Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5 ... 14   Go Down

Author Topic: High Resolution / True Color Textures Mod v1.0  (Read 111605 times)

0 Members and 1 Guest are viewing this topic.

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8991
  • Beer...Girls...IL2+Mods!
Re: High Resolution / True Color Textures Mod
« Reply #12 on: March 10, 2013, 07:05:24 PM »

I have a small question about the 4096 x 4096 textures,what exact resolution size do they have to be for skins?

The answer would be... 4096x4096  ;)
but why so BIG a skin?
I believe the actual 3d-game model can only show so much in size and for it to be using a high-resolution 4096x2 skin is not
that necessary. But if you are willing to go to such an effort and paint from scratch a skin-template and skins,
go for it and see what happens.
Remember that "re-sizing" a 2048x2048 skin to be bigger will not be a good solution.
It must be a completely new 4096x2 skin-template done from scratch, all new lines, all new rivets and all new interior parts.
As for me, I will not do any 4096 skins in the future. Its just too much for my computer to handle such a load and still keep
a good FPS rate on everything that is going around in the game. What I really need is a super computer.
Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1652
Re: High Resolution / True Color Textures Mod
« Reply #13 on: March 10, 2013, 10:33:35 PM »

I really wasn't planning on going that high either max,and I know they would have to be 4096x2 I was wondering about dpi and Bit Depth.Could they be lets say 32 Bit Depth I wonder?
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 550
Re: High Resolution / True Color Textures Mod
« Reply #14 on: March 10, 2013, 11:13:59 PM »

I have a small question about the 4096 x 4096 textures,what exact resolution size do they have to be for skins?
Now (in this version) of is accessible using a 512, 1024, 2048, texture of the skin of the Earth, objects, aircraft.
Use 4096 will be in the following version.
The plane in 4096 pixels of skin looks perfectly.
Earth in 4096 pixels textures looks perfectly.
Yes there is a lot of work for the artist!
It for the real judges and gourmets.


Author of it of skin MAGNIFICENT artist!



Logged

SAS~Storebror

  • Editor
  • member
  • Online Online
  • Posts: 19127
  • Failure is not an option.
    • What goes around comes around, you'll see
Re: High Resolution / True Color Textures Mod
« Reply #15 on: March 11, 2013, 12:14:13 AM »

Mirror added at M4T thanks to all for this update.
Hi Gamekeeper, thanks for the mirror!
Lazy me, I always think of adding the mods to M4T until it's really time to, then I forget :-[
Sorry for not uploading it straight to M4T.
I've added your link to the first post.

Thanks again and best regards - Mike
Logged
While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1652
Re: High Resolution / True Color Textures Mod
« Reply #16 on: March 11, 2013, 12:17:19 AM »

48Mb after exporting with Bright though way to heavy,I'm with Max on this one for now I'll stick to the 2048x2 format.Thanks carsmaster that answered my question.
Logged

karla

  • Modder
  • member
  • Offline Offline
  • Posts: 243
Re: High Resolution / True Color Textures Mod
« Reply #17 on: March 11, 2013, 04:08:49 AM »

Thank you for this highly accomplished improvement to IL-2.
Logged

Typhoon Ib

  • SAS Enfant terrible
  • member
  • Offline Offline
  • Posts: 1632
  • unlock.inc
Re: High Resolution / True Color Textures Mod
« Reply #18 on: March 12, 2013, 01:47:39 PM »

o m FFFFFFFFF g.
Logged
Collecting dislikes since December '82.

Typhoon Ib

  • SAS Enfant terrible
  • member
  • Offline Offline
  • Posts: 1632
  • unlock.inc
Re: High Resolution / True Color Textures Mod
« Reply #19 on: March 12, 2013, 02:09:55 PM »

10 symbolic euroes for a set of Focke Wulf skins in 4096square.
30 for a set of skins for the Mitchell C, D, J1, J22
50 balls for a set of 109 skins, series E, F, G2

shut up and take my money!! ;D

 ??? ???

This is awesome. Hair in the neck is standing up. This is visual Porn. This is...........
Logged
Collecting dislikes since December '82.

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 2832
    • The Great War in a Different Light
Re: High Resolution / True Color Textures Mod
« Reply #20 on: March 13, 2013, 06:15:00 AM »

I had to experiment quite a lot before hitting on the right combination of dll's to get the 2048 textures working.

But in the end, it was just the light dll's that made the difference. They were the ones I needed to get it all to work. It might very be that the working or not working of the mod is related to your processor and graphics card. If so, then it will be difficult to set up a definitive protocol for installation. Modders don't have a Research and Development budget equal to that of corporations ... though they often do come up with better solutions if you ask me ...  :) ;) :D

I've found that drops in frs, have not come from the 2048 texture mods and dll's, but from other mods that I've installed from time to time, such as the far distance mod, groundsmokepuffs, guncam tracers etc etc ... these and others have been the real frs killers in my install.

One of the great features of Il-2 is the possibility of installation of multiple copies that will all work. I usually have a virgin clean copy on hand, used just to try out difficult mods ...
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 550
Re: High Resolution / True Color Textures Mod
« Reply #21 on: March 13, 2013, 06:42:28 AM »

Modders don't have a Research and Development budget equal to that of corporations ... though they often do come up with better solutions
if you ask me...

Very good answer.
Maybe someone wants to create a campaign to fund this campaign and to complete
scientific studies?
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 550
Re: High Resolution / True Color Textures Mod
« Reply #22 on: March 13, 2013, 07:05:48 AM »

...thanks guys, i certainly wasn't expecting some miracle to happen...
Use default Dlls.

I already wrote here:

THE PROJECT IS CLOSED.
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14556
  • proud member of that 'other' site
Re: High Resolution / True Color Textures Mod
« Reply #23 on: March 13, 2013, 07:11:29 AM »

carsmaster, i assume that simply means the mod won't work for me.
in that case, that's all i needed to know.
thankyou. problem solved.  ;)
Logged
.....taking fun seriously since 1968.....  8)
Pages: 1 [2] 3 4 5 ... 14   Go Up
 

Page created in 0.019 seconds with 26 queries.