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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 405101 times)

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halowraith1

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #588 on: February 04, 2014, 03:27:11 PM »

Nope. No difference.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #589 on: February 05, 2014, 02:06:24 AM »

... we're not going to give up, are we ...?  :P

Please list all mods that are inside your #DBW folder ...  ;)
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Do335

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #590 on: February 05, 2014, 02:50:46 AM »

Some .prs file needs editing for sure.

for example, motor.DB-600_Series.start.begin.prs in UV3:



[common]
mode         relobj pos
type         mixer
undetune     1

[spl]

[samples]
adb605_start.wav
axdb605_start.wav

[sample.adb605_Start.wav]
env 2 8
infinite 1
controls start

[sample.adb605_start.wav.start]
minlo 0
minhi 0
maxlo 300
maxhi 300
value 4.0
pmin  1.0
pmax  1.0


[sample.axdb605_Start.wav]
env 0
infinite 1
controls dist


[sample.axdb605_start.wav.start]
minlo 0
minhi 0
maxlo 300
maxhi 300
value 4.0
pmin  1.0
pmax  1.0

[sample.axdb605_start.wav.dist]
minlo 0
minhi 0
maxlo 100
maxhi 200
value 4.0
pmin  1.0
pmax  1.0





edited by me, edits in bold:

[common]
mode         relobj pos
type         mixer
undetune     1
infinite     1

[spl]

[samples]
adb605_start.wav
axdb605_start.wav

[sample.adb605_Start.wav]
env 2 8
infinite 1
controls start

[sample.adb605_start.wav.start]
minlo 0
minhi 0
maxlo 300
maxhi 300
value 4.0
pmin  1.0
pmax  1.0


[sample.axdb605_Start.wav]
env 0
infinite 1
controls start dist


[sample.axdb605_start.wav.start]
minlo 0
minhi 0
maxlo 300
maxhi 300
value 4.0
pmin  1.0
pmax  1.0

[sample.axdb605_start.wav.dist]
minlo 0
minhi 0
maxlo 100
maxhi 200
value 4.0
pmin  1.0
pmax  1.0



basically, for the problem here, delete the "infinite 1" entries in individual wav section and add one at the start of the file. That should be it. Do the same for motor.DB-600_Series.start.end.prs. freeware mods man freeware, gotta dig in deep yourself...
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VII.Racetrack

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #591 on: February 05, 2014, 07:42:29 AM »

Tried anything possible to let the UV3 work in HSFX 7.01 and 4.12.2m.
Nothing happened.. I have all the time i tried a 5% Crahs to Desktop...

TICI

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #592 on: February 05, 2014, 01:43:00 PM »

Same here. Hopefully somebody make it work with HSFX 7.01.
TICI
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halowraith1

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #593 on: February 06, 2014, 02:32:16 PM »

The mods I use are:

!_UV3 (Obviously)
!SAS_Engine_Mod_4101m_v26
000_1956_Core_v13
000_MiG-21_Third_Generation
00_6dof for TrackIR
00_PAL6DOFNormalMouse
00_PAL6DOFXYMouse
00_PAL-MissionProCombo
0_0_Plutonium_Universal_Max_Effects_V1
0_Wolfighter_Gore4allPlanes_v1.4
Arado234B3-AEW&C
Dragonfly46
Dragonfly56
Dragonfly86
Dragonfly86_Arms
Grumman Hawkeye
He 177
He-162B-5
InstantLog
Ki-177
L-159A&L-139C
MapMods
ME_262TPF
Me-209-II by 101tfs
Me-262
Me-509
MiG_21
SAS_ Ecran_Wide_4101
SAS_SmallFX_Collection
-Smoketrails for Mg17,131.Browning303
Ta-152H-1946
Westland Wyvern

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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #594 on: February 06, 2014, 04:22:25 PM »

Hello,

Well I just ran the classchecker with your 0_0_Plutonium_Universal_Max_Effects_V1 and UV3, and there are indeed several conflicts between some classes that are part of UV3, but none of them has a relationship with sounds (mainly with tanks) ...

According to Do335 some .prs file needs editing, but mine are not edited and I don't have that bug ...

Do you get the bug with each and every AC or only some of them ...?

Did you try to comment out most mods from your #DBW folder to try and pin down the possible "culprit" ...?

These shouldn't be commented out though (you only need to rename by adding the minus sign in front of the mods you want to comment out):

!SAS_Engine_Mod_4101m_v26

InstantLog

MapMods

SAS_ Ecran_Wide_4101
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halowraith1

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #595 on: February 07, 2014, 03:23:32 PM »

It happens with all aircraft, mod and stock.

I'll try and find out any other conflicting mods.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #596 on: February 07, 2014, 03:30:37 PM »

... yep, I think it is worth mate, and once you're done with it (which means reactivating each mod one by one after reloading the game to test if a mod is in conflict with UV3) if there's no obvious "culprit" we'll try some other trick ...  ;)
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too-cool

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #597 on: February 09, 2014, 11:54:17 AM »

Well Mick it seems Tiger is not going to update this mod to work with 4.12? I guess this is one of those limited life Mods, like Gurners Effects Mod.  TC
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #598 on: February 09, 2014, 12:06:43 PM »

... well you might unfortunately be right TC...

In fact Tiger at first released several versions of his UV3 sound mod, but like many other modders he is not willing and able to spend his free time updating his work to 4.12, then 4.13 and then what ...?

May be the right question is:

How come so many mods are not compatible with each and every new DT patch ...?  :'(
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crimeatiger

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Re: Tiger 33's Ultimate Sound mod v2 (UV3)
« Reply #599 on: February 13, 2014, 01:22:55 PM »

Hi all! I have 4.09m + Up 2.01 ,Ultimate Sound Mod V2. When enabled Flyby mod F3 (class files) , missing the sounds of the guns and machine guns on ships. How to solve the problem?
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