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Author Topic: M6A1 & I400 Beta version release.  (Read 27646 times)

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Dataman

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Re: M6A1 & I400 Beta version release.
« Reply #72 on: May 15, 2013, 03:40:05 PM »

Anyone got this working in HSFX 6? I got a null error when I tested in QMB.
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max_thehitman

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Re: M6A1 & I400 Beta version release.
« Reply #73 on: May 15, 2013, 04:05:56 PM »



No version for 4.10  :(
But I will download and use it 4.11 or later 4.12 version.

THANK YOU so much Ten010! They both look beautiful.
Domo Arigotou!

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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

poy

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Re: M6A1 & I400 Beta version release.
« Reply #74 on: May 15, 2013, 04:34:12 PM »

first time I've heard of this sub and this bird I was reading a Clive Cussler ;D
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Phoenix9491

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Re: M6A1 & I400 Beta version release.
« Reply #75 on: May 15, 2013, 09:24:40 PM »

first time I've heard of this sub and this bird I was reading a Clive Cussler ;D

same here ;) got me extremely interested in it and really launched me into the 'whatif' section of world war II
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ten010

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Re: M6A1 & I400 Beta version release.
« Reply #76 on: May 16, 2013, 03:50:03 AM »

In answer to one of your question, the aircraft is not exactly in the centre of the submarine.
Each time I try this the end is different but essentially the aircraft takes damage as it tries to launch to the side on take off.
Wind setting in the mission maybe?

Was found!
I was able to see and understand your photos.
"Catapult has not been implemented in I400." The answer
When you delete a description of the "Catapults.ini" the PC of my part of "[I400_Srf] · · ·"
Same phenomenon you were able to reproduce.
Solution
#SAS>! SAS_Engine_Mod_4111m_v26> com> maddox> il2> objects
And add the following to Catapults.ini.
[I400_Srf]
dCatapultOffsetX 3.3
dCatapultOffsetY -1
catapultPower 35
bSteamCatapult 1
Caution! !
In the JSGME folder by releasing the MOD if you are using the JSGME if
Please correct the "Catapults.ini" in "! SAS_Engine_Mod_4111m_v26".
I'm sorry the poor in English. :P
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Mission_bug

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Re: M6A1 & I400 Beta version release.
« Reply #77 on: May 16, 2013, 06:17:56 AM »

Hello ten010, thank you very much for taking a look at this, but as you see from the image below I had already added the entry to the catapults file as directed in your download. ;)



You are correct that the steam catapult is not working but why it is not is still a mystery.

I noticed that your text entry is different to the others as they all contain this before the ship name:

[com.maddox.il2.objects.ships.Ship$......................]

I thought that may be the fault but if it works in your install then it is probably not.

Wishing you alll the very best, Pete. ;D
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ten010

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Re: M6A1 & I400 Beta version release.
« Reply #78 on: May 16, 2013, 12:22:13 PM »

Hello ten010, thank you very much for taking a look at this, but as you see from the image below I had already added the entry to the catapults file as directed in your download. ;)
....

I have understood all.  :)
"SAS Engine MOD 2.6RC" which you have is an old version.
Please download a high final version from here.  ;)
https://www.sas1946.com/main/index.php/topic,23327.0.html
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Mission_bug

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Re: M6A1 & I400 Beta version release.
« Reply #79 on: May 16, 2013, 01:45:42 PM »

Hello ten010, you are correct, I had an older version. :-[ 

I thought I already had the latest, I do appologise so sincerely for my stupidity and wasting your time.

Sub and aircraft are now in harmony. 8)

Take off AI ok now:



Wishing you all the very best, Pete. ;D
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Dinga

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Re: M6A1 & I400 Beta version release.
« Reply #80 on: May 17, 2013, 01:34:57 AM »

Thankyou Ten010
This mod has really had me scratching my head because like mission bug I was not able to get off the sub.
However after installing the latest versions of Jetwars and engines mods finally got the catapult working.
It is really great.
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ten010

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kaxII

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Re: M6A1 & I400 Beta version release.
« Reply #82 on: June 02, 2013, 09:39:11 AM »

Thank you!
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mexchiwa

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Re: M6A1 & I400 Beta version release.
« Reply #83 on: June 30, 2013, 11:25:48 AM »

First of all - thank you, ten010!

Working on a Ulithi mission (using Kwajelein map)

A few questions - are the floats jettisonable? 

Is there a template?  (according to the youtube documentary, they would have worn U.S. markings)

Anybody have any input/ideas - I'd welcome it!





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