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Author Topic: Carte Kurland bug  (Read 1855 times)

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dgremy

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Carte Kurland bug
« on: June 14, 2013, 10:15:31 AM »

Bonjour a tous

Que ce soit avec la carte Kurland winter ou winter OL du moment que j'ajoute des véhicules et des chars sur la carte pour qu'ils s'affrontent, pendant la mission le jeux stoppe et revient sur le bureau...
Pour l'instant il y a qu'avec cette carte que le jeux bug  :o

Et on ne peut pas demander de rapport de plantage avec le Log.lst vu que c'est pendant le vol

Une idée??? :-[
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Epervier

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Re: Carte Kurland bug
« Reply #1 on: June 14, 2013, 10:39:46 AM »

Quelle version 409/410/411 ? Quel pack UP2/UP3/DBW/HSFX6 ?
Pourquoi pas le LOG (avec Instant Log en plus) ? On ne sait jamais...
... Instant Log File Output
https://www.sas1946.com/main/index.php/topic,19308.0.html

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

dgremy

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Re: Carte Kurland bug
« Reply #2 on: June 16, 2013, 08:06:11 AM »

Bon j'ai fait des essais et j'en ai tiré ceux-ci du log.lst:

Code: [Select]
[16.06.2013 13:58:53] ------------ BEGIN log session -------------
[13:58:53]   OpenGL provider: dx8wrap.dll
[13:58:53]   OpenGL library:
[13:58:53]     Vendor: 1C.Multimedia.Dev/Maddox.
[13:58:53]     Render: DirectX8.
[13:58:53]     Version: 1.1
[13:58:53]     Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[13:58:53]   Size: 1920x1080
[13:58:53]   ColorBits: 32
[13:58:53]   DepthBits: 24
[13:58:53]   StencilBits: 8
[13:58:53]   isDoubleBuffered: true
[13:58:53]   
[13:58:53]   *** Looking for Advanced CPU Instructions...
[13:58:53]   

    PentiumPro
    [13:58:53]   
    Multimedia (MMX)
    [13:58:53]   
    3D (SSE2)
    [13:58:53]   
    3D (SSE2)
    [13:58:53]   [-] 3D (3DNow)
    [13:58:53]   ColourBits 32, ABits 0, ZBits 24
    [13:58:53]   
    [13:58:53]   *** Looking for Render API Extensions ...
    [13:58:53]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [13:58:53]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [13:58:53]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [13:58:53]   
    'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
    [13:58:53]   [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
    [13:58:53]   
    'GL_ARB_multitexture' extension - Multitexturing.
    [13:58:53]   
    'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
    [13:58:53]   [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
    [13:58:53]   [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
    [13:58:53]   [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
    [13:58:53]   [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
    [13:58:53]   
    'GL_ARB_texture_compression' extension - Saves texture memory by 400%
    [13:58:53]   [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
    [13:58:53]   
    [13:58:53]   Maximum texture size : 8192
    [13:58:53]   Maximum simultaneous textures :8
    [13:58:53]   MaxAnisotropic (1.0 = none) : 1.000000
    [13:58:53]   WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
    [13:58:53]   WARNING: 'Perfect' Mode required pixels shaders
    [13:58:53]   WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
    [13:58:53]   WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
    [13:58:54]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [13:58:54]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [13:58:54]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [13:58:54]   INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
    [13:58:54]   INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
    [13:58:57]   Bomb100Lbs Was Found!!
    [13:58:57]   BombGun100Lbs Was Found!!
    [13:58:57]   Bomb110GalNapalm Was Found!!
    [13:58:57]   BombGun110GalNapalm Was Found!!
    [13:58:57]   Bomb75Napalm Was Found!!
    [13:58:57]   Bomb75GalNapalm Was Found!!
    [13:58:57]   BombGun75Napalm Was Found!!
    [13:58:57]   BombGun75GalNapalm Was Found!!
    [13:58:57]   F8F-2 Option Weapon Was Found!!
    [13:58:57]       No.17:RocketGunHVAR5AP(1)
    [13:58:57]   F8F2 Wepon Loading List:none
    [13:58:58]   Ship: Value of

