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Author Topic: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7  (Read 73399 times)

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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #72 on: March 20, 2013, 11:11:40 AM »

thanks, Pablo. epic stuff, mate - thanks very much for this! :D
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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #73 on: March 20, 2013, 11:16:43 AM »

Roger that, Thanks so much Pablo!
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Whiskey_Sierra_972

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #74 on: March 20, 2013, 01:02:41 PM »

I have installed this new version in my 4111 but I lost the wide screen....should I have some specifi sttings or mod to have it working correctly?
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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #75 on: March 20, 2013, 01:07:48 PM »

Walter put this under that list [MODS]  PAL3DEcranWide=1
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Whiskey_Sierra_972

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #76 on: March 20, 2013, 02:07:32 PM »

That's my MODS section in conf.ini

Code: [Select]
;BENITOMUSO 3D

PAL3DEcranWide=1
PAL3D6DOF=1
PAL3D6DOFAutoReset=0

PAL3DStart=0

PAL3DSeparation=1.5
PAL3DSeparationExt=25.0

PAL3DConvLeft=0.0
PAL3DConvRight=0.0
PAL3DAdjustConv=0

PAL3DScrShtDir=MyScreenShots/
PAL3DScrShtExt=jpg

PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.05
PAL3DConvAimR=-0.05
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55

//By PAL, Softness Factor for Cockpit Head Movements, useful with Hat Switch, etc. (between 0.0001 and 1)   
PAL3DCockpitSoftView=0.075
//By PAL, Inertial Factor for Weapons and Turrets movement in Gunner position (between 0.0001 and 1)
PAL3DCockpitTurretInertia=0.001
//By PAL, Inertial Factor for Follow Mode (between 0.001 and 1)
PAL3DFollowInertia=0.01
//By PAL, Mouse 6DOF
PAL3DMouse6DOF=1
//By PAL, Reset 6DOF when Re-Entering
PAL3D6DOFAutoReset=1
//By PAL, Ecran Wide Mode
PAL3DEcranWide=0
//By PAL, Start or not Adjusting Convergence
PAL3DAdjustConv=0
//By PAL, Anaglyph Left Color Filter
PAL3DFilterLeft=R___
//By PAL, Anaglyph Right Color Filter
PAL3DFilterRight=_GB_
//By PAL, use Date for ScreenShot File Names
PAL3DScrShtDateName=1
//By PAL, File Format Extension for ScreenShots (jpg or tga are valid)
PAL3DScrShtExt=jpg
//By PAL, jpg Quality (between 0.0 and 1.0)
PAL3DScrShtJpgQuality=0.85
//By PAL, Path for ScreenShots
PAL3DScrShtDir=MyScreenShots/

and that's my WINDOWS section:

Code: [Select]
[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0
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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #77 on: March 20, 2013, 02:18:29 PM »

Change the Zero to One here:

//By PAL, Ecran Wide Mode
PAL3DEcranWide=0<----  1
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Whiskey_Sierra_972

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #78 on: March 20, 2013, 02:43:09 PM »

Ooops!

I don't noticed the doubled entry!

Now it's working!

Thanks!

BTW

In the meantime , since 410 have also the G limits , I have tried to put the 00_PAL-VisualMODFixFM-v4111 classfile into my 410 installation and at first look I got AI gunners apparently less lethal....if someone can test also....remember to make it load before any other mods folder that have inside a similar numbered classfile to make it work correctly!
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #79 on: March 20, 2013, 03:26:08 PM »

Walter, Raptor has already mentioned that. I didn't have time to experiment it in depth, but it could be possible that the "extra difficult" to move turrets and weapons made the AI less exact on its aiming too.

It should be analyzed in depth.

Regards,
                       Pablo
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Whiskey_Sierra_972

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #80 on: March 20, 2013, 03:31:43 PM »

Yes it should , but above I wrote about my 410 use of that classfile , I have put it on my mods and seem working , I was curious if someone like to make another test....
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #81 on: March 22, 2013, 11:22:19 PM »

Hi Pablo
sorry to be back with bad news, but i have little option.
it seems , while the new version has finally given me all the correct mouse/camera features working, the 3d stereo option is no longer working properly, and besides that, i have a new problem developed which is affecting my sound - the problem only becomes apparent after several minutes of flying, which i had previously not done.
anyway, the problem is new, and this mod is the only new one i have added, so it's safe to assume the problem is related.
firstly, if i use the 3d mode (both mouse buttons and middle button) the 3d appears, but it is constantly 'shaking', for want o f a better description, so much so that i cannot use it.
in the previous versions, i had never encountered this.
so, i switch back to 2d mode, and then i start experiencing (after several minutes) a horrible digital stutter of all sounds, which get progressively worse until i can no longer play properly.
as i said, this is a brand new problem which first occurred around the time i tried this new version.
it's also the only new mod added, so relatively safe to assume they are related.
here is the last part of my error log, from around the point where the troubles start:

Code: [Select]
Time overflow (119): speed 0.28957528
[21:03:20] PAL Stereo 3D MOD by PAL (benitomuso)
[21:