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Author Topic: In Pacific Skies - Woodlark and Trobiand Islands  (Read 47339 times)

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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #24 on: April 06, 2013, 04:52:59 PM »

Whats funny is I could download that from sendspace but it wouldnt let download the map. :)

Any suggestions for easy, simple to use sharing sites?
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farang65

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #25 on: April 06, 2013, 06:15:10 PM »

On a roll with all of your HD maps  ;D

Downloading now.

What HD clouds do you use?

great Job  ;D

Kirby
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #26 on: April 06, 2013, 06:22:21 PM »

What HD clouds do you use?

I have this mod for clouds:
Clouds BIG V2.1a

In the load.ini line, for 'HighClouds= xxxx.tga'
I have several clouds texture files. They look like negative images of clouds when view.

Clouds_UUFF256.tga
Clouds256.tga
Clouds259.tga
Clouds267.tga
Clouds267_2.tga
Clouds269.tga
Clouds269_2.tga
Clouds269_3.tga

I picked these up from other maps and made some of my own.
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SAS~Malone

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #27 on: April 07, 2013, 05:49:11 AM »

hi guys
if it might help anyone, i've also resized the bumpH files to 1024 and uploaded it to my mediafire account, which so far hasn't seen any restrictions on downloads (let's hope it stays that way!)
here's the link: https://www.mediafire.com/?xddb911kzzb57m0
bear in mind, i haven't renamed them, so they still mostly have the 2048 naming structure, but they are all now 1024 size.
hope it might help someone with the loading times, and so forth.
i am personally unable to fully utilise the 2048 map textures, as i probably need to upgrade some components on my machine first. maybe someone else is in a similar boat, and hopefully for them, this'll also help a bit. :D
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SAS~Gerax

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #28 on: April 07, 2013, 08:49:56 AM »

Many thanks Eugene! Some will enjoy your little "extra"-work.  ;)
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SAS~Malone

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #29 on: April 07, 2013, 09:38:16 AM »

thanks, Gerhard - i really have a hard time running my game with high-res map textures - the same scene that runs in regular size at a steady 50+ fps, will run in single digit fps with high-res textures, and the slightly better-looking textures are definitely not worth the drastic drop in performance.
with a new GPU, and possibly upping my RAM from 4GB to 8GB, i'm sure things will go better, but for now, regular size is the only way to go for me, realistically.
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max_thehitman

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #30 on: April 07, 2013, 10:20:25 AM »



WOW man, I still downloading this map after 40 minutes  :P
Must be HUGE.
Although I have a much more modern PC with a good graphics card and 16Mb memory I hope to
run this with not much problem,I hope.
I like a smooth running game with many airplanes flying.
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SAS~Malone

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #31 on: April 07, 2013, 10:23:48 AM »


...16Mb memory....


lol at that typo.! you'd be lucky to run a normal text document these days, with 16 MB :D
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SAS~Gerax

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #32 on: April 07, 2013, 11:03:22 AM »

I remember times where I was proud to have a brandnew
state-of-the -art PC with a 20MB Harddisk!  ???

 ;D
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #33 on: April 07, 2013, 12:02:09 PM »



WOW man, I still downloading this map after 40 minutes  :P
Must be HUGE.
Although I have a much more modern PC with a good graphics card and 16Mb memory I hope to
run this with not much problem,I hope.
I like a smooth running game with many airplanes flying.

The 2048 textures are large and so are the attending BumpH files for these ... my machine is quite old already, some 4 years at least and so it's certainly not the latest. Yet it runs this map quite well. I can have 20-25 planes in one mission and concentrated in one area so they are all in play, and there is no problem with that.

Yet even so, it may be necessary to hold off on using the BumpH files. they are in a separate directory and will not be loaded unless you move them into the textures folder. Maybe it's best to try without them first ...
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max_thehitman

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #34 on: April 07, 2013, 12:20:23 PM »


...16Mb memory....


lol at that typo.! you'd be lucky to run a normal text document these days, with 16 MB :D

AAAAHAHA ROFL  :D I made a silly. What I meant was 16 gigabytes.
Anyway, my download went bad. It stopped all of a sudden.
I will have to download it again. No problem.
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SAS~Malone

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #35 on: April 07, 2013, 01:29:36 PM »

agracier, not sure if you spotted my earlier link for 1024 sized BumpH files. you're welcome to add it to your first post, if it'll be of any help. ;)
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