Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]   Go Down

Author Topic: TD rules for mapmakers  (Read 9738 times)

0 Members and 1 Guest are viewing this topic.

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: TD rules for mapmakers
« Reply #24 on: June 30, 2013, 08:00:19 AM »

Many of these rules are there to avoid copyright issues.
The rest in there to ensure better quality of future products.
Iirc TD signed a contract with 1c.

SAS~Boomer

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 814
Re: TD rules for mapmakers
« Reply #25 on: June 30, 2013, 08:54:35 AM »

- there is nobody (with exception 352nd CCHM and SLOT map which are correct)

The 352 map was a mess when the posted it for download
A million blank plates all over the sea trying to get rid of random trees on the water and etc. etc. etc.

I fixed everything on that map for inclusion to UP3
I sent all map files AFTER I FIXED EVERYTHING,to Persecutor at 352

I totally re-worked there Map_C removing holes etc.
Totally reworked map_t and there map_h and on and on with that map
I also fixed numerous airfields on there map so they worked properly

Over a Month of solid work on "there map"
All Just.... to be able to include it in UP3

The 352 were abandon by there actual map maker who actually made that map from scratch
then the map was finished any way they could,without taking the time to learn anything
It was all just "Mickey Moused" together by people who did not know anything about map editing!

So many,many mistakes were on that map
All which I personally fixed for UP3,and then I sent the FIXED files to 352 persecutor

Makes me wonder myself what is so correct about this map,that TD seems to think it is correct compared to others maps
As I do know that map very very good from working on it

I guess,if you make a map that has airfields in close to correct locations it must make a map correct
and then use only default style IL-2 textureing
and that would be all the criteria needed for there maps then



Logged

magot

  • member
  • Offline Offline
  • Posts: 172
Re: TD rules for mapmakers
« Reply #26 on: June 30, 2013, 09:51:30 AM »

Yes you have truth. Not all things was correct. Too FPS was bad.
Unfortunately 352nd CCHM map never finished as complete project.

Btw, best looking project now in mod maps in this time is May-bug's NW europe revisited imho ...
Logged

SAS~Boomer

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 814
Re: TD rules for mapmakers
« Reply #27 on: June 30, 2013, 10:06:30 AM »

Btw, best looking project now in mod maps in this time is May-bug's NW europe revisited imho ...

Yes May-Bug\s rendition is looking very nice
remember though,posting Pics is easy to use an angle that does not show textures tiling
So until it is released one does not know

The RRR maps by Cyberlosa are very good renditions of the maps he has redone

More an this correct map topic
I have to agree with Agracier as new Mod maps are ALL made MUCH MORE accurate than ANY maps in default IL-2
As there made from Satellite imagery,sure they may not be perfect to 1942 to 1945 sta imagery if they had it back then
but compared to the cartoon looking maps,that do not match anything geographical at all
not rivers,or roads,railways or anything at all including not even being in the correct size Geographically...

It seems were just comparing apples to oranges IMHO
of what constitutes a TD approved correct map

I think the inclusion of any Mod into the official IL-2 stardom is more an Ego thing for those invloved IMHO
To have something they made seem official

Most things I see in the last few patches since Modding has begun .... are and were made from Modders
including code from Zuti


It is the same with official developers,were they not all just Modders of the game before THEY became OFFICIAL

Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: TD rules for mapmakers
« Reply #28 on: June 30, 2013, 10:07:11 AM »

Many of these rules are there to avoid copyright issues.

Indeed, the new corporate feudalism. Copyrights are set up so they last virtually indefinitely and in any case, every time Mickey the Mouse has a birthday they get adjusted in his favor anyway. If I were a 1920's Prohibition gangster, I'd say the big guys have this racket sewed up tight ... ha ha.
Logged
Pages: 1 2 [3]   Go Up
 

Page created in 0.076 seconds with 26 queries.