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Author Topic: WWI Western Front map in 2048 HD and 1024 *Updated*  (Read 28282 times)

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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #12 on: April 27, 2013, 07:42:49 AM »

This is due West of Flanders sector I-21-8.
This was so funny I had to take a pic. Nothing will slow down my trains. :)

Thanks Gunny,a missing bridge  ;D


I tried to download this secveral times, but every time when I try to open the files I get:  "can not open xx as an archive"   :'(
I have the most recent version of 7-zip.. What could be wrong?

not sure,I used 7z to zip the files up
by last night well over 50 people had downloaded the map
I personally sent the map out to a few people who had no problems at all extracting anything

not sure,try downloading the offending file again maybe  :)
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #13 on: April 27, 2013, 07:50:37 AM »

The text file in a map folder is only for the names on the FMB map
this map text files is empty as I put the names on the FMB map .tga in Gimp
rather than use the text file

Has nothing to do with loading or not loading as long as the empty file is there as Agracier mentions earlier

Java errors couls be a million different things
Hit Shift/Tab and read at the very bottom why your map won't load
Better yet,always run a log file and check it rather than using the in game console
then if you can not figure it out from the logfile what is wrong or missing post your log file here in #code

You do have the true textures mod installed and working correctly right ?
or are you using the 1024 version ?

The map and textures have worked for a lot of people already,
so it must be something to do with installing,or downloading the files or something missing

get your log file working and post the errors please

My map won't load in FMB says java isn't right and eveything else reads a zero but the map name does show up in the FMB. When I compared file folders with this new one I noticed that the "texts" file is empty on the WesternFrontHD map while all the others have a number and a name in them, could this be the problem?
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pippin

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #14 on: April 27, 2013, 10:01:38 AM »

This map is great I love this bump texturing! I have found a couple of minor misspaced objects:

Flying West towards the coast following the river from Abberville I am finding trees in the sea at the river mouth. Grid D-14
Also South of Ypres trees and buldings in the river as you fly down river. About Grid M-20
 Hope this is of a little help.

                       Ian
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Blindowl

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #15 on: April 27, 2013, 10:39:29 AM »

Thanks for the reply, the 1024 version works fine for me. Just the HD 2048 is not loading. I do have the proper HD trees in all my other maps and I also downloaded the 3 files that came with the new map and applied them as well. I may be doing something wrong with those:( I will post a log file as soon as possible..thanks..here it is.... as follows...........


Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x26a80708
Function name=Java_com_maddox_il2_engine_CfgFlagsEngine_Set
Library=C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\il2_core.dll

