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Author Topic: Steppenwolf's Effects and Tweaks  (Read 22294 times)

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ivomajic34

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Re: Steppenwolf's Effects and Tweaks
« Reply #36 on: November 02, 2013, 06:40:11 AM »

Is there a way that you can increase time of burning objects (trucks, buildings, etc..)?
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greybeard

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Re: Steppenwolf's Effects and Tweaks
« Reply #37 on: November 03, 2013, 02:38:50 AM »

Is there a way that you can increase time of burning objects (trucks, buildings, etc..)?

WHAT?  :o

Burning and smoking object time is already sooo long with Steppenwolf effects! It even causes to me some trouble, since during repeated ground attacks I can't see target inside dense smoke (don't worry, though, Steppenwolf: I like you mod as is).
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*Steppenwolf*

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Re: Steppenwolf's Effects and Tweaks
« Reply #38 on: November 03, 2013, 08:22:34 AM »

It's been a while guys, but to make effects longer I believe you would have to find the specific effect's java and alter the line for the time. The effect's already have a 'FinishTime' of -1, which means they should last until the end of the mission or until the java says to stop.

To make effects time out earlier you could try changing the -1 to something like 1000. See how long it lasts then repeat with more time if desired.

If the effect smoke is too dense:

Color0 0.55 0.55 0.55 0.5.............................this 0.5 here on the end controls that. 1.0 = solid texture, 0.5 = 1/2 opacity, and so on.
Color1 1.0 1.0 1.0 0.0

The above lines are for beginging(Color0 0.55 0.55 0.55 0.5) and ending of effect(Color1 1.0 1.0 1.0 0.0). 0.0 is used for the ending transparency so the effect will fade to nothing. The color is set to 1.0s because dark effects in IL2 have a way of looking green or pink when they become to transparent.

One effect might look okay by itself, but put many together and you will have a hard time seeing through them.

Thanks BTW greybeard! 
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eldavo82

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Re: Steppenwolf's Effects and Tweaks
« Reply #39 on: December 18, 2013, 03:38:18 AM »

hey steppenwolf i get this error is it to do with your mod, im a bit of a noob BTW

Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Effects/Tracers/TEXTURES/7yellow.mat'
[9:51:33]   WARNING: object '3DO/Effects/Tracers/TEXTURES/7yellow.mat' of class 'TMaterial' not loaded
[9:51:33]   INTERNAL ERROR: Material: Can't load '../TEXTURES/7yellow.mat'
[9:51:33]   Preload resource 3DO/Effects/Tracers/7mmYellow/mono.sim failed: Mesh 3DO/Effects/Tracers/7mmYellow/mono.sim not created

hope someone can help cheers
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Mick

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Re: Steppenwolf's Effects and Tweaks
« Reply #40 on: December 18, 2013, 10:35:53 AM »

... the "7" in yellow.mat is a typo, you just need to delete it by hand ...  ;)

http://www.sas1946.com/main/index.php/topic,35360.msg399265.html#msg399265
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eldavo82

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Re: Steppenwolf's Effects and Tweaks
« Reply #41 on: December 19, 2013, 12:01:10 AM »

cheers mick :) that got rid of the error but not my problem  :'(
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Mick

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Re: Steppenwolf's Effects and Tweaks
« Reply #42 on: December 19, 2013, 02:19:54 AM »

... then it was not the cause of your problem ...  ;)
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*Steppenwolf*

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Re: Steppenwolf's Effects and Tweaks
« Reply #43 on: December 21, 2013, 11:47:09 AM »

Hi eldavo82. I get no such error. Could be another mod trying to call something that isn't there, for instance, a plane or weapons mod maybe. What exactly is happening besides the error? When is it happening?
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eldavo82

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Re: Steppenwolf's Effects and Tweaks
« Reply #44 on: December 21, 2013, 09:19:37 PM »

hey steppenwolf, I ended up disabling a bunch of mods then re-enabling them and playing the game/firing rockets after each one until it ctd again.
Ended up not crashing after i enabled all of the mods. A bit weird but its now working and i am a happy chappy ;D

Thanks to all who helped me in trying to resolve this issue too. Much appreciation from a guy who hasn't modded many games.
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*Steppenwolf*

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Re: Steppenwolf's Effects and Tweaks
« Reply #45 on: December 22, 2013, 11:01:06 AM »

Glad it's working!
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Bizu

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Re: Steppenwolf's Effects and Tweaks
« Reply #46 on: December 22, 2013, 03:27:52 PM »

Any chance for converting this for 4.10?

Just asking..
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Ex nihilo, nihil fit

*Steppenwolf*

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Re: Steppenwolf's Effects and Tweaks
« Reply #47 on: December 23, 2013, 04:08:52 PM »

Hey, Bogdan. Thanks for asking, but sorry I don't plan on doing any updating.
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