Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 43 44 45 [46] 47 48 49 ... 58   Go Down

Author Topic: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1  (Read 195417 times)

0 Members and 1 Guest are viewing this topic.

SAS~Anto

  • Aussie Bush Pilot
  • Editor
  • member
  • Offline Offline
  • Posts: 4439
  • Retired from modding
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #540 on: November 15, 2013, 08:07:03 PM »

Just letting people know - there will eventually be a patch for this which will fix the overheating issue. Just neither S3 or myself have had time to implement the radar from the MiG-19. When I finish my exams next week I'll have the opportunity to look at it.
Logged

Tran Long

  • member
  • Offline Offline
  • Posts: 144
  • KEYBOARD ARMY
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #541 on: November 15, 2013, 11:23:06 PM »

Work in 4.12.2 but overheat too fast :)

Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #542 on: November 16, 2013, 02:14:08 PM »

These Birds can get a 4.12 Icon.
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6105
  • In memory of my beloved hero: Saburo SAKAI!
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #543 on: November 18, 2013, 05:49:34 AM »

+1
Logged

MrSamad

  • member
  • Offline Offline
  • Posts: 1
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #544 on: December 13, 2013, 04:17:33 AM »

Nice mod, but when i push the rudder, the jet doesnt turn, somebody help?
Logged

wb21

  • ex-D' WRTHBRNGR
  • member
  • Offline Offline
  • Posts: 166
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #545 on: December 13, 2013, 06:40:25 AM »

You will need to assign keys for the left and right wheel brakes in the Controls menu (the MiGs use a special wheel brake system)...to quote Mati:

1. Stop completely.
2. Press right or left brake only, depending on where you want to go.
3. Apply throttle.
4. ???
5. Profit.

Yep, it turns like shit when moving, but that's how it worked IRL AFAIK
Logged

cromhunt

  • member
  • Offline Offline
  • Posts: 2
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #546 on: December 15, 2013, 04:54:02 PM »

Hello :) Anto
Don't know if it happens to some body else,?
on my IL2 DBW 1.71 jetwar1.3,only two Migs 21 working:
the FL and the PF

The PFM stop at 30% on mission loading screen and freeze the game.
Not a big deal it's just to point a bug.

Btw thanks a lot to your team for the work.
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #547 on: December 16, 2013, 04:42:23 PM »

Hello :) Anto
Don't know if it happens to some body else,?
on my IL2 DBW 1.71 jetwar1.3,only two Migs 21 working:
the FL and the PF

The PFM stop at 30% on mission loading screen and freeze the game.
Not a big deal it's just to point a bug.

Btw thanks a lot to your team for the work.


Try this mod Chrom:
https://www.sas1946.com/main/index.php/topic,19308.0.html

Can give a clue what is wrong. Maybe a cockpit install issue? Did you play with pits by chance? ;D
These use different cockpits.
Cheers

Tom
Logged

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #548 on: February 06, 2014, 04:20:01 PM »

Logged

Maico

  • member
  • Offline Offline
  • Posts: 467
  • Knight Knee Dragger
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #549 on: February 07, 2014, 01:47:35 AM »

Logged

Stefan SG

  • Modder
  • member
  • Offline Offline
  • Posts: 452
  • Braver than you believe. Stronger than you seem.
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #550 on: February 07, 2014, 03:43:14 PM »

Dear Vega,

Thank You for new FM for MiG-21RF/PFM/FL. You made Fishbed a dangerous opponent for any other jet in 4.12. It is great.

Best regards,
Stefan

Logged

foxhound

  • Ace of Skies
  • member
  • Offline Offline
  • Posts: 178
  • If youre clever, you can always win an dogfight
Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.0
« Reply #551 on: February 17, 2014, 07:03:14 AM »

