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Author Topic: WWI Western Front map in 2048 HD and 1024 *Updated*  (Read 28279 times)

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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #36 on: May 01, 2013, 10:41:40 AM »

Thanks for all reports on Tree's and Bridges etc.
Reported bridges are in and a couple more I found,some roads/Tracks fixed etc.  :)

I'm introducing a new shoreline texture onto the map,org. 2048 texture by Carsmaster
The map right now is using a Carsmaster 2048 texture on the shoreline but I am going to change it from CMR_rom_fields_Beach.tga to this new texture I was thinking

What do you think ?
it is the shoreline texture with what looks like rock,dirt and sand

Also notice the greenscrub texture that runs beside the shoreline texture,this texture is already on the map and I have edited it more to bring out more detail
This has been done with out editing the BumpH file, so the sharper detail is not a result from Bump mapping but of many hours editing in Gimp the .tga



Here is more of the texture I have been detailing out,you can see also in left middle on edge a blurry texture which has yet been edited more
Myself I feel,there just .tga's with color painted onto them by the pixel so there is no reason why they can not be edited for more detail

I see a difference,do you
the edited .tga is the WWI_UPB_SL_fields_2.tga and based on Carsmasters CMR_SL_fields_2.tga

So it is Carsmasters 2048 rendition of the sl_fields.tga texture that I have edited further for this map,by adding the tree globs(if you can call them that) and a .tree.tga file
and also adding the white pathways etc. from the original sl_fields.tga and then further editing with filters,brightness/contrast and noise filters
I first dissected the original scaled up sl_fields texture into many layers with the color picker tool,
then after I edited the layers separately to find a good combination to bring out some more detail
and I took my crayons and editing them some more  :D

In essence,it is a texture done by three people
I apologize as I don't know who or where the sl_ texture come from,
but this texture is now his 1024 texture combined with Carsmasters 2048 texture,with me scaling up the Sl texture again...and doing a lot of lot of editing in Gimp
with all three textures together and with, the scaled up sl_texture dissected in layers of color by using the select by color command in Gimp

What do you think ?
Three FOV to compare
Notice that small blurry texture middle left edge,still unedited from being scaled up(although was edited a small bit before uploading map)
Also notice the bottom right corner,there is a bit of the Bob fields texture,you can clearly see that the Bob textures got a lot of editing compared to the Blurry texture on middle left edge

The texture I have been editing is right between the two,and it is a Dominate texture on the map which is why I am concentrating on it for now





Here you can also see here,the newly edited texture South across the river


Here is from the other side of the river facing South
notice I am trying another original Carsmasters 2048 texture,the darker brown area's
which shows me I have edited my texture to bring out more detail as the new 2048 Carsmasters texture seems blurry to me beside my newly edited texture
His new texture I introduced on the map is top left corner and side,my edited textures is between his and the village




These two pics show Carsmasters 2048 texture in the center,in it's whole form
with my edited textures and the one I am working on surrounding his new texture,
 mainly between his texture and the village though is the edited texture I am edting as my edited texture surrounds all the villages on the map


Even at a distance,I feel I am getting a more crisp and detailed texture by editing it


So I hope everyone can see a difference,I'm going to continue editing this dominate texture a bit more
then I'll show some before and after pics I guess

Well....
Not many bug reports so far,with the population and airfields etc. so everything must be in fairly good shape then(population has been my main concern)
No hard Fps area's ? How is Riem's to fly over ? I purposely left Riems rather large to see if there would be Fps hitting hard down there

So I plan to update the map with a small patch over next weekend
A new actors.static removing errant tree objects from airfields,adding some bridges as well as a new map_h and map_t
There will be two texture also,the new shoreline texture and the one updated texture I am presently working on
The map_t will have more texturing done,as well as 3d tree's removed from rivers and seashore
and ... hopefully everyone will be able to notice then,the difference on the one texture I am editing to bring out detail on it

The map update will be in the form of a patch,you will not need to download everything again
Just the updated files

Hope you like the new Shoreline texture by Carsamaster,as well as the edits I have been doing to the one texture
If not, and the edited textures are not doing to for you, then I am wasting my time and I should go take pics of google/flash earth or something and throw them on the map
It is quick and easy to do taking pics and creating .tga's compared to what I am trying to do right now IMHO

