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Author Topic: Ardennes map - heavy snow update  (Read 65446 times)

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marcost

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Re: Ardennes map - heavy snow update
« Reply #312 on: December 07, 2013, 06:48:00 AM »

Cyberolas I like what you are hinting at  :)
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cyberolas

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Re: Ardennes map - heavy snow update
« Reply #313 on: December 07, 2013, 07:07:19 AM »

Be patient, I have only 35% of work:)
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BravoFxTrt

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Re: Ardennes map - heavy snow update
« Reply #314 on: December 07, 2013, 07:19:06 AM »

Cyberolas, this is exiting, thank you for your love to work on our Maps.
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FNRennier

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Re: Ardennes map - heavy snow update
« Reply #315 on: December 07, 2013, 07:31:00 AM »

This is IL2, you can even fly a Space Battleship in 1940


Way to go!
PS
Aragorn + c.rennier, you are welcome of course.

Tom2
thank you very much
by the welcomes  :)
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=FN=Rennier

Avala

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Re: Ardennes map - heavy snow update
« Reply #316 on: December 18, 2013, 04:51:35 PM »

Hmmm, good job - this brighter version. But -
1.I don´t use 2048 pixels. I talked with DT and they said - this is road to hell, because basic il-engin isn´t made for it.
2.I used more contrastic parts textures (or darker) with trees and villages, because when you have so bright white in textures, you can see very well terrible il-effect with step-viewing of objects (I think you know what I mean). I did many experiments with it. But - if you saw some flying video from winter - you could see very dark woods and trees...., couldn´t you?

Sorry for this late reply, just saw it.

1. Scale of the textures has nothing to do with game's engine. Has more to do with graphic card memory and its rendering on the screen. Even in default unmoded IL2 you can have BumpH textures in the scale up to 4096px.

2. Brightens of the color textures is not so important, it is more important how you make BumpH textures for them. Because BumpH textures gives them detailing and shadowing/contrast. You can even have color (rgb) texture in only one flat dull color in size lets say 32x32px and it can look great if you have properly made BumpH texture for it. What is more important that brightens, just for the example, is to have all of your color textures set at the same color tone, so that there is no big difference among them.

On the end if you are not satisfied with the colors and brightens you can fine tune them in LandLight.mat file, which you can set just for your particular map.

Like this:

http://www.sas1946.com/main/index.php/topic,12508.0.html



What DT said could be applicable if you are playing IL2 in the mode which is less then "Perfect" ("excellent" or below), but who plays it like that nowadays . . . Also DT is obliged to make content with the respect to the original IL2 engine, its specifications and rules. The problem is that those rules and specifications are now unfortunately some 12 years old, and we now know that those are obsolete and that IL2 engine can go beyond them.


Great map BTW  ;D

Wish you all the best, New years, Christmas . . . all of that  :)
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carsmaster

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Re: Ardennes map - heavy snow update
« Reply #317 on: December 19, 2013, 04:28:25 AM »

The problem is that those rules and specifications are now unfortunately some 12 years old, and we now know that those are obsolete and that IL2 engine can go beyond them.
Very good words.
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bandongogogo

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Re: Ardennes map - heavy snow update
« Reply #318 on: March 22, 2014, 02:14:21 AM »

Hello! Nice map, this is the first modded map (besides the mod packs) that i install and just tested and its amazing! just two questions:
1. Whats the difference between the two maps? (ardenes and ardenes heavy winter) --> besides the obvious i mean wich is more complete? because on the "original" you put two textures 1 for winter and 1 for summer, whats the difference between those two textures?

2.does the heavy map has the luftwaffe hangars?

Its my first manual install so i'm very confused.
PS: Patienless await for your stalingrad map! Just checked the post and looks amazing!
Cheers..
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cyberolas

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Re: Ardennes map - heavy snow update
« Reply #319 on: March 22, 2014, 02:39:53 AM »

Hi bandongogogo!

  Heavy snow version is more historical, because december 1944 was really hard winter, so these textures are more snowy. And next thing: I canceled all MOD objects in this version, because from time to time pilots wrote me about problems with saving missions and so one. Thats why they had?t install MOD objects. Stalingrad will by without MOD objects too. Thank you for your patience.
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bandongogogo

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Re: Ardennes map - heavy snow update
« Reply #320 on: March 23, 2014, 07:47:00 PM »

Hi bandongogogo!

  Heavy snow version is more historical, because december 1944 was really hard winter, so these textures are more snowy. And next thing: I canceled all MOD objects in this version, because from time to time pilots wrote me about problems with saving missions and so one. Thats why they had?t install MOD objects. Stalingrad will by without MOD objects too. Thank you for your patience.

Oh! ok so heavy snow it is! You're very talented! keep the good work and thanks for the maps!
Ps: I LOVE how the towns look now! so realistic!
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bandongogogo

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Re: Ardennes map - heavy snow update
« Reply #321 on: March 23, 2014, 09:47:30 PM »

Hallo again!
Well i use DBW + TFM and i realized (by installing the Kuban map) that in the NEW TFM there are already some of your maps, so i would like to know wich maps are in the New TFM (ver 37) so i dont have to install them again (hopefully reducing mod soup and avoiding bugs, problems ctd and stuff like that)
Ps: i installed Kursk map but i dont find it in the QMB, what can i do to fix it?
Ps 2: The New TFM comes with a ridiculously big amount of static objects, i think it comes with some (hopefully all) of the hangars (and other static objects) i saw in the kursk map, is it true? am i hallucinating?
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cyberolas

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Re: Ardennes map - heavy snow update
« Reply #322 on: March 24, 2014, 04:17:53 PM »

Hell o!

  I don´t know what is TFM, I use only stock version 4.12.1 with SAS MOD activator. And your second question - yes, in Kursk map and Prokhorovka and so one you can see some hangars from MODS objects - you have NOT hallucionation  ;D ;D ;D
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bandongogogo

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Re: Ardennes map - heavy snow update
« Reply #323 on: March 28, 2014, 01:25:22 AM »

Hell o!

  I don´t know what is TFM, I use only stock version 4.12.1 with SAS MOD activator. And your second question - yes, in Kursk map and Prokhorovka and so one you can see some hangars from MODS objects - you have NOT hallucionation  ;D ;D ;D

The New Full Monty, a mod compilation (huge mod compilation) by Monty for the DBW 1.71, it includes lots of maps frrom many modders. =)
Ps: just did a 64 plane battle on ardennes.. it was epic!!! FW-190 and 109 vs p 47 and p 51 (more classic and i would be bleeding)
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