[USSArizonaBB39_41]:<Mesh> not foundCan't set property
[13:58:58]   java.lang.RuntimeException: Can't set property
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:58]      at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:78)
[13:58:58]      at java.lang.Class.forName0(Native Method)
[13:58:58]      at java.lang.Class.forName(Unknown Source)
[13:58:58]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:58]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:58]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:58]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:58]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:58]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:58]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:58]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:58]   Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSArizonaBB39_41
[13:58:58]   Ship: Value of [USSColoradoBB45_41]:<Mesh> not foundCan't set property
[13:58:58]   java.lang.RuntimeException: Can't set property
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:58]      at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:80)
[13:58:58]      at java.lang.Class.forName0(Native Method)
[13:58:58]      at java.lang.Class.forName(Unknown Source)
[13:58:58]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:58]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:58]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:58]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:58]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:58]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:58]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:58]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:58]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuikakuCV44
[13:58:58]   Ship: Value of [IJNUnryuCVgray]:<Mesh> not foundCan't set property
[13:58:58]   java.lang.RuntimeException: Can't set property
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:58]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:19)
[13:58:58]      at java.lang.Class.forName0(Native Method)
[13:58:58]      at java.lang.Class.forName(Unknown Source)
[13:58:58]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:58]      at com.maddox.rts.Spawn.get_WithSo
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dgremy

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Re: Carte Kurland bug
« Reply #3 on: June 16, 2013, 08:11:27 AM »

Code: [Select]
[13:58:58]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:58]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:58]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV41
[13:58:58]   Ship: Value of [IJNKagaCV42]:<Mesh> not foundCan't set property
[13:58:58]   java.lang.RuntimeException: Can't set property
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:58]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:58]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:13)
[13:58:58]      at java.lang.Class.forName0(Native Method)
[13:58:58]      at java.lang.Class.forName(Unknown Source)
[13:58:58]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:58]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:58]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:58]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:58]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:58]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:58]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:58]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:58]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV42
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:475)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$KM_Donau
[13:58:59]   Ship: Value of [KM_Lauting]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:476)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$KM_Lauting
[13:58:59]   Ship: Value of [HM_Warwick_Castle]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:477)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HM_Warwick_Castle
[13:58:59]   Ship: Value of [HMT_Mauna_Loa]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:478)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMT_Mauna_Loa
[13:58:59]   Ship: Value of [SS_Jacarta]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:484)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$SS_Jacarta
[13:58:59]   Ship: Value of [SS_Rajputan]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:485)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$SS_Rajputan
[13:58:59]   Ship: Value of [PORT_Steamer]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:486)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$PORT_Steamer
[13:58:59]   Ship: Value of [IJNAkagi_Maru]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:488)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$IJNAkagi_Maru
[13:58:59]   Ship: Value of [IJNKinryu_Maru]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:489)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$IJNKinryu_Maru
[13:58:59]   Ship: Value of [USSNoaDD343]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:491)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$USSNoaDD343
[13:58:59]   Ship: Value of [Tenryu]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:492)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$Tenryu
[13:58:59]   Ship: Value of [KM_De_Grasse]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:493)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$KM_De_Grasse
[13:58:59]   Ship: Value of [IJN_SUMA]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:494)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$IJN_SUMA
[13:58:59]   Ship: Value of [HMS_Aphis]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[13:58:59]      at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:495)
[13:58:59]      at java.lang.Class.forName0(Native Method)
[13:58:59]      at java.lang.Class.forName(Unknown Source)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:58:59]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:58:59]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1595)
[13:58:59]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[13:58:59]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[13:58:59]      at com.maddox.il2.game.Main.exec(Main.java:420)
[13:58:59]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:58:59]   Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMS_Aphis
[13:58:59]   Ship: Value of [HMS_Ladybird]:<Mesh> not foundCan't set property
[13:58:59]   java.lang.RuntimeException: Can't set property
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[13:58:59]      at com.maddox.il2.objects.ships.BigshipGe
Logged

dgremy

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  • Posts: 59
Re: Carte Kurland bug
« Reply #4 on: June 16, 2013, 08:15:03 AM »