Current Java thread:
at com.maddox.il2.engine.Landscape.estimateNoWater(Native Method)
at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:326)
at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:485)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\il2fb.exe
0x77B80000 - 0x77CA8000 C:\Windows\system32\ntdll.dll
0x773F0000 - 0x774CC000 C:\Windows\system32\kernel32.dll
0x77550000 - 0x775ED000 C:\Windows\system32\USER32.dll
0x773A0000 - 0x773EB000 C:\Windows\system32\GDI32.dll
0x764B0000 - 0x76576000 C:\Windows\system32\ADVAPI32.dll
0x77CC0000 - 0x77D83000 C:\Windows\system32\RPCRT4.dll
0x748E0000 - 0x74912000 C:\Windows\system32\WINMM.dll
0x77790000 - 0x7783A000 C:\Windows\system32\msvcrt.dll
0x76360000 - 0x764A5000 C:\Windows\system32\ole32.dll
0x77840000 - 0x778CD000 C:\Windows\system32\OLEAUT32.dll
0x748A0000 - 0x748DE000 C:\Windows\system32\OLEACC.dll
0x775F0000 - 0x7760E000 C:\Windows\system32\IMM32.dll
0x776C0000 - 0x77788000 C:\Windows\system32\MSCTF.dll
0x71420000 - 0x7143E000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\DINPUT.dll
0x77D90000 - 0x77D99000 C:\Windows\system32\LPK.DLL
0x774D0000 - 0x7754D000 C:\Windows\system32\USP10.dll
0x6DB00000 - 0x6DB24000 C:\Windows\system32\dinput.dll
0x6D420000 - 0x6D4EF000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll
0x76070000 - 0x7609C000 C:\Windows\system32\apphelp.dll
0x6D220000 - 0x6D227000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\bin\zip.dll
0x01B20000 - 0x01B69000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\wrapper.dll
0x003F0000 - 0x003FA000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\pathfind.dll
0x26A00000 - 0x298C6000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\il2_core.dll
0x7C340000 - 0x7C396000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\MSVCR71.dll
0x01A60000 - 0x01A83000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\jgl.dll
0x01D90000 - 0x01DCA000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\il2_usgs2.dll
0x77DA0000 - 0x77DCD000 C:\Windows\system32\WS2_32.dll
0x77DD0000 - 0x77DD6000 C:\Windows\system32\NSI.dll
0x2BAA0000 - 0x2BB17000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\mg_snd_sse.dll
0x6D340000 - 0x6D348000 C:\Users\Dad\Desktop\IL-2 Sturmovik 1946\bin\net.dll
0x71520000 - 0x71527000 C:\Windows\system32\WSOCK32.dll
0x74890000 - 0x7489F000 C:\Windows\system32\NLAapi.dll
0x75AD0000 - 0x75AE9000 C:\Windows\system32\IPHLPAPI.DLL
0x75A90000 - 0x75AC5000 C:\Windows\system32\dhcpcsvc.DLL
0x75D20000 - 0x75D4C000 C:\Windows\system32\DNSAPI.dll
0x760D0000 - 0x760E4000 C:\Windows\system32\Secur32.dll
0x75A80000 - 0x75A87000 C:\Windows\system32\WINNSI.DLL
0x75A50000 - 0x75A72000 C:\Windows\system32\dhcpcsvc6.DLL
0x71950000 - 0x7195F000 C:\Windows\system32\napinsp.dll
0x71610000 - 0x71622000 C:\Windows\system32\pnrpnsp.dll
0x2BB20000 - 0x2BB45000 C:\Program Files\Bonjour\mdnsNSP.dll
0x75850000 - 0x7588B000 C:\Windows\System32\mswsock.dll
0x718E0000 - 0x718E8000 C:\Windows\System32\winrnr.dll
0x76830000 - 0x76879000 C:\Windows\system32\WLDAP32.dll
0x761A0000 - 0x761A7000 C:\Windows\system32\PSAPI.DLL
0x6E460000 - 0x6E493000 C:\Windows\system32\dinput8.dll
0x74600000 - 0x74609000 C:\Windows\system32\HID.DLL
0x778D0000 - 0x77A5A000 C:\Windows\system32\SETUPAPI.DLL
0x74E60000 - 0x74E8D000 C:\Windows\system32\WINTRUST.dll
0x75B70000 - 0x75C63000 C:\Windows\system32\CRYPT32.dll
0x75CD0000 - 0x75CE2000 C:\Windows\system32\MSASN1.dll
0x760F0000 - 0x7610E000 C:\Windows\system32\USERENV.dll
0x77610000 - 0x7763A000 C:\Windows\system32\imagehlp.dll
0x75380000 - 0x753BF000 C:\Windows\system32\uxtheme.dll
0x6A230000 - 0x6A2FB000 C:\Windows\system32\Opengl32.dll
0x6D6B0000 - 0x6D6D3000 C:\Windows\system32\GLU32.dll
0x6B710000 - 0x6B7F5000 C:\Windows\system32\DDRAW.dll
0x74970000 - 0x74976000 C:\Windows\system32\DCIMAN32.dll
0x74260000 - 0x7426C000 C:\Windows\system32\dwmapi.dll
0x6EC90000 - 0x6EC96000 C:\Windows\system32\IconCodecService.dll
0x73F20000 - 0x74014000 C:\Windows\system32\WindowsCodecs.dll
0x2BC00000 - 0x2BC07000 C:\Program Files\MapsGalaxy_39\bar\1.bin\39hkstub.dll
0x60550000 - 0x6190F000 C:\Windows\system32\nvoglv32.dll
0x76880000 - 0x77391000 C:\Windows\system32\SHELL32.dll
0x76580000 - 0x765D9000 C:\Windows\system32\SHLWAPI.dll
0x75530000 - 0x75538000 C:\Windows\system32\VERSION.dll
0x751A0000 - 0x7533E000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6002.18305_none_5cb72f2a088b0ed3\comctl32.dll
0x75560000 - 0x75581000 C:\Windows\system32\NTMARTA.DLL
0x75CF0000 - 0x75D01000 C:\Windows\system32\SAMLIB.dll
0x6B420000 - 0x6B490000 C:\Windows\system32\dsound.dll
0x75540000 - 0x7555A000 C:\Windows\system32\POWRPROF.dll
0x765E0000 - 0x76664000 C:\Windows\system32\CLBCatQ.DLL
0x74F80000 - 0x74FA8000 C:\Windows\System32\MMDevApi.dll
0x74720000 - 0x74741000 C:\Windows\system32\AUDIOSES.DLL
0x746B0000 - 0x74716000 C:\Windows\system32\audioeng.dll
0x75450000 - 0x75457000 C:\Windows\system32\AVRT.dll
0x70AC0000 - 0x70B9C000 C:\Windows\system32\dbghelp.dll