pfm made my qmb to crash at 30% (using dbw 1.71)
Code: [Select]
[17.02.2014 14:00:03] ------------ BEGIN log session -------------
[14:00:03] OpenGL provider: dx8wrap.dll
[14:00:03] OpenGL library:
[14:00:03]   Vendor: 1C.Multimedia.Dev/Maddox.
[14:00:03]   Render: DirectX8.
[14:00:03]   Version: 1.1
[14:00:03]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[14:00:03] Size: 1280x1024
[14:00:03] ColorBits: 32
[14:00:03] DepthBits: 24
[14:00:03] StencilBits: 8
[14:00:03] isDoubleBuffered: true
[14:00:03] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[14:00:03]
[14:00:03] *** Looking for Advanced CPU Instructions...
[14:00:03] [x] PentiumPro
[14:00:03] [x] Multimedia (MMX)
[14:00:03] [x] 3D (SSE)
[14:00:03] [x] 3D (SSE2)
[14:00:03] [x] 3D (3DNow)
[14:00:03] ColourBits 32, ABits 0, ZBits 24
[14:00:03]
[14:00:03] *** Looking for Render API Extensions ...
[14:00:03] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[14:00:03] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[14:00:03] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[14:00:03] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[14:00:03] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[14:00:03] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[14:00:03] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:00:03] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:00:03] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:00:03] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:00:03] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:00:03] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:00:03] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:00:03]
[14:00:03] Maximum texture size : 16384
[14:00:03] Maximum simultaneous textures :8
[14:00:03] MaxAnisotropic (1.0 = none) : 1.000000
[14:00:03] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[14:00:03] WARNING: 'Perfect' Mode required pixels shaders
[14:00:03] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[14:00:03] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:00:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[14:00:07] FFR-41MR Wepon Loading List:Default
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07] FFR-41MR Wepon Loading List:FULL:AIM-IIIx8+4+2
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.4:RocketGunAAM3(1)
[14:00:07]     No.5:RocketGunNull(1)
[14:00:07]     No.6:RocketGunAAM3(1)
[14:00:07]     No.7:RocketGunNull(1)
[14:00:07]     No.10:RocketGunAAM3(1)
[14:00:07]     No.11:RocketGunNull(1)
[14:00:07]     No.12:RocketGunAAM3(1)
[14:00:07]     No.13:RocketGunNull(1)
[14:00:07]     No.16:RocketGunAAM3(1)
[14:00:07]     No.17:RocketGunNull(1)
[14:00:07]     No.18:RocketGunAAM3(1)
[14:00:07]     No.19:RocketGunNull(1)
[14:00:07]     No.22:RocketGunAAM3(1)
[14:00:07]     No.23:RocketGunNull(1)
[14:00:07]     No.24:RocketGunAAM3(1)
[14:00:07]     No.25:RocketGunNull(1)
[14:00:07]     No.26:RocketGunAAM3(1)
[14:00:07]     No.27:RocketGunNull(1)
[14:00:07]     No.28:RocketGunAAM3(1)
[14:00:07]     No.29:RocketGunNull(1)
[14:00:07]     No.30:RocketGunAAM3(1)
[14:00:07]     No.31:RocketGunNull(1)
[14:00:07]     No.32:RocketGunAAM3(1)
[14:00:07]     No.33:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:CA2:AIM-IIIx2
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.26:RocketGunAAM3(1)
[14:00:07]     No.27:RocketGunNull(1)
[14:00:07]     No.28:RocketGunAAM3(1)
[14:00:07]     No.29:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:CA4:AIM-IIIx4
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.26:RocketGunAAM3(1)
[14:00:07]     No.27:RocketGunNull(1)
[14:00:07]     No.28:RocketGunAAM3(1)
[14:00:07]     No.29:RocketGunNull(1)
[14:00:07]     No.30:RocketGunAAM3(1)
[14:00:07]     No.31:RocketGunNull(1)
[14:00:07]     No.32:RocketGunAAM3(1)
