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Author Topic: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7  (Read 73379 times)

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santobr

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #24 on: January 29, 2013, 09:24:09 PM »

Well, IMHO, I think the tracking system should work only in cockpit views and should be ignored in other views.
I don't know why the IL-2 keeps tracking in other views like F2, it is useless.
If we could change the angle of outside views only by mouse even if the tracking is on, this could be a dream coming true.
Maybe a new setting for people that like outside views with head tracking.




Another thing:
Is it too difficult to make a interlaced image?
I'm asking this because I discovered that passive 3D TVs and monitors are automaticaly compatible with interlaced images, even in the middle of 2D images.
This is an example:


Thank you for your great work, sir. :)


santobr.
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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #25 on: January 30, 2013, 02:11:01 AM »

Interlacing would require selecting odd lines for left eye view, even lines for right eye view, and then overlaying them (assuming odd/even = left/right convention applies for these monitors/tv's that can read interlaced images like that).

It would, however, mean loss of half the vertical resolution and, with game like IL-2 that could be disastrous, considering planes are often small enough to appear as a single pixel which would then be visible by one eye only. That would be very distracting. For just flying around, it would probably work but I wouldn't expect very good results for gaming purposes.

However, if it were possible to make an interface that can output left eye framebuffer and right eye framebuffer, it could perhaps be possible to make a true 3D interface. Instead of applying a colour filter to the images and then combining them to single frame, it would just pass the images to 3D display, in whatever format the 3D device can handle - whether it's two separate video streams, or if it's one stream containing two images per frame, I don't know. It would be worth looking into, regardless, especially considering that 3D capable monitors and televisions are becoming more and more popular.

Anaglyph stereo is great, but it would be a quantum leap forwards to have support for real colour 3D, regardless of what technique is used on the device.

However, I'm completely unsure whether it would be even possible to do this. I'm not sure if programs such as DeviceLink can do this kind of stuff.
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #26 on: January 30, 2013, 05:45:38 AM »

People,
                   I have formally released un updated version that includes 6DOF in the external views, it fixed most of the bugs you made me notice and works quite well and efficiently, including a v4.101 version. Remember that in v4.101 you need the TD.dll copied to the root of your Il-2 Sturmovik folder. In

  Now when actor dies, it properly sets the view referred to the horizontal plane (Herra, it was what you told me).

  In first page there are the two downloads:


  Regards,
                         Pablo
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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #27 on: January 30, 2013, 06:23:12 AM »

Thanks for the update Pablo
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santobr

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #28 on: January 30, 2013, 08:36:32 PM »

@Herra Tohtori
I have this kind of TV and I'm flying RoF quite well with it in 3D mode, I don't know why it works, but it works very well. :)
The main problem is that ATI cards use HD3D SDK that is only compatible with dx9, 10 and 11, no chance to OpenGL games. :-X
But, if you have a passive 3D TV, everything is possible, the TV will not know that the image is in 3D, with a interlaced image, the polarized glasses will make the trick. ;)



santo.
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cgagan

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #29 on: January 31, 2013, 01:47:20 AM »

Pablo, inside the 4101 Mod folder there is the 411Mod version of your mod. Is that a typo?
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #30 on: January 31, 2013, 07:16:31 AM »

Costas, you were right. The contents were correct but the name of the internal folder was mispelled.

Now I reuploaded with the appropriate names, but as I told you, the versionn was the correct one.

Regards,
                       Pablo
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #31 on: January 31, 2013, 07:27:06 AM »

@Herra Tohtori
I have this kind of TV and I'm flying RoF quite well with it in 3D mode, I don't know why it works, but it works very well. :)
The main problem is that ATI cards use HD3D SDK that is only compatible with dx9, 10 and 11, no chance to OpenGL games. :-X
But, if you have a passive 3D TV, everything is possible, the TV will not know that the image is in 3D, with a interlaced image, the polarized glasses will make the trick. ;)



santo.

Santo,
                you are right, but the things that Herra pointed out are important.

  Both for ATI and nVIDIA there are systems to control alternating LCD glasses that don't reduce the resolution at all. In fact my MOD is already compatible with nVIDIA Quadro cards, which have full paired dual-buffers (but what makes them very expensive).
  There is specific information on how to trigger the eye changing methods of these systems using OpenGL. So theorically it would be completely possible in OpenGL to implement full stereo, full coloured without the problems of anaglyph and with just a monitor / TV Set with a decent reaction time. This would be possible in any typical card (not only the Quadros) but with the extra googles hardware.
  I don't have any of those systems so never made a real test, but I know that it is possible.
  As Herra pointed out before, implementing an "interlaced half images" system is quite tough. Not impossible, but complicated. And it has some important cons.
  Regards,
                                Pablo
 
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santobr

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #32 on: January 31, 2013, 07:50:49 AM »

Well, if it is difficult, dont worry about it, I don't want to bother you, it isn't my intention. :)
It's just an idea and a simply solution for those that have a passive 3D TV.
Passive 3D TVs don't have alternating LCD glasses, the two images are showed at the same time and our brain will merge both images in one 3D image.
It's the same technology of 3D cinemas, no expensive LCD glasses, no battery, just glasses with two polarized filters, one for each eye.
One line is polarized for one filter, the next line for the other filter and so on.

Sorry if I bother you, mate. :)
But, if there is a chance in the far future, I will wait anxiously for a full color experience. ;)

Thank you so much, Pablo, your work is a landmark in the 1946's History. 8)



santo.
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X-Raptor

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #33 on: January 31, 2013, 07:52:08 AM »

Quote
Santo,
                you are right, but the things that Herra pointed out are important.

  Both for ATI and nVIDIA there are systems to control alternating LCD glasses that don't reduce the resolution at all. In fact my MOD is already compatible with nVIDIA Quadro cards, which have full paired dual-buffers (but what makes them very expensive).
  There is specific information on how to trigger the eye changing methods of these systems using OpenGL. So theorically it would be completely possible in OpenGL to implement full stereo, full coloured without the problems of anaglyph and with just a monitor / TV Set with a decent reaction time. This would be possible in any typical card (not only the Quadros) but with the extra googles hardware.
  I don't have any of those systems so never made a real test, but I know that it is possible.
  As Herra pointed out before, implementing an "interlaced half images" system is quite tough. Not impossible, but complicated. And it has some important cons.
  Regards,
                                Pablo
 

I think that administrators of this great forum could open a "DONATE" tread in your favor Pablo to give you all instruments you need to continue and go deep in this great 3D mod you are still working on today. I also would like to open a tread about to donate you a TrackIr system as you can work better on 3D mod.
If you like I could make to you a Freetrack Hat (with 3 infrared LED) and I can send you, but don't know if would be ok for you Freetrack instead of TrackIr. Also Freetrack needs to have a old Cam as to remove the infrared lens. All about I'm speaking I think you know on the site  http://forum.free-track.net/.

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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #34 on: January 31, 2013, 08:19:24 AM »

Sorry for a wee bit off topic, but CloD used to have a selection in Conf.ini for   Stereo 3D= ?
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cgagan

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #35 on: January 31, 2013, 09:04:30 AM »

Pablo, the mod (version 4.101)  instantly crashes my DBW1916 (4.101) game; I have no other mods installed, just the package as provided by vpmedia. The game does not even load.
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