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### AuthorTopic: In Pacific Skies - Woodlark and Trobiand Islands  (Read 42109 times)

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#### agracier

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##### Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #120 on: May 06, 2013, 03:00:43 PM »

Hi Raptor, could you possibly be missing these objects, because I just put this map into a new HSFX Install and while loading I got a loading error so I did a Missing Object's Search with Universal Static Ini Checker, and this is what it says:

buildings.House$storage_003 buildings.House$Rus_House_006
buildings.House$FurnitureTreeolive buildings.House$Rus_House_007
buildings.House$Rus_Barn_001 buildings.House$Rus_House_005
buildings.House$Rus_House_002 From what I can see in my static.ini, the above objects are all part of the standard objects in DBW ... so in theory they should be in Boomer's Object pack ... or so I would surmise ... they are not any recent new objects from the past year ... The treeolive is quite an old object even, it was part of a set of several tree objects made years ago ... I think that Kapteeni and I even used it on the old Andalucia map ... Logged #### BravoFxTrt • "BIGFOOT" • Modder • member • Offline • Posts: 13433 • Flying Ass Clown #13 ##### Re: In Pacific Skies - Woodlark and Trobiand Islands « Reply #121 on: May 06, 2013, 03:24:15 PM » OK, in my new HSFX Install I was using the Static.ini from HSFX, which intern cause Loading error, What I did was replaced the Staic.ini with one from DBW and Woodlark started right up. Hope this may be of some help for you Raptor. Logged MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit #### sphantom • retired Fighter Pilot • member • Offline • Posts: 766 • If you wake up and see grass roots growing ##### Re: In Pacific Skies - Woodlark and Trobiand Islands « Reply #122 on: May 06, 2013, 04:21:09 PM » I have the maps and they work great thru qmb and fmb and my install is dbw1.71 full monty and thanks to bravo have hsfx with all in one install. Logged #### BravoFxTrt • "BIGFOOT" • Modder • member • Offline • Posts: 13433 • Flying Ass Clown #13 ##### Re: In Pacific Skies - Woodlark and Trobiand Islands « Reply #123 on: May 06, 2013, 04:23:16 PM » Awesome Sphantom, glad you like it. Logged MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit #### X-Raptor • member • Offline • Posts: 238 ##### Re: In Pacific Skies - Woodlark and Trobiand Islands « Reply #124 on: May 06, 2013, 06:25:25 PM » OK, in my new HSFX Install I was using the Static.ini from HSFX, which intern cause Loading error, What I did was replaced the Staic.ini with one from DBW and Woodlark started right up. Hope this may be of some help for you Raptor. hO jes!. This may be the problem: static.ini need be of DBW .. but using this I think I could affect my HFSX "genuine" version may be?..now I go to check. Thank bravo, and agracier however for all help. Logged #### agracier • Modder • member • Offline • Posts: 3048 ##### Re: In Pacific Skies - Woodlark and Trobiand Islands « Reply #125 on: May 07, 2013, 06:16:12 AM » I extracted the actors.static for this map to see if the objects missing above could be hand edited out ... but verily, there are just too many of them on the map to do by hand ... unless you wish to do a session of an an hour or 3 of hand editing. I can send the extracted buildings file as a text file if you wish, but it's really abit of a job to do by hand. Installing the missing objects would be far easier ... once you find them that is ... Logged #### X-Raptor • member • Offline • Posts: 238 ##### Re: In Pacific Skies - Woodlark and Trobiand Islands « Reply #126 on: May 07, 2013, 06:22:02 AM » agracier I can have pacience to control your edit actors.static step by step.. the only doubt I have is IF missing obyect may be the cause because I repeat I have not found any indication of that into my log of FMB consolle .. Logged #### BravoFxTrt • "BIGFOOT" • Modder • member • Offline • Posts: 13433 • Flying Ass Clown #13 ##### Re: In Pacific Skies - Woodlark and Trobiand Islands « Reply #127 on: May 07, 2013, 06:45:37 AM » Your Log might not indicate an error so it is best you download and do a missing object search your self with the Universal Static .ini checker, Raptor. Logged MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit #### agracier • Modder • member • Offline • Posts: 3048 ##### Re: In Pacific Skies - Woodlark and Trobiand Islands « Reply #128 on: May 07, 2013, 09:10:40 AM » Here's the buildings file extracted from the actors.static for Woodlark. You can unzip and then manually edit the lines ... when you find an object that is missing from your install, then the entire line on which it appears in the outbuildings.txt file needs to be removed ... Then save and I'll see above recombining into a working actors.static. But I would follow the advice of first checking exactly which objects you are missing by using the Universal Static checker ... http://www.sendspace.com/file/aab4og Logged #### X-Raptor • member • Offline • Posts: 238 ##### Re: In Pacific Skies - Woodlark and Trobiand Islands « Reply #129 on: May 07, 2013, 03:56:00 PM » Ok roger that..go for universal static checker. Logged #### BravoFxTrt • "BIGFOOT" • Modder • member • Offline • Posts: 13433 • Flying Ass Clown #13 ##### Re: In Pacific Skies - Woodlark and Trobiand Islands « Reply #130 on: May 07, 2013, 03:59:59 PM » You wont regret it Raptor. Logged MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit #### X-Raptor • member • Offline • Posts: 238 ##### Re: In Pacific Skies - Woodlark and Trobiand Islands « Reply #131 on: May 07, 2013, 04:05:41 PM » ok m8's I've found this with universal static .ini checker: MISSING OBJECT >>> buildings.House$FurniturePalmAg3
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