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Author Topic: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1  (Read 189610 times)

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4S_Vega

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
« Reply #660 on: August 01, 2015, 10:01:28 AM »

For me, all three cockpits are blue-green, and the two should be black.
Where did I make a mistake and what to do to fix it.
The previous version of the flash removed and the installed from scratch.
Greetings
Seb

Try install Mig-21 III Version 2.1 too
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Seb

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
« Reply #661 on: August 01, 2015, 12:02:56 PM »

For me, all three cockpits are blue-green, and the two should be black.
Where did I make a mistake and what to do to fix it.
The previous version of the flash removed and the installed from scratch.
Greetings
Seb

Try install Mig-21 III Version 2.1 too

Hi Vega
I do not know how this is important but in the version 1.0 file in the folder frontpanel.tga MiG-21PF is black, while version 2.1 is colored blue-green.
Greetings
Seb

P.S. MiG-21 III Version 2.1 also have installed.
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4S_Vega

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
« Reply #662 on: August 01, 2015, 12:18:41 PM »

This upgrade have new pits by Tom2, so yousee different colours ;)
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Seb

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
« Reply #663 on: August 01, 2015, 12:44:20 PM »

This upgrade have new pits by Tom2, so yousee different colours ;)

Will there be a correction in the cockpit, or for instance have itself change the TGA files,  or replace entire folder with a cockpit MiG-21 PF. :)
Seb
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SAS~Tom2

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
« Reply #664 on: August 01, 2015, 01:58:00 PM »

For me, all three cockpits are blue-green, and the two should be black.
Where did I make a mistake and what to do to fix it.
The previous version of the flash removed and the installed from scratch.
Greetings
Seb

Not quite historically.
I send Mr. Vega a choice of my modded pits...find all of them in the SAS pits area...and bothe the FP and the PFM havew black AND bluegreen versions.

If you want any of them to have the black version, pm me and I send you mine. I fly them all with bluegreen and black.

E.g. Finish Pfs with black, Egypt PFs blue green. Also, I amde DIFFERENT shades of bluegreen.

In private, even one of the PFMs I fly has a much bluer pit.

ALL of them are somewhat historical, seen many pics, trust me.
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Seb

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
« Reply #665 on: August 01, 2015, 02:20:07 PM »

Thank you very much for your explanation of the matter.   ;D
Greetings
Seb
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SAS~Tom2

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + V2.1 Vega
« Reply #666 on: August 03, 2015, 01:51:05 PM »

Optional
If you put this in your Mods folder, you have quite some options for Mig-21 colours. To disable, mark it with "-", a minus.

Each folder can be renamed to be active by being named to "Mig-21PF" or "Mig-21PFM". IN case of issues, take the hier.him file of the corresponding folder in the "Mig-21" base mod folder, e.g. the Mig-21/3Do/cockpit/Mig-21PF one into the corresponding folder of this mod.

No, no support, it was a quick fix and I am more than done with uploading Mig-21 pit versions.

Find all other things I provided for Mig-21s in the SAS cockpit area in the "Tom's small cockpit etc etc" thread,
http://www.sas1946.com/main/index.php/topic,46361.12.html
...and keep in mind the original textures and texture art was by vpmedia, and Texx put a lot of work into Mig-21PFs IIRC. Founders who made this mod btw: ..The SAS Aviator Mod Team gents and 4S_Vega, BT~Wasted and Texx along with many of us from the Beta team including e.g. SAS~Malone IIRC.


If in doubt, take the tga files and copy them over to the corresponding pit folder in your Mig-21 mod folder..
https://www.mediafire.com/download/t5mmuezckd36dvl/Pit+colour+choices+for%23_MiG_21.rar
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SAS~Tom2

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1
« Reply #667 on: August 05, 2015, 01:38:16 PM »

To sum up what IMOpinion is still sub optimal with the FM code ;) : At sea level I can sustain 10Gs for 10 seconds in some instances if G limits are disabled in the menu options. Now I know that the plane would rip off with that limit set ingame-but that is not the point: The plane should not be able to be that agile at high sub sonic speeds/up to 1250 km/h. ;)
It does not happen in every tight sea level horizontal turn, but very often, sometimes I need only half stick deflection to reach 8Gs.

10Gs is too much for an average high speed dogfight pull. :)
The other thing is I cannot turn effectively below 450 km/h, the AOA capability still should be better.

At very high super sonic speeds BTW the G limit is somewhere between 3 and 5Gs.

That is all, the rest is literally a wonderful flying mashine. :)

And I talk here solely about my preferred version(s), Mig-21PFM(/PF at times).
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4S_Vega

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1
« Reply #668 on: August 06, 2015, 04:36:54 PM »

To sum up what IMOpinion is still sub optimal with the FM code ;) : At sea level I can sustain 10Gs for 10 seconds in some instances if G limits are disabled in the menu options. Now I know that the plane would rip off with that limit set ingame-but that is not the point: The plane should not be able to be that agile at high sub sonic speeds/up to 1250 km/h. ;)
It does not happen in every tight sea level horizontal turn, but very often, sometimes I need only half stick deflection to reach 8Gs.

10Gs is too much for an average high speed dogfight pull. :)
The other thing is I cannot turn effectively below 450 km/h, the AOA capability still should be better.

At very high super sonic speeds BTW the G limit is somewhere between 3 and 5Gs.

That is all, the rest is literally a wonderful flying mashine. :)

And I talk here solely about my preferred version(s), Mig-21PFM(/PF at times).

as i tell you 10?.....20?....45 times??....... :(

the point is that the plane can reach max a peach of 7.5/8G (depends by weight) WITHOUT damage frame

if you pull 10G (only at sea level, only near mach 1, only if istance of G Limit if disabled ???) plane continue to fly, but then performances are terribly compromises

i don't care if wing don't cut off, because the frame is anyway heavily damaged, this is how IL2 works, if i set a G parameter in FM to reach max 7.5G without damage, the plane can pull 10G but with heavy losses in frame durability.

And it's not far from RL, i read about planes landed with heavy damage after 10 or 12 (!!!!) G pulled for few seconds

Anyway, playing Mig-21s with few fuel i reach max G limit of 8G and for few seconds, because Pilot go in black out, as should happen in a sim.....with loaded plane at 7.5G i start to heard bad noises from frame

So, no matter for me
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KingTiger503

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1
« Reply #669 on: August 06, 2015, 08:52:57 PM »

What about the Countermeasures on the MiGs.
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Koty

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1
« Reply #670 on: August 07, 2015, 03:28:45 AM »

Early MiG's could not carry any countermeassures.
They were deployed only for later versions (R, M, MF, bis and so on), be it flare dispensers that could be attached to the plane, flare dispensers in recon containers or specialised countermeassure pods (looks like PTB-800, serves for both active and passive - chaff - radar jamming).

While we have sort of working flares, doing chaff and jammers would be quite useless, as our radars are just simple visual aids within cockpit and do not actually emit anything, thus you can't really detect them and eventually use your countermeassures, not speaking about the fact that AI planes can't even use their radars.
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SAS~Tom2

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Re: MiG-21PF/PFM/FL 'Fishbed-D/F' - v1.1 + Vegas V2.1
« Reply #671 on: August 07, 2015, 03:44:40 AM »

Vega: It is also a matter of controller setups: I have the curve (aileron, elevators, rudders) set as advised in this thread, IIRC at the beginning, but I also have an external application for my Joystick. If I enable it, the said limits of 9,10Gs at sea level are reached more easily, if I disable it, I have to pull a bit harder.

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