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Author Topic: WWI Western Front map in 2048 HD and 1024 *Updated*  (Read 40876 times)

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BravoFxTrt

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #60 on: May 11, 2013, 04:27:35 PM »

Yes it Is!
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #61 on: May 11, 2013, 08:48:11 PM »

Thanks guy's ,maybe two more weeks work on a few textures,then I'll send them around to you guys to beta test them :)

Took some time off working on the map....and Waz hav'n some fun today  :D
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agracier

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #62 on: May 12, 2013, 01:11:21 AM »

Nice screenshot above ... the ridges in the distance could be those of Notre Dame de Lorette and the surrounding areas, the villages in the forefront those that were bitterly fought over in 1915 in Artois ...
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #63 on: May 12, 2013, 02:32:45 AM »

Thanks for the info
I just re-researched,and read again about the second battle of Artois on trying to take Vimy ridge etc.
and looked at a few Pics on some sites about Notre Dame de Lorette
Always good reading,even if read before

It is quite surprising really,how well D.E.M. does actually create fairly accurate terrain for us in IL-2
and you would be correct in assuming where about I was,and the ridge in the back ground of the screenshot

I hope,or have hoped too
eventually clone some buildings and reskin them to create some Chateau's for the map to place here and there for landmarks throughout the map

Thanks for the info,I can never seem to get enough of it while working on this
even though it is all out there,and may have been read
there is always room to be reminded of anything important during these day's of WWI

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agracier

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #64 on: May 12, 2013, 02:59:10 AM »

It is quite surprising really,how well D.E.M. does actually create fairly accurate terrain for us in IL-2
and you would be correct in assuming where about I was,and the ridge in the back ground of the screenshot

eventually clone some buildings and reskin them to create some Chateau's for the map to place here and there for landmarks throughout the map

I remember once reading that someone was working on a way to have maps working in IL-2 without reducing map_h to 25% of map_c or the original derivative from the DEM ... can you imagine how detailed and correct terrain would then look in Il-2? That would be a 400% improvement in size ...

Here are a few more period illustrations of ND de Lorette and environs - German watercolors and a French pano view ... and for anyone ever in the area, it is worth a visit to this haunting and atmospheric area and site ...

For the chateaux: Vermelles wasn't that far away and it was also a famous place and battlesite early in the war.

Vermelles



Lorette





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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #65 on: May 12, 2013, 05:45:59 AM »

I remember once reading that someone was working on a way to have maps working in IL-2 without reducing map_h to 25% of map_c or the original derivative from the DEM ... can you imagine how detailed and correct terrain would then look in Il-2? That would be a 400% improvement in size ...

first I heard of this,would be remarkable changes in maps if it happened

Thanks for the time period photo's and info  :)
post all you can or want relating to the western front
I know you have a lot of sources  ;D

I seen Pics....of your Library  :P
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agracier

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #66 on: May 12, 2013, 05:53:37 AM »

I remember once reading that someone was working on a way to have maps working in IL-2 without reducing map_h to 25% of map_c or the original derivative from the DEM ... can you imagine how detailed and correct terrain would then look in Il-2? That would be a 400% improvement in size ...
first I heard of this,would be remarkable changes in maps if it happened

I can't exactly remember who posted the idea and was working on implementation, but if I hazard a guess I'd bet my money on carsmaster ... he's the internal graphics whiz for Il-2 ...
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agracier

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #67 on: May 12, 2013, 10:04:14 AM »

Here are two more period illustrations of the ND de Lorette area ... what caught my eye was the white in the landscape, especially along the ridges - it's probably chalk or limestone or whatever churned up by shelling I would presume ... another little thing to make life more difficult when making textures ...



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max_thehitman

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #68 on: May 12, 2013, 10:46:07 AM »



Boomer,
 check your PMs. I sent you new textures to try out in your maps. Tell me if they look alright in your game.
I cannot test now, got to go to work  :P

I will test them tomorrow

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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #69 on: May 12, 2013, 01:26:01 PM »

They look really nice Max,just installed them
Thank you very much M8  :)

Agracier,I believe it is chalk as I just read some more today about chalk mines,or slurry's or quarry they called them
There is a ridge near Vimy in a photo from recent where a group of tree's covers a chalk quarry
and another was about the chalk that was turned up after shelling in certain area's

Ashehouse and I chatted quite a bit about the chalk in certain area's from the type of soil,he knows quite a bit about the period and area
one reason I like the SL_Texture with all the white walking paths that is a main dominate texture on the map is do to the white pathway's  :)

It is becoming interesting detailing now,and becoming enjoyable to work on the map this way now
Up to recently it has been more like work cleaning up after mass populating  :D
major clean up that took ages

so now with interesting details like these coming in,it is a lot easier to actually be able to try and do something about things mentioned
I have quite a few RGB slots left for unexpected things so I may have to try blending my true 2048 chalk texture into a field texture to splash throughout certain areas
So as to have slivers and splotches of chalk showing through the fields and grass here and there

This is a definate must do on this map,so I am going to get an .xcf file going in Gimp and see what I can come up with
Ashes and I discussed this so long ago,but with how maps go a lot of things go on the back burner
nice to revive things like this chalk were discussing

Thanks for the info again and bringing it up about the chalk,easy now to implement a new texture into the map

Cheers
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agracier

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #70 on: May 12, 2013, 01:48:16 PM »

Been scouring my HD... here's another good pano view of nearby villages from an illustrated 1915 news magazine

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max_thehitman

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #71 on: May 12, 2013, 02:27:07 PM »


Ah Great photos! Thank you Agracier.
 I see houses with some destroyed roofs, good. Now I feel much better for having repainted that
house with a hole in the roof. I believe it will add more realism to the villages and maps.
I will paint 4 more houses, to have a total of 5 destroyed houses to chose from to add to my
villages near the battlefront. Five houses is good enough.
That way I will not be seeing all of the houses and villages looking brand new anymore.
 There is a war going on !

by the way - Here is a very good find with lots of nice photos
http://www.314th.org/montfaucon.html  (Battle for Montfaucon Hill)
See the colored map on the webpage.

Notice the photo with house with the roof destroyed. The Germans put a submarine periscope on
a concealed concrete observation post of that house and were spying on the allied troops!  :o



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