Local Time = Sat Apr 27 06:01:53 2013
Elapsed Time = 101
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #16 on: April 27, 2013, 11:02:46 AM »

@ Ian
thanks for report it is a big help and please report anything you see,I'm on it
just seen a few of them trees myself meandering around somewhere else this morning   :D

One thing,at left top of map above Dunkirk there is a damn and a large flooded section and there are suppose to be trees on the water
not as many as I wanted but they are suppose to be trees in the water to represent the area that was flooded by the Germans during WWI

Any other swampy trees can go  :D

@ BlindOwl

really sorry bud,but there is nothing to do with the map in that logfile
that all has to do with your game and or settings

usually at the bottom of the logfile it say;s so and so texture...
 in not right whatever
or missing,or not in 8 bits or something

always at the very bottom of the list from generating a map or mission file
where as yours is devoid of any map info,so it makes me think it is not the map in your case

you sure that is the whole logfile ?
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pippin

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #17 on: April 27, 2013, 11:43:00 AM »

A few more for you:
   Trees in the river                               D - 19
   Patch of forest off the coast Boulogne  C - 20
   Trees in the sea at the coast               A - 12

                                       Ian :)
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<Gunny>

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #18 on: April 27, 2013, 12:17:46 PM »

Bridge at Peronne has no tracks.
Grid    M-11-1
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #19 on: April 27, 2013, 02:07:01 PM »

Thanks guy's,it is a big help
I was to a point I spent more time looking than fixing
so this is truly helpful to me  :)
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<Gunny>

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #20 on: April 27, 2013, 02:25:31 PM »

Will you send COOKIES ??

Glad to help.  :)
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Blindowl

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #21 on: April 28, 2013, 08:39:09 AM »

Hi Boomer I took your advise and got the 7z program and installed all of the new map via the 7z.
WWI_WesternFront WWI_WesternFront_UPB/WWI_HD_load.ini<---------pasted this in the All. ini file.....but reads only as WesternFront.
Still will not load :(
And for some reason my WWI maps in my QMB will no longer load. I figured that with the merging of the _Tex file found in the maps folder they bled into the regular WWI maps making them unuseable. But no trouble, I always make a backup of everything.
 
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vpmedia

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #22 on: April 28, 2013, 09:13:02 AM »

Do you have the True textures HD Mod installed?

You should press Shift+Tab in the FMB when a map isnt loading and then you can read the error messages.

<Gunny>

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Re: WWI Western Front map in 2048 HD and 1024
« Reply #23 on: April 28, 2013, 09:57:48 AM »

Tracks just end in a small town South of Lille.  Grid M-18-9
Also Arras K-15-3
Aon  R-7-4

The map shows them going on.
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