[14:00:07]     No.33:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.2:RocketGunAAM3(1)
[14:00:07]     No.5:RocketGunNull(1)
[14:00:07]     No.8:RocketGunAAM3(1)
[14:00:07]     No.11:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.4:RocketGunAAM3(1)
[14:00:07]     No.5:RocketGunNull(1)
[14:00:07]     No.6:RocketGunAAM3(1)
[14:00:07]     No.7:RocketGunNull(1)
[14:00:07]     No.10:RocketGunAAM3(1)
[14:00:07]     No.11:RocketGunNull(1)
[14:00:07]     No.12:RocketGunAAM3(1)
[14:00:07]     No.13:RocketGunNull(1)
[14:00:07]     No.16:RocketGunAAM3(1)
[14:00:07]     No.17:RocketGunNull(1)
[14:00:07]     No.18:RocketGunAAM3(1)
[14:00:07]     No.19:RocketGunNull(1)
[14:00:07]     No.22:RocketGunAAM3(1)
[14:00:07]     No.23:RocketGunNull(1)
[14:00:07]     No.24:RocketGunAAM3(1)
[14:00:07]     No.25:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.4:RocketGunAAM3(1)
[14:00:07]     No.5:RocketGunNull(1)
[14:00:07]     No.6:RocketGunAAM3(1)
[14:00:07]     No.7:RocketGunNull(1)
[14:00:07]     No.10:RocketGunAAM3(1)
[14:00:07]     No.11:RocketGunNull(1)
[14:00:07]     No.12:RocketGunAAM3(1)
[14:00:07]     No.13:RocketGunNull(1)
[14:00:07]     No.16:RocketGunAAM3(1)
[14:00:07]     No.17:RocketGunNull(1)
[14:00:07]     No.18:RocketGunAAM3(1)
[14:00:07]     No.19:RocketGunNull(1)
[14:00:07]     No.22:RocketGunAAM3(1)
[14:00:07]     No.23:RocketGunNull(1)
[14:00:07]     No.24:RocketGunAAM3(1)
[14:00:07]     No.25:RocketGunNull(1)
[14:00:07] FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
[14:00:07]     No.1:MGunM61NR(10000)
[14:00:07]     No.2:RocketGunAAM3(1)
[14:00:07]     No.3:RocketGunNull(1)
[14:00:07]     No.8:RocketGunAAM3(1)
[14:00:07]     No.9:RocketGunNull(1)
[14:00:07]     No.14:RocketGunAAM3(1)
[14:00:07]     No.15:RocketGunNull(1)
[14:00:07]     No.20:RocketGunAAM3(1)
[14:00:07]     No.21:RocketGunNull(1)
[14:00:10] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[14:00:11] sFMDir = a_26
[14:00:11] s1 = flightmodels/a-26.fmd
[14:00:11] s = FlightModels/A-26.fmd:A_26
[14:00:11] m_lastFMFile = null
[14:00:11] opening new fm file a_26
[14:00:11] sFMDir = dar10_fm
[14:00:11] s1 = flightmodels/dar10.fmd
[14:00:11] s = FlightModels/DAR10.fmd:DAR10_FM
[14:00:11] m_lastFMFile = a_26
[14:00:11] opening new fm file dar10_fm
[14:00:11] sFMDir = ov_10
[14:00:11] s1 = flightmodels/ov10.fmd
[14:00:11] s = FlightModels/OV10.fmd:OV_10
[14:00:11] m_lastFMFile = dar10_fm
[14:00:11] opening new fm file ov_10
[14:00:11] sFMDir = ov1
[14:00:11] s1 = flightmodels/ov1.fmd
[14:00:11] s = FlightModels/OV1.fmd:OV1
[14:00:11] m_lastFMFile = ov_10
[14:00:11] opening new fm file ov1
[14:00:11] sFMDir = si204
[14:00:11] s1 = flightmodels/si-204.fmd
[14:00:11] s = FlightModels/Si-204.fmd:Si204
[14:00:11] m_lastFMFile = ov1
[14:00:11] opening new fm file si204
[14:00:11] sFMDir = hs123_fm
[14:00:11] s1 = flightmodels/hs-123.fmd
[14:00:11] s = FlightModels/Hs-123.fmd:Hs123_FM
[14:00:11] m_lastFMFile = si204
[14:00:11] opening new fm file hs123_fm
[14:00:11] sFMDir = mig19
[14:00:11] s1 = flightmodels/mig-19.fmd
[14:00:11] s = FlightModels/Mig-19.fmd:MIG19
[14:00:11] m_lastFMFile = hs123_fm
[14:00:11] opening new fm file mig19
[14:00:11] sFMDir = mig19
[14:00:11] s1 = flightmodels/sm-12.fmd
[14:00:11] s = FlightModels/SM-12.fmd:MIG19
[14:00:11] m_lastFMFile = mig19
[14:00:11] sFMDir = potez54_fm
[14:00:11] s1 = flightmodels/potez540.fmd
[14:00:11] s = FlightModels/Potez540.fmd:Potez54_FM
[14:00:11] m_lastFMFile = mig19
[14:00:11] opening new fm file potez54_fm
[14:00:11] sFMDir = potez54_fm
[14:00:11] s1 = flightmodels/potez542.fmd
[14:00:11] s = FlightModels/Potez542.fmd:Potez54_FM
[14:00:11] m_lastFMFile = potez54_fm
[14:00:11] sFMDir = potez54_fm
[14:00:11] s1 = flightmodels/potez543.fmd
[14:00:11] s = FlightModels/Potez543.fmd:Potez54_FM
[14:00:11] m_lastFMFile = potez54_fm
[14:00:11] sFMDir = b26b_fm