Just think though,if it can be achieved then ever map,ever texture could be updated that we already have
There just colored painted pictures to me, blow them up and they are all just small little squares with color on them that don't look like anything  :D

Maps are not the same as aircraft skins,map textures can be scaled up and edited IMHO
as long as you creadit those who made the textures origanlly,there are no rivet lines etc. that have to match on a map texture
So IMHO, it is quite possible to scale up and edit textures from 1024 to 2048 as long as you realize your in for a long learning curve with editing them
Remember I mentioned,the BumpH files are not being edited,so it is not more Bump mapping that is bring out detail it is editing the .tga

I personally am not trying to achieve a photo realistic map,I want a map that looks eventually and hopefully will look more like Art than a photo
I could always do a photo realistic version later though I suppose,or someone else could

As this will be which standard I take in textureing the map from now on,I need feed back though please to decide which way I should precede
editing,or photo's from flash/goodle earth

I feel anything I find on google or flash earth is usually obliterated with buildings/modern machinery tracks etc and do not suite WWI
that is just IMHO

I suppose they too,could be edited  :D

Cheers
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<Gunny>

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #37 on: May 01, 2013, 10:50:41 AM »

This is looking outstanding.  :)
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Blindowl

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #38 on: May 01, 2013, 07:00:30 PM »

Passing over Western Front shoreline in 1024 version :) Excellent work Bommer  :)
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #39 on: May 01, 2013, 11:15:53 PM »

cool,nice pic Owl  :)
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #40 on: May 02, 2013, 05:36:47 AM »

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carsmaster

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #41 on: May 02, 2013, 08:45:45 AM »

UP~Boomer
You talented person.
Beautiful maps.
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #42 on: May 02, 2013, 09:02:18 AM »

Thank you,it means a great deal to me having you say that
without your devotion to the game,it would not look as nice as it does now  ;D

I try hard to do what you did with rom_ textures but with sk_ textures
I find it very difficult  :D

It is coming to me though, slowly but surely
for now though,I mostly overlay,and use a lot of opacity,colore pick out what I do not want and noise/brightness/contrast a lot on what's left    ;D

Cheers
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pippin

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #43 on: May 02, 2013, 10:15:09 AM »

Boomer that is looking really good.

              Ian
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max_thehitman

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #44 on: May 02, 2013, 10:40:11 AM »

UP~Boomer
You talented person.
Beautiful maps.

Boomer´s great-great-great-grandfather used to be MichaelAngelo the famous painter!  8)

Thank you also Master Carsmaster for your super HD-skin mod for IL2.
It is really beautiful to see this IL2 world come to life!


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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #45 on: May 04, 2013, 11:57:50 AM »




Map has been updated today,Links in first post!
New shoreline & rock texture added
lowland texture modified

Reported bugs addressed,and more texturing done on the map
do to more texturing there has been some texture creep into some towns and villages
ignore it for now as I plan to do a lot of texturing by hand now in FMB,so will be correcting any area's I come across

Hopefully this small patch fixes the objects and object tree's on airfields,3D tree's in seashore bay's and inlets and riverbanks
there may be some 3D tree's creep in again do to more texturing on the map
More Bridges added,more to be add yet

If the map is playable,airfields are not a problem
then I will be looking to not patch the map again until around the end of summer in this latitude
hoping to be near a final texturing by then with all issues fixed that are reported over the summer
By then I also hope to have major repairs done to the roads and railways straightening them out as best I can
If everything goes well,it should be close to a final version by then.

If by chance I can be so fortunate to achieve my goals,
I will then be starting on a Winter version

Thank you everyone,and "Good Luck with the Hunt"


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pippin

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #46 on: May 04, 2013, 04:25:04 PM »

Nice work Sir!

 Tally Ho!!
                                        Ian
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #47 on: May 04, 2013, 06:12:49 PM »

Your welcome Pippin

Here are a two very basic Red QMB missions for anyone that wants them
http://www.mediafire.com/?33pv82faihau3bw




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