks again.     
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SAS~Monty27

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Re: New-TFM
« Reply #126 on: June 27, 2013, 07:21:59 PM »

YEEEEEEEEHAAAA! Well, that's the point.  There will be a couple of TINY update packs just to polish things up a bit, and because these little update packs are so easy to download and work with.  Now building all the campaigns, new and old, to this level...

Here's where we are to date:

*****************************



LUCKY 27

#DBW_NewTFM-27
1) Ar-234B Nachtjaeger
2) P-51 Hydraulics
3) 00_PAL-HUDConfig

This tiny pack features the excellent Mustang Hydraulics upgrade by Raptor_22, the essential Bomb-Assist Speedbar by PAL and the CirX/Slow Ar-234B Nachtjaeger.  There are also a couple of 3D fixes included.

New-TFM-27
https://www.mediafire.com/?c94y4kyjfn3g1rt



These are great features, read the full threads here.

P-51 Hydraulics Version 3
http://www.sas1946.com/main/index.php/topic,13259.msg139229.html#msg139229

Bombsight Assist Speedbar and HUD MOD v1.2, v4.101m compatible
http://www.sas1946.com/main/index.php/topic,15004.0.html

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POLISH AND CZECH

#DBW-NewTFM-28-Polish & Czech
1) Avia Ba-122
2) AviaB.534-III
3) PWS-10
4) PWS-26
5) PZL P.24
6) PZL P.11c/f
7) Z-26 Zlin Z-26

Just one more small update to New-TFM, this is a set of near perfect vintage Polish & Czech aircraft for the ETO.  Its a small content addon but important to complete New-TFM, as it also contains minor revisions to 'Ships', 'Stationary' and 'Chief'.

New-TFM-28
https://www.mediafire.com/?5d3faadcy8ytwty

*****************************
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BravoFxTrt

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Re: New-TFM
« Reply #127 on: June 27, 2013, 07:31:06 PM »

Damn, Iv been messing with 4.12 too long, Im short 4 New TFM Packs.

Im on them!
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SAS~Monty27

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Re: New-TFM
« Reply #128 on: June 27, 2013, 07:35:30 PM »

Damn, Iv been messing with 4.12 too long, Im short 2 New TFM Packs.

Im on them!

Campaigns coming asap buddy, get up to scratch!  Love what Raptor did for the Mustang ;D
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BravoFxTrt

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Re: New-TFM
« Reply #129 on: June 27, 2013, 07:57:26 PM »

OK Simon, Im all Patched up, all 28!!! 8)

I even launched QMB quickie, All Working Flawless! "The HolyGrail" man... :)
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PO_MAK_249RIP

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Re: New-TFM
« Reply #130 on: June 28, 2013, 12:43:21 AM »

Hi Monty - Yep all '-newTFM' I gave up yesterday each subsequent packs taking longer and longer to enable, during the process my task manager says its 'not responding' but it does eventually come up with the overwrite list. Think I'm up to 17 at the mo I'll press on over the weekend. I thought I might have a utility slowing it down somewhere but cant find anything  - just one of those things I guess! Pack 16 took about 25mins in total??

I've 9GB space left so shouldnt be an issue there - It should be up and running by Xmas  ;D

Mick

BTW, No problems opening the game works flawlessly m8 - new screen looks cool too!
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Crash_MX06

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Re: New-TFM
« Reply #131 on: June 28, 2013, 12:48:50 AM »

Ah, yes I forgot to tell you that the new musics are great ;) Thank You
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