Code: [Select]
[14:00:33] Time overflow (5412): speed 0.4716981
[14:00:33] Time overflow (5432): speed 0.46875
...
...
[14:00:35] Time overflow (5692): speed 0.46583852
[14:00:35] Time overflow (5712): speed 0.44642857
[14:00:35] com.maddox.il2.engine.ActorException: Hook: SmokeEngine not found
[14:00:35] at com.maddox.il2.engine.HookNamed.baseChanged(HookNamed.java:90)
[14:00:35] at com.maddox.il2.engine.ActorPos.actorChanged(ActorPos.java:65)
[14:00:35] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:92)
[14:00:35] at com.maddox.il2.objects.vehicles.tanks.TankGeneric.setMesh(TankGeneric.java:1151)
[14:00:35] at com.maddox.il2.objects.vehicles.tanks.TankGeneric.MakeCrush(TankGeneric.java:1024)
[14:00:35] at com.maddox.il2.objects.vehicles.tanks.TankGeneric.Die(TankGeneric.java:1078)
[14:00:35] at com.maddox.il2.objects.vehicles.tanks.TankGeneric.msgShot(TankGeneric.java:878)
[14:00:35] at com.maddox.il2.ai.MsgShot.invokeListener(MsgShot.java:57)
[14:00:35] at com.maddox.rts.Message._send(Message.java:1217)
[14:00:35] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[14:00:35] at com.maddox.rts.Message.sendTo(Message.java:1134)
[14:00:35] at com.maddox.rts.Message.trySend(Message.java:1115)
[14:00:35] at com.maddox.rts.Message.send(Message.java:1079)
[14:00:35] at com.maddox.il2.ai.MsgShot.send(MsgShot.java:46)
[14:00:35] at com.maddox.il2.objects.weapons.Bullet.collided(Bullet.java:86)
[14:00:35] at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
[14:00:35] at com.maddox.rts.Message._send(Message.java:1217)
[14:00:35] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[14:00:35] at com.maddox.rts.Message.sendTo(Message.java:1134)
[14:00:35] at com.maddox.rts.Message.trySend(Message.java:1115)
[14:00:35] at com.maddox.rts.Time.loopMessages(Time.java:252)
[14:00:35] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[14:00:35] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[14:00:35] at com.maddox.il2.game.Main.exec(Main.java:437)
[14:00:35] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:00:48] Time overflow (7332): speed 0.49019608
...
...
[14:00:48] Time overflow (7352): speed 0.49668875
[14:00:48] java.lang.NoSuchMethodError
[14:00:48] at com.maddox.il2.objects.vehicles.tanks.TankGeneric.doCollisionDeath(TankGeneric.java:1641)
[14:00:48] at com.maddox.il2.objects.vehicles.tanks.TankGeneric.collisionDeath(TankGeneric.java:1626)
[14:00:48] at com.maddox.il2.ai.ground.StaticObstacle.collision(StaticObstacle.java:113)
[14:00:48] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$Move.tick(TankGeneric.java:411)
[14:00:48] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[14:00:48] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[14:00:48] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[14:00:48] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[14:00:48] at com.maddox.rts.Message._send(Message.java:1217)
[14:00:48] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[14:00:48] at com.maddox.rts.Message.sendTo(Message.java:1134)
[14:00:48] at com.maddox.rts.Message.trySend(Message.java:1115)
[14:00:48] at com.maddox.rts.Time.loopMessages(Time.java:252)
[14:00:48] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[14:00:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[14:00:48] at com.maddox.il2.game.Main.exec(Main.java:437)
[14:00:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Bon désolé pour tout ces lignes mais je sais pas comment faire pour diminué tout cela
Je pense que le crash viendrais de l'infanterie IA sachant que je fais combattre des ''10xT-34/85'' par exemple qui bugerai au moment de touché des structures ou au moment de leur destruction? :-[
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Epervier

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  • I'm French and Rebel_409! Nobody is perfect!
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Re: Carte Kurland bug
« Reply #5 on: June 16, 2013, 10:46:51 AM »

Tu pourras supprimer les deux premiers posts, il n'y a rien d'intéressant... ;)

