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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 106988 times)

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VF111Sundowner

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #408 on: August 01, 2013, 01:06:31 PM »

Touche Mr. Storebror, Touche.
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Tran Long

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #409 on: August 02, 2013, 05:10:25 AM »

SA 2 and Nike ANTI-AIR missile work perfect
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Heretic

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #410 on: August 02, 2013, 12:22:14 PM »

New rule: All new suggestions for entries for the compatibility list have to come with a link to the source thread or the direct download.

List: https://docs.google.com/document/d/1Q-GyHJ0WoGmzuJ13zEIeIlNVX0D0oWrDoJN_QsgA21c/edit
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BravoFxTrt

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #411 on: August 02, 2013, 04:10:56 PM »

Very good, thanks Heretic...
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Whiskey_Sierra_972

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #412 on: August 03, 2013, 03:14:29 AM »

Hi!

I have just discovered that (PLEASE Storebror don't worry if you think that this can be a waste of time , you're right because it's a limit case) there is a limit in the number of installation options we can have in the 'CHANGE SETTINGS' drop down menu!

Since I start to test planes I add a lot of new Modtype because I usually split planes in dedicated age and area installations , the last two are:

; Mod Type No.16 (Zero-based Index = 15).
[Modtype_15]
Name=STORMY SKYES
Help=STORMY SKYES, mods reside in '#SAS_10_STORMY_SKYES' folder
Files=none
Mods=#SAS_10_STORMY_SKYES

; Mod Type No.17 (Zero-based Index = 16).
[Modtype_16]
Name=KNIGHTS OF THE NIGHTS
Help=KNIGHTS OF THE NIGHTS, mods reside in '#SAS_11_KNIGHTS_OF_THE_NIGHTS' folder
Files=none
Mods=#SAS_11_KNIGHTS_OF_THE_NIGHTS

Well , in the drop down list the Modtype 15 is the last visible.....

No a great deal as I can delete some unused 'slot' and rise the latter but since I noticed this I report it anyway!

Apologize for my continue bothering!

walter
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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #413 on: August 03, 2013, 09:25:43 AM »

Mates, we're ready with Modact 5.2 for IL-2 4.12.1m.
Go get it here: http://www.sas1946.com/main/index.php/topic,36163.0.html

If no massive bugs occur I'll lock this thread in a day or two.

Best regards - Mike
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BravoFxTrt

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #414 on: August 03, 2013, 09:30:50 AM »

Oh hell, Thank you so much Mr Mike, this is very awesome.
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tuskegee76

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #415 on: August 04, 2013, 02:25:29 AM »

hi Mike euuh I need your help, so I did a clean install for the newest version, now when start i this new version it loads just 5% and kicks back to my desktop. My game is patched so i don' t have a clue really, so i'm eagerly waiting after some much needed advice. I installed it the same way like the earlier release so that shouldn't be the problem?
cheers
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Sky9t_Mik

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #416 on: August 04, 2013, 07:42:17 PM »

Thanks so much for your work  ...  Really  really  like  that !   :)
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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #417 on: August 08, 2013, 01:36:37 AM »

Thanks for all your responses mates, much appreciated. It helped a lot in bug-hunting and lead us to a more stable modact 5.2.
Please note that this thread is locked now and it will be dumped in a few days to avoid confusion.

Thanks again and best regards - Mike
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While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.
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