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Author Topic: Ardennes map - heavy snow update  (Read 66625 times)

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BravoFxTrt

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Re: Ardennes map - heavy snow update
« Reply #276 on: November 23, 2013, 09:39:04 PM »

Ok now Im getting some where. These are missing;

buildings.Plate$GroundWinterParkingCorner
buildings.Plate$GroundWinterParkingSide
buildings.Plate$GroundWinterRunway
buildings.Plate$GroundWinterParking
buildings.Plate$GroundWinterTurn

any body can help with these?
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Gumpy

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Re: Ardennes map - heavy snow update
« Reply #277 on: November 23, 2013, 11:33:02 PM »

http://www.mediafire.com/download/d2ebvapknuzabql/Winter+GroundPlates.7z   Add this to your Static
Code: [Select]
//===========================================================================
[***]
Title WinterGroundPlate
//===========================================================================

[buildings.Plate$GroundWinterParking]
Title           Parking
Mesh            3do/airfield/groundWinter/Parking/mono.sim

[buildings.Plate$GroundWinterParkingSide]
Title           ParkingSide
Mesh            3do/airfield/groundWinter/ParkingSide/mono.sim

[buildings.Plate$GroundWinterParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/groundWinter/ParkingCorner/mono.sim

[buildings.Plate$GroundWinterRunway]
Title           Runway
Mesh            3do/airfield/groundWinter/Runway/mono.sim

[buildings.Plate$GroundWinterRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/groundWinter/RunwayEnd/mono.sim

[buildings.Plate$GroundWinterTaxi]
Title           Taxi
Mesh            3do/airfield/groundWinter/Taxi/mono.sim

[buildings.Plate$GroundWinterTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/groundWinter/TaxiEnd/mono.sim

[buildings.Plate$GroundWinterTurn]
Title           Turn
Mesh            3do/airfield/groundWinter/Turn/mono.sim

//===============================================================
  ;)
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Aragorn1963

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Re: Ardennes map - heavy snow update
« Reply #278 on: November 24, 2013, 01:52:11 AM »

Okay, now thanks to this great forum my tree problem is solved I have another question. Is it possible to make the river frozen? It seems a bit out of tone with the winter conditions around it. I think I need waterice.tga. Can someone help me to get this please?
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cyberolas

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Re: Ardennes map - heavy snow update
« Reply #279 on: November 24, 2013, 03:05:12 AM »

buildings.Plate$GroundWinterParkingCorner
buildings.Plate$GroundWinterParkingSide
buildings.Plate$GroundWinterRunway
buildings.Plate$GroundWinterParking
buildings.Plate$GroundWinterTurn

 -boys, these files aren´t in stock version???
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BravoFxTrt

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Re: Ardennes map - heavy snow update
« Reply #280 on: November 24, 2013, 05:32:10 AM »

Thank You Sir Gumpy, that fixed my Problem!!! ;D
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Gumpy

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Re: Ardennes map - heavy snow update
« Reply #281 on: November 24, 2013, 11:15:38 AM »

Okay, now thanks to this great forum my tree problem is solved I have another question. Is it possible to make the river frozen? It seems a bit out of tone with the winter conditions around it. I think I need waterice.tga. Can someone help me to get this please?
Yeah I think so,give me a few minutes I'll get back to ya.(UPDATE) Yes totally possible with simple edits to your Ardennes wload ini.      
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Aragorn1963

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Re: Ardennes map - heavy snow update
« Reply #282 on: November 24, 2013, 01:23:39 PM »

Thanks, Gumpy, early morning for me tomorrow, so I won't adjust it today, but first thing when I come home tomorrow evening. You are a gentleman, thank you very much.
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cyberolas

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Re: Ardennes map - heavy snow update
« Reply #283 on: November 24, 2013, 01:25:54 PM »

Gumpy, your screenshot is from mission with date from summer or autumn (I think - in your *****.mis file) - thats why you have strange dark shadows in bumpH textures - only little report from me:):)
Quality of winter shadows depend of day and month in calendar, try to look on it:):) - nothing against yourself.

and don´t you know....this?

buildings.Plate$GroundWinterParkingCorner
buildings.Plate$GroundWinterParkingSide
buildings.Plate$GroundWinterRunway
buildings.Plate$GroundWinterParking
buildings.Plate$GroundWinterTurn

 -boys, these files aren´t in stock version???
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BravoFxTrt

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Re: Ardennes map - heavy snow update
« Reply #284 on: November 24, 2013, 02:34:22 PM »

Cyberolas, Im not sure why I didnt have those Files, but on 2 different Winter Maps, I couldnt save missions, and with installing those Files now Both maps work.
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Gumpy

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Re: Ardennes map - heavy snow update
« Reply #285 on: November 24, 2013, 02:36:01 PM »

Gumpy, your screenshot is from mission with date from summer or autumn (I think - in your *****.mis file) - thats why you have strange dark shadows in bumpH textures - only little report from me:):)
Quality of winter shadows depend of day and month in calendar, try to look on it:):) - nothing against yourself.

and don´t you know....this?

buildings.Plate$GroundWinterParkingCorner
buildings.Plate$GroundWinterParkingSide
buildings.Plate$GroundWinterRunway
buildings.Plate$GroundWinterParking
buildings.Plate$GroundWinterTurn

 -boys, these files aren´t in stock version???
They probably are but,if Bravo didn't have those entry's in his STATIC they wouldn't show up.Also the strange dark shadows are I believe from changing the DECLIN = to a lower number,it seems to make lighter colors lighter and dark colors darker.Kinda like adjusting the contrast in a photo using Photoshop. ;)   
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Aragorn1963

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Re: Ardennes map - heavy snow update
« Reply #286 on: November 26, 2013, 03:46:33 AM »

Gumpy, a vast improvement, thank you very much. Another question, the forest seems to reduce to a white blur and some individual trees when flying over low. Can that be changed too?
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cyberolas

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Re: Ardennes map - heavy snow update
« Reply #287 on: November 26, 2013, 04:04:55 AM »

Could you make screenshot?
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