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### AuthorTopic: Harbin Map - Manchurian Incidents  (Read 14094 times)

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#### agracier

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##### Harbin Map - Manchurian Incidents
« on: February 03, 2013, 11:26:09 AM »

Time for a new map. This one covers the area around the Manchurian city of Harbin. It's mostly flat, rolling terrain with some low, steep cliffs along long stretches. The river valleys have cultivated fields textures, the other areas do not. The actors is not insignificantly large, though aside from Harbin itself and a few towns, there is little concentration of objects. There is however a large number of small hamlets scattered throughout the map.

Airfields, aside from Harbin are fictitious, they are also rudimentary in the main. The map is inspired by Mixx's incomparable Khalkin-Gol retex. Several of his textures were used and adapted to the color palette of this map. Uffllakke's desert trees are included as well, but downsized to 1024 so that they will give no problems for those not having the needed mod installed. If you wish to keep your own desert trees textures, then no not overwrite them.

There are BumpH files included in a separate folder with the regular texture files. They are not installed on the map in this manner, but should you wish to try them out, just copy them, or any combination, into the texture folder with the normal textures. These are in 8-bit, greyscale and should hopefully work, though I have found the effect to be subtle at times and hard to notice discernibly.

There are 2 versions of the map. One for 1937, for a Sino-Japanese conflict scenario. The other for 1945, with a Soviet offensive against Japan launched in August 1945. Both maps are identical, aside from the ed maps ... the changes are just for the atmosphere and to show off the many colorful flags pertaining to this war.

The city of Harbin was a manufacturing city. Populating tried to reflect that by using almost exclusively industrial objects. The villages and hamlets were hopefully given a somewhat Chinese look, but due to the dearth of oriental objects, that was hard to do adequately.

For the 1937 map, there are strictly speaking, just like with the SCW a short while ago, not that many suitable aircraft, especially on Japanese side. Maybe someone will one day start to address this. You can however, use several of DreamK's planes as substitute early Japanese planes - the Bulldog, Dewoitine 371, Northrop Gamma etc all work quite well with Japanese skins.

Another small oddity on the map. There are game generated railways, but no game generated roads. There were so few roads that I tried an experiment, using Kevin's KDP roadplates to make up the sparse roads on the map. Therefore maps and terrain will not always exactly accord regarding the location of roads, but I bet that was the case back then anyway ... you can also not have a vehicle follow a road unless you painstakingly place umpteen waypoints ... vehicles will however cross road objects without any problem.

The map is made mainly for low flying missions using hazy or worse weather types. Avoid noonday flying for best visual results. The water is a muddy brown for the rivers and lakes.

The temptation to center action around Harbin will be great. However, landscapes to the north are very nice.

http://www.mediafire.com/?vlj58968krn5a61

New Re-textured version of this map:
http://www.mediafire.com/file/i1in8ped3hlam8f/ag_Harbin_1937.rar/file

And some screenshots:

images

photo storage

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#### SAS~Bombsaway

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##### Re: Harbin Map - Manchurian Incidents
« Reply #1 on: February 03, 2013, 11:31:11 AM »

OOOHHH! Thank you. Looks great.
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#### SAS~Tom2

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##### Re: Harbin Map - Manchurian Incidents
« Reply #2 on: February 03, 2013, 11:38:11 AM »

Thank you, looks great, indeed!
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#### SAS~Poltava

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##### Re: Harbin Map - Manchurian Incidents
« Reply #3 on: February 03, 2013, 12:02:23 PM »

Thanks!!! Great to have a new map for the Sino-Japanese war!
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#### BravoFxTrt

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##### Re: Harbin Map - Manchurian Incidents
« Reply #4 on: February 03, 2013, 01:20:19 PM »

Cool map Thanks ag

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#### agracier

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##### Re: Harbin Map - Manchurian Incidents
« Reply #5 on: February 03, 2013, 01:26:11 PM »

Good to see it's working. RealDarko gave it a try, but I made a few small adjustments afterwards and you never know ...

While making it I started looking at 1930's Japanese aircraft, early models, and realized these are varied and often ungainly looking things, but very very cool ... some of DreamK's SCW planes work as hacks, but new models are always better ... said I, while winking and nodding to a blind horse ... ha ha.

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#### 352nd_Hoss

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##### Re: Harbin Map - Manchurian Incidents
« Reply #6 on: February 03, 2013, 06:30:37 PM »

Is that the La-9?..........................

#### Sillius_Sodus

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##### Re: Harbin Map - Manchurian Incidents
« Reply #7 on: February 03, 2013, 09:19:37 PM »

Amazing map Agracier, I've been to Harbin and your map is a very nice depiction of the area.
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#### agracier

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##### Re: Harbin Map - Manchurian Incidents
« Reply #8 on: February 04, 2013, 01:06:28 AM »

Amazing map Agracier, I've been to Harbin and your map is a very nice depiction of the area.

Ha ha ... that's a nice compliment. Cause the only way I can get any ideas how the terrain is supposed to look is from photos and good ol Google Earth ... and the last is great for the present day, not necessarily for 80 years ago ... For instance, now on GE it looks like the whole area is intensively cultivated with fields everywhere ... so I sort of toned down the prevalence of fields on the map ... there was after all much less of a population back then than now ...

Anyway, thanks ... must have been an experience to visit such places.
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#### BravoFxTrt

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##### Re: Harbin Map - Manchurian Incidents
« Reply #9 on: February 04, 2013, 01:32:28 AM »

Yes Hoss, it is  WIP Beta.
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#### andrey65

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##### Re: Harbin Map - Manchurian Incidents
« Reply #10 on: February 04, 2013, 06:06:03 AM »

I have not saved the mission. 4.101 +DBW 1.7
log:
##### House without collision (3do/Tree/Tree2.sim)
[19:59:35]   ##### House without collision (3do/Buildings/ToW/Rus_House_003/variant_001/mono.sim)
[19:59:37]   ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[19:59:38]   ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[19:59:38]   ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[19:59:39]   ##### House without collision (3do/Buildings/French/rubble/live.sim)
[19:59:42]   House: Section House$Oil_Well not found [19:59:42] com.maddox.il2.objects.buildings.House$Oil_Well.registerSpawner() failed.
I did wrong?
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#### agracier

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##### Re: Harbin Map - Manchurian Incidents
« Reply #11 on: February 04, 2013, 06:15:16 AM »

I have not saved the mission. 4.101 +DBW 1.7
log:
##### House without collision (3do/Tree/Tree2.sim)
[19:59:35]   ##### House without collision (3do/Buildings/ToW/Rus_House_003/variant_001/mono.sim)
[19:59:37]   ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[19:59:38]   ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[19:59:38]   ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[19:59:39]   ##### House without collision (3do/Buildings/French/rubble/live.sim)
[19:59:42]   House: Section House$Oil_Well not found [19:59:42] com.maddox.il2.objects.buildings.House$Oil_Well.registerSpawner() failed.
I did wrong?

The first objects, are as far as I know, all standard with DBW 1.7 ... and I truly don't know what it means when you : 'House without collision'.

I can however give a link to the Oil Well object. Apparently it is not yet standard with DBW 1.7 ...

http://www.mediafire.com/?s9k8z8mcdn2rlc6
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