For SAS_Farang65, I do not have Bravo's SASModAct/HSFX pack installed.
I am using Il-2 4.11.1 with the Modact 4.0.
I used the UP object files packed in sfs format as a base and then added additional
objects into the #SAS folder conventionally. My intention is to keep the size and
load times down by using the UP sfs files instead of having ALL the mod
objects in the #SAS folder.
What I have been doing for some time now is to load maps using the JSGME.
I find that I focus on only a few maps at a given time anyway so I do this to eliminate the
need to have ALL the maps in the game. Each JSGME map mod has its own all.ini file, the
map folder, and the textures. If for some reason I don't want to use that map, I can
simply take it's mod folder from the main JSGME folder and save it out of the game,
on a different hard drive for security. I also will use the JSGME to test new mods.
If I like what the mod is giving me I can easily incorporate it into the main game later.
This methodology also saves me from screwing up my main install.
Sorry to say that the 00_Objects folder is not complete enough to save missions
with Agracier's 2048 maps. More objects will be needed. I still suspect that I don't have
all the objects available yet (WW I stuff), so I will need to keep checking my static.ini
and comparing it with the 00_Objects and other mod packs. Hopefully this will provide
me with a more complete collection of objects.
I hope this was helpful.