[14:00:11] s1 = flightmodels/b-26b.fmd
[14:00:11] s = FlightModels/B-26B.fmd:B26B_FM
[14:00:11] m_lastFMFile = potez54_fm
[14:00:11] opening new fm file b26b_fm
[14:00:11] sFMDir = ju188a2_fm
[14:00:11] s1 = flightmodels/ju-188a-2.fmd
[14:00:11] s = FlightModels/Ju-188A-2.fmd:JU188A2_FM
[14:00:11] m_lastFMFile = b26b_fm
[14:00:11] opening new fm file ju188a2_fm
[14:00:11] sFMDir = lysander_fm
[14:00:11] s1 = flightmodels/lysander.fmd
[14:00:11] s = FlightModels/Lysander.fmd:Lysander_FM
[14:00:11] m_lastFMFile = ju188a2_fm
[14:00:11] opening new fm file lysander_fm
[14:00:11] sFMDir = lysandermkiii_fm
[14:00:11] s1 = flightmodels/lysandermkiii.fmd
[14:00:11] s = FlightModels/LysanderMkIII.fmd:LysanderMkIII_FM
...
...
...
[14:00:13] s1 = flightmodels/ju-87b-2m.fmd
[14:00:13] s = FlightModels/Ju-87B-2m.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-3j.fmd
[14:00:13] s = FlightModels/Ju-87D-3j.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-5j.fmd
[14:00:13] s = FlightModels/Ju-87D-5j.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-7.fmd
[14:00:13] s = FlightModels/Ju-87D-7.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87d-8.fmd
[14:00:13] s = FlightModels/Ju-87D-8.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87g-1j.fmd
[14:00:13] s = FlightModels/Ju-87G-1j.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87g-2.fmd
[14:00:13] s = FlightModels/Ju-87G-2.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-87c.fmd
[14:00:13] s = FlightModels/Ju-87C.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-4.fmd
[14:00:13] s = FlightModels/Ju-88A-4.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-4mistel.fmd
[14:00:13] s = FlightModels/Ju-88A-4Mistel.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-17.fmd
[14:00:13] s = FlightModels/Ju-88A-17.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88a-4torp.fmd
[14:00:13] s = FlightModels/Ju-88A-4torp.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ju-88c-6.fmd
[14:00:13] s = FlightModels/Ju-88C-6.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-163b-1a.fmd
[14:00:13] s = FlightModels/Me-163B-1a.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = me210410_fm
[14:00:13] s1 = flightmodels/me-210ca-1.fmd
[14:00:13] s = FlightModels/Me-210Ca-1.fmd:ME210410_FM
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] opening new fm file me210410_fm
[14:00:13] sFMDir = me210410_fm
[14:00:13] s1 = flightmodels/me-410a.fmd
[14:00:13] s = FlightModels/Me-410A.fmd:ME210410_FM
[14:00:13] m_lastFMFile = me210410_fm
[14:00:13] sFMDir = me210410_fm
[14:00:13] s1 = flightmodels/me-410b.fmd
[14:00:13] s = FlightModels/Me-410B.fmd:ME210410_FM
[14:00:13] m_lastFMFile = me210410_fm
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262a-1a.fmd
[14:00:13] s = FlightModels/Me-262A-1a.fmd
[14:00:13] m_lastFMFile = me210410_fm
[14:00:13] getting fm file gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262a-1au4.fmd
[14:00:13] s = FlightModels/Me-262A-1aU4.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262b-1a.fmd
[14:00:13] s = FlightModels/Me-262B-1a.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-262hg-ii.fmd
[14:00:13] s = FlightModels/Me-262HG-II.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-321.fmd
[14:00:13] s = FlightModels/Me-321.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/me-323.fmd
[14:00:13] s = FlightModels/Me-323.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/ta-183.fmd
[14:00:13] s = FlightModels/Ta-183.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/beaufightermk1.fmd
[14:00:13] s = FlightModels/BeaufighterMk1.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/beaufightermkx.fmd
[14:00:13] s = FlightModels/BeaufighterMkX.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/beaufightermk21.fmd
