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Author Topic: In Pacific Skies - Woodlark and Trobiand Islands  (Read 39030 times)

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BravoFxTrt

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #96 on: April 23, 2013, 05:49:15 PM »

Raptor, Find the UP Objects by Boomer, you will have 4 .SFS Files like this

up_objects01.sfs  through  up_objects04.sfs  Put these in your Game Root Folder.  Then Paste these Lines in your .rc File:

@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs

Then you cam more or less install any Modded Map you want, and they will work.
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SAS~Gerax

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #97 on: April 23, 2013, 08:46:36 PM »

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BravoFxTrt

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #98 on: April 23, 2013, 09:13:19 PM »

Thanks G. I couldnt find the link.
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CzechTexan

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #99 on: May 01, 2013, 05:53:24 PM »

Campaign for this map will be released in about a week.  It's not historical but fiction and based on the British Pacific Fleet actions during the battle for Okinawa.  Of course, this map has nothing to do with that battle, being far away and also historical action there was two years before.  I've just always wanted to do something about the BPF with Corsairs and well, this map is such a beauty that I just wanted to do something on it even if it's not historical.


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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #100 on: May 02, 2013, 12:56:52 AM »

Campaign for this map will be released in about a week.  It's not historical but fiction and based on the British Pacific Fleet actions during the battle for Okinawa.  Of course, this map has nothing to do with that battle, being far away and also historical action there was two years before.  I've just always wanted to do something about the BPF with Corsairs and well, this map is such a beauty that I just wanted to do something on it even if it's not historical.

Corsairs are awesome planes ... they've always felt spot on in the game and some versions really pack a wallop. I must say I've never heard about British fleet actions at Okinawa, they do tend to get played down if not ignored in the Pacific when it comes to documentaries on TV ... a shame ...

Anyway, great and looking forward to having a campaign ...
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X-Raptor

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #101 on: May 02, 2013, 06:38:40 PM »

Boomers object Pack, find it here:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1621
Raptor, Find the UP Objects by Boomer, you will have 4 .SFS Files like this

up_objects01.sfs  through  up_objects04.sfs  Put these in your Game Root Folder.  Then Paste these Lines in your .rc File:

@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs

Then you cam more or less install any Modded Map you want, and they will work.

 :-[ Thank you bravo and Gerax for your kind help, but unfortunately even with boomer Object pack installed (in normal way - no sfs- ) I am still not able to show this beauty map in HFSX 6.17 . Boomer pack installed correctly I suppose..I would like to post log of consolle-error but I don't know how to copy/paste it (there is no copy/paste into FMB..)
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BravoFxTrt

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #102 on: May 02, 2013, 07:38:27 PM »

Hit Shift + Tab  and you'll get a error print out on your monitor that looks like this, or you can open your Log.lst and have allmost or the same thing.

Where you see my arrows, is where you need to see what or if your missing something from stopping map or mission loading.
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #103 on: May 03, 2013, 01:05:27 AM »

It might be possible that you need the oil-well object. I'm not certain if it is standard in Boomer's pack or not. It sometimes creeps up in copied military camps or installations from other maps or teplates. Give it a try as it can't hurt your install if it's installed.

Here's a link:

you may possibly need this oil well object, which is not standard in DBW
http://www.sendspace.com/file/va655x
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X-Raptor

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #104 on: May 04, 2013, 06:38:45 AM »

 ;) thank you agracier & bravo again.. I'll go to check oil-well template and if still I 'll have no.-joy I'll go to print a screen with muy report on FMB here. Thanl again 4 the help m8 's. 
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spdr109

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #105 on: May 04, 2013, 11:14:40 PM »

     The "Boomer's object pack" is awesome but it is not enough to play all of the newest maps.
Since there hasn't been a new modpack for awhile, one really needs to dig deep to find all of
the objects and build a good static.ini. Mine is at 973 kb right now, duplicates checked for and eliminated, and
I still find that I am loading new objects, Battle over Moscow is a good example. Personally, I feel the
new objects add alot to the game. Maybe we could have a thread where new objects are posted so folks
could go to one place to update their 3do's. If I knew how to post such a huge file, I would post mine. 
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #106 on: May 05, 2013, 01:10:49 AM »

;) thank you agracier & bravo again.. I'll go to check oil-well template and if still I 'll have no.-joy I'll go to print a screen with muy report on FMB here. Thanl again 4 the help m8 's.

Thinking on this, perhaps this small object pack might help if it were installed ...

http://www.sas1946.com/main/index.php/topic,32845.0.html
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SAS~Malone

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #107 on: May 05, 2013, 03:14:40 AM »

i'm thinking we might have to look at doing an ultimate objects pack again at some point, to help all the guys who have to scratch all over the net to find the odd missing objects.
it'll be big, sure, but absolutely essential for most folk.
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