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Author Topic: POV's CirX's Complete SAS POV Mods  (Read 36548 times)

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greybeard

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Re: POV's CirX's Complete SAS POV Mods
« Reply #36 on: February 24, 2015, 12:47:24 AM »

If you have 12 numbers per line, it baffles me that the last 2 should affect the same ordinate.

Me too.

Quote
How about altering both the 'normal' and gun sight view POV values, and then in the game switching between the two views?

Now I can't get any difference in any way altering those numbers... :o They don't take effect... ??? This thing will make me crazy...

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How many lines of values (referring to the different viewpoints) do you have?

Always twelve:

[HookLoc]
-1.62921e-007 -1 0 1 -1.62921e-007 0 0 0 1 -0.02226 0.26279 0.49045    //CAMERA XYZ
-1.62921e-007 -1 0 1 -1.62921e-007 0 0 0 1 0.13464 0.29733 0.49814    //CAMERAUP
-1.62921e-007 -1 0 1 -1.62921e-007 0 0 0 1 -0.04131 0.19768 0.4904    //CAMERAAIM
1 0 0 0 1 0 0 0 1 0.21581 0.02078 0.31543    //LAMPHOOK1
1 0 0 0 1 0 0 0 1 -0.2149 -0.02109 0.26081    //LAMPHOOK2
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greybeard

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Re: POV's CirX's Complete SAS POV Mods
« Reply #37 on: February 24, 2015, 02:27:12 AM »

UPDATE!

I realized that in my earlier attempts I was fiddling with Bf 109F-2 cockpit. E-7 one is linked to some file different from body.msh that I shall detect later.

Here follows what I get now.

Original values:

-1.62921e-007 -1 0 1 -1.62921e-007 0 0 0 1 -0.02226 0.26279 0.49045    //CAMERA

1st try
-1.62921e-007 -1 0 1 -1.62921e-007 0 0 0 1 -0.02226 0.26279 0.59045    //CAMERA


2nd try
-1.62921e-007 -1 0 1 -1.62921e-007 0 0 0 1 -0.02226 0.26279 0.39045    //CAMERA


3rd try
-1.62921e-007 -1 0 1 -1.62921e-007 0 0 0 1 -0.02226 0.36279 0.49045    //CAMERA


4th try
-1.62921e-007 -1 0 1 -1.62921e-007 0 0 0 1 -0.02226 0.46279 0.49045    //CAMERA


I think this is the right one.

As you mentioned earlier, last two coordinates where just the contrary of what expected and during my previous attempts I must have missed something. :-[

Thank you, Master, for enlightening me! :)
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WxTech

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Re: POV's CirX's Complete SAS POV Mods
« Reply #38 on: February 24, 2015, 07:11:48 AM »

Glad it worked out! I've occasionally almost pulled out hair, until realizing it was some basic and silly oversight on my part.

As I mentioned, for groups of planes the order and sense of change for these three ordinates can be very different. From memory, all 109s are the same, and perhaps the 190s with them. But the RU birds are all or most of them different. The arrangement of the preceding 9 values is related to this. Indeed, I see differences between the LampHook lines and the others which you posted.

After editing, I append a 3-letter code (after a "// ", which is taken as a remark and not read by the software) which tells me the order and sense. These letters come from letter pairs, as follows:

L/R, or left/right
U/D, or up/down
F/B, or forward/backward

A code such as  // L U F means:

First number increases to move POV to the left
Second number increases to move POV upward
Last number increases to move POV forward

In this way I can quickly tweak with minimal iterations should I later revisit the matter.

Incidentally, a number like -1.629...e-07 is -0.0000001629, or essentially zero. When I encounter them I change them to zero (whether positive or negative) for easier readability.
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RABIZO

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Re: POV's CirX's Complete SAS POV Mods
« Reply #39 on: August 04, 2022, 08:31:00 AM »

Please tell me.
Bullets gather on the site with "J2M3" and "J2M5".
Where should I adjust so that the bullets gather in the center of the sight?


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FL2070

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Re: POV's CirX's Complete SAS POV Mods
« Reply #40 on: August 04, 2022, 12:20:59 PM »

Bullets gather on the site with "J2M3" and "J2M5".

This mod is many years old. See the year it was uploaded: 2010. It probably just does not work properly with newer modpacks.
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WxTech

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Re: POV's CirX's Complete SAS POV Mods
« Reply #41 on: August 04, 2022, 02:23:05 PM »

If the bullet convergence point is offset from the center of the reticle like this, a change in the virtual pilot's position will not by itself help here. (Unless the reticle is incorrectly positioned close to the sight, instead of the proper, approximately 10m away from the pilot.) It would require to move the reticle via the cockpit hier.him.

Is this large offset the result of using this old mod? Those old meshes should not be used in much newer game versions, in case other changes to the mesh have been made during the intervening years.

If you have the latest IL2-Selector.exe, you can enable, via a check box, the dump mode. Check that box, run the game, fly a moment in the desired plane, then quit the game. (Remember to run the Selector, de-select the dump mode check box, and save.)

When you look in your game's main folder, you will see a folder named "dump". This will contain all game resources that were loaded, including, e.g., 3do/cockpit/J2M3, or something like that. If you have mods installed, those modded files will appear here. Therefore if you desire the stock files, disable any related mods.

Stock meshes will typically require to be converted to ASCII in order to be edited (the game will read the ASCII file format, therefore there are no concerns about having to convert again.) The easiest way to convert binary meshes to ASCII is via a handy little program called something like Mesh Viewer. With this program you navigate to a cockpit or plane or object folder and open the hier.him (or .sim file for objects). The cockpit or plane or object will be displayed, which you can manipulate for examination. There will be a menu option to save as text, which will convert all meshes currently displayed to ASCII. Now you can open the relevant mesh (such as Body.msh or MaineHull.msh) to change your pilot's viewpoint.

If you need further help, please ask. I can supply a link to the Mesh Viewer.

In the meantime, just what are you wanting to achieve in the J2M cockpit as regards the pilot's viewpoint? Is this for the stock cockpit, or a modded cockpit you wish to keep?
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RABIZO

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Re: POV's CirX's Complete SAS POV Mods
« Reply #42 on: August 04, 2022, 05:58:57 PM »

Thanks "FL2070" and "WxTech".

I am always grateful for your help.
This is the operation with "J2M3" and "J2M5" in "BAT".
"VP" also seems to contain "J2M3" and "J2M5" with the same content, but there they gather in the center of the sight.
In "BAT", they gather at the top, so I wondered if I could move the viewpoint, so I searched various things and arrived at "this mod".
"BAT" does not have folders "J2M3" and "J2M5".
I would like to be able to use "J2M3" and "J2M5".
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WxTech

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Re: POV's CirX's Complete SAS POV Mods
« Reply #43 on: August 04, 2022, 11:03:20 PM »

Here's the little mod for fixing the PoV for the BAT version of the J2M3 and J2M5. (I've started a dedicated thread as well.)

https://www.mediafire.com/file/jc2p6ksmgbcdh6b/J2M3_J2M5_P%2AV_%2528from_BAT_4.0%2529.7z/file


In the [Hooks] section of Body.msh, the PoV is moved via the last 3 of the 12 numbers. The direction of movement is Left, Back and Up when the values are increased, hence the "// L B U" notation.

CAMERA is the 'normal' pilot position.

CAMERAAIM is the view closer to the sight when SHF-F1 is hit.

CAMMERAUP is the seat raised viewpoint after the canopy is slid back and the "raise seat" (or something like that) key is hit.


I've adjusted somewhat to my taste, but of course now you can tweak to your heart's content.  ;)
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