[14:00:13] s = FlightModels/BeaufighterMk21.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/blenheim_mki.fmd
[14:00:13] s = FlightModels/Blenheim_MkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/blenheim_mkif.fmd
[14:00:13] s = FlightModels/Blenheim_MkIF.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/blenheim_mkiv.fmd
[14:00:13] s = FlightModels/Blenheim_MkIV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/battlemkii.fmd
[14:00:13] s = FlightModels/BattleMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/fulmarmki.fmd
[14:00:13] s = FlightModels/FulmarMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seagladiatormkii.fmd
[14:00:13] s = FlightModels/SeaGladiatorMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/gladiatormki.fmd
[14:00:13] s = FlightModels/GladiatorMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/gladiatormkii.fmd
[14:00:13] s = FlightModels/GladiatorMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/halifaxbmkiii.fmd
[14:00:13] s = FlightModels/HalifaxBMkIII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seahurricanemki.fmd
[14:00:13] s = FlightModels/SeaHurricaneMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seahurricanemkii.fmd
[14:00:13] s = FlightModels/SeaHurricaneMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkivroeg.fmd
[14:00:13] s = FlightModels/HurricaneMkIvroeg.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemki.fmd
[14:00:13] s = FlightModels/HurricaneMkI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkia12lbs.fmd
[14:00:13] s = FlightModels/HurricaneMkIa12lbs.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiia.fmd
[14:00:13] s = FlightModels/HurricaneMkIIa.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkii.fmd
[14:00:13] s = FlightModels/HurricaneMkII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiid.fmd
[14:00:13] s = FlightModels/HurricaneMkIId.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiimod.fmd
[14:00:13] s = FlightModels/HurricaneMkIIMod.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/hurricanemkiv.fmd
[14:00:13] s = FlightModels/HurricaneMkIV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/lancaster.fmd
[14:00:13] s = FlightModels/Lancaster.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/magm14a.fmd
[14:00:13] s = FlightModels/MagM14A.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-fbmkvi.fmd
[14:00:13] s = FlightModels/Mosquito-FBMkVI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-bmkiv.fmd
[14:00:13] s = FlightModels/Mosquito-BMkIV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-bmkxvi.fmd
[14:00:13] s = FlightModels/Mosquito-BMkXVI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/mosquito-tsts.fmd
[14:00:13] s = FlightModels/Mosquito-tsts.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafirei.fmd
[14:00:13] s = FlightModels/SeafireI.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafireii.fmd
[14:00:13] s = FlightModels/SeafireII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafire-lf-mkiii.fmd
[14:00:13] s = FlightModels/Seafire-LF-MkIII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafire-f-mkiii.fmd
[14:00:13] s = FlightModels/Seafire-F-MkIII.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/seafirexv.fmd
[14:00:13] s = FlightModels/SeafireXV.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/spitfireivroeg.fmd
[14:00:13] s = FlightModels/SpitfireIvroeg.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/spitfireia.fmd
[14:00:13] s = FlightModels/SpitfireIa.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game/buttons
[14:00:13] s1 = flightmodels/spitfireib.fmd
[14:00:13] s = FlightModels/SpitfireIb.fmd
[14:00:13] m_lastFMFile = gui/game/buttons
[14:00:13] sFMDir = gui/game

Logged
Pages: 1 ... 43 44 45 [46] 47 48 49 ... 58   Go Up
 

Page created in 0.078 seconds with 26 queries.