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Author Topic: In Pacific Skies - Woodlark and Trobiand Islands  (Read 47300 times)

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352nd_Hoss

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #12 on: April 06, 2013, 01:10:18 PM »

Not sure if it's my install or I'm just missing textures that I have not downloaded yet.  Running DBW 1.7.1, with a tailored Full Monty, no SCW stuff........... got 24 bit skins and 2048 Texture mod running.

Stuff in the water....




Hovering camo nets, am I missing something that's supposed to be under them?


Looks very good though..

Cheers

Hoss

agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #13 on: April 06, 2013, 01:15:13 PM »

Stuff in the water....

can you give me locations on the fmb map? just more or less ... ... i'll get a new actors up then
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WindWpn

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #14 on: April 06, 2013, 01:31:30 PM »

Quote
BumpH files are also included, also in a separate folder. If you wish to use them, just copy them to the texture directory.

Note, when referring to enabling the BumpH files, which directory is the "texture directory?"  Is it the one titled "Woodlark"... simply copy the files into that directory?

~S~
wind

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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #15 on: April 06, 2013, 01:34:19 PM »

Quote
BumpH files are also included, also in a separate folder. If you wish to use them, just copy them to the texture directory.
Note, when referring to enabling the BumpH files, which directory is the "texture directory?"  Is it the one titled "Woodlark"... simply copy the files into that directory?

That's right ... put them into that directory, along with all the other texture files with .tga suffix
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #16 on: April 06, 2013, 01:38:48 PM »

Can we get a mediafire link. I keep getting blocked from downloading it that site saying its a dangerous .exe and it wont let me download.
Sorry.

I understand. Here's a mediafire link, but remember that as I don't have a pro account at mediafire, there will probably be a limited number of allowed downloads per week. I think it stands at 10 per week? So, use the mediafire link only if the sendspace one fails you.

And anyone who wishes, may certainly make and post their own link from another sharing site.

https://www.mediafire.com/download.php?a6u8g5867jt2b88

the BumpH files here
https://www.mediafire.com/download.php?d1u8duduufzfu13
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #17 on: April 06, 2013, 02:55:32 PM »

Im installing the map now & when I try to add the files to my "trees" folder I get this message :



???

Before you do copy, make sure that you have a working version of the 2048 mod. If you DO NOT have a working version of 2048 mod in your install, then don't copy the new 2048 trees. There will be no need for them.
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #18 on: April 06, 2013, 03:28:47 PM »

thanks - if your map loads from the FMB , then my carsmaster light mod is working, then drop in 2048 trees and overwrite ?

and the bumpH files go exactly where?

If the map loads, and you haven't resized any of the textures, then yes, apparently it looks like carsmasters 2048 mod is working. For the while being, I'd maybe hold off on the trees, until you've tried the map out a few times.

But when you feel confident about it, back up the old tree files and then place the 2048 ersion here:
mapmods/maps/_Tex/trees/

BumpH files are meant to 'accompany' the regular texture files. They are supposed to be paired with textures and have the same filename, bar the suffix. So they go in the texture folder. Which in this case is:

... mapmods/maps/_Tex/ag/Woodlark/
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352nd_Hoss

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #19 on: April 06, 2013, 03:41:44 PM »

Okay Agracier, went and found locations

Kalawatta Is.  AL KP3
Sandbags in water north end of runway
Buildings and piers in the water

Kiriwina Is.
Camo nets hovering in air at airfield AC11-KP2
Buildings and piers in water in village.

Woodlark Is.  AU5-KP9 & AX3-KP4
Buildings and piers at both locations in the water..

Cheers

Hoss

agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #20 on: April 06, 2013, 04:32:19 PM »

Okay Agracier, went and found locations

Thanks for the effort. I now see what went wrong. The map_c files were not in accord with each other in the map maker version and the normal game ... so while the map maker land areas were as they should be (except for the stuff in the water at Kalawatta), in the normal game they were off ...

Anyway, here is a new and corrected actors file. Just unzip and copy over the existing one. First post amended.

http://www.sendspace.com/file/vpkt9q
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SAS~Bombsaway

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #21 on: April 06, 2013, 04:44:16 PM »

Thank AG for the other link. Downloading now. I can also add another mediafire link to the first page after I get it so that way if others cant get it from the original, they can use both of ours. That way you dont have to worry about the limit on downloads.

Thank you again.
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #22 on: April 06, 2013, 04:49:24 PM »

Thank AG for the other link. Downloading now. I can also add another mediafire link to the first page after I get it so that way if others cant get it from the original, they can use both of ours. That way you dont have to worry about the limit on downloads.

Thank you again.

Good idea. But perhaps you should incorporate the new actors, also posted on the first post.

I'll get a new link up myself, incorporating the new actors ...

full download with new actors
https://www.mediafire.com/download.php?lbed2g8cvnkgrsz
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SAS~Bombsaway

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #23 on: April 06, 2013, 04:50:19 PM »

Whats funny is I could download that from sendspace but it wouldnt let download the map. :)
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Do not go gentle into that good night,
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