A savoir :
- il faut utiliser la balise "code" (bouton #) pour afficher tous ces trucs. En sachant que ces balises acceptent environ 400 lignes de texte environ uniquement.
- la mega-chi... d'alarme sur les navires est le signe d'une "mauvaise installation". Mais pas de ton fait... mais du fait de l'auteur des Mods Ships.
Ils mettent l'ensemble des Class de leurs collections de navires. Résultat : moins de navires de cette collection tu installes et plus d'alarmes tu auras !  :-[

Pour le reste, oui, je voie la même chose... un char qui a un pb au moment de sa destruction...
Il lui manque pour commencer un Hook: SmokeEngine not found. C'est pas mortel pour le jeu...
Puis l'erreur "java.lang.NoSuchMethodError at  com.maddox.il2.objects.vehicles.tanks.TankGeneric.doCollisionDeath(TankGeneric.java:1641".

J'ignore la cause exacte... des infos manquantes dans le technics.ini ?

C'est des chars "stocks" ou des trucs modés/bricolés ?
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

dgremy

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  • Posts: 59
Re: Carte Kurland bug
« Reply #6 on: June 16, 2013, 02:28:07 PM »

Oui c'est noté pour les lignes je suis confus
De toute façons a force d'avoir de plus en plus de mods construits à partir d'autres d'origines, il y aura surement des problèmes à la suite (j'ai un autre problème d'ailleur la dessus avec le canon de 37mm soviet qui a disparu en 3D mais c'est un autre souci) pour l'instant ça va, :-\ pas de gros souci...

Pour en revenir a ce bug,
A vrai dire c'est installé d'office dans le DBW 1.71 ces objets, donc cela serai compressé ou décompressé quand j'active les packs mods DBW avec JSGME... donc pas évident a trouvé ensuite... ?Mais ce qui est sur, c'est que le problème se produit uniquement avec des objets terrestre, quand je les retirent tout fonctionne ???
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dgremy

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Re: Carte Kurland bug
« Reply #7 on: June 30, 2013, 04:43:03 AM »

Meme problème sur la carte Libya ... avec des crusader X5, je pense que cela survient au moment ou plusieurs sont détruit et en feux, le jeux bug a ce moment là :(
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dgremy

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Re: Carte Kurland bug
« Reply #8 on: July 31, 2013, 02:52:35 PM »

J'ai constaté que c'était au moment qu'il y a plusieurs feux en même temps que mon jeux bug...je mitraillais des wagons et au moment ou ils se sont a explosé direct le jeux a planté : s alors je me pose la question il y a t' il un mods intégré d'explosion dans le DBW1.71 d'origine? ???
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Mick

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Re: Carte Kurland bug
« Reply #9 on: August 02, 2013, 03:57:53 AM »

... j'avais exactement le même bug (plantage jeu quand des wagons explosent) avec le mod d'effets 4.3 de Gurner et ma version 4.09m du jeu (pour laquelle ce mod n'est pas fait ...)

Comme j'aime beaucoup ce mod et que je voulais le garder, m'en suis sorti en supprimant toutes ses classes java et en les rajoutant une par une, avec test à chaque fois, pour déterminer quelles classes faisaient planter mon jeu ...

C'est long et fastidieux, mais au moins maintenant ça marche, j'ai juste encore quelques fumées qui clignotent, mais le reste va très bien ...  ;)

J'ignore par contre avec quel mod d'effets le DBW1.71 est livré ...
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dgremy

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Re: Carte Kurland bug
« Reply #10 on: August 03, 2013, 06:40:43 AM »

Ah merci déjà ça me rassure parce que ça commençait a me déprimer ce problème  :o pas de destruction possible...
Ça m'aide déjà un peu plus dans ma recherche  ;)

Oui peut-être aussi le DBW_MOD_Effects (avec 3 contenus carsmaster activés) ou DBW_MOD_Static (avec 411 Tank missing) activé avec mon JSGME ???

Il y a un pas un effet intégré dans le DBW d'origine pour les explosions ou les flammes je pense vraiment que le problème vient de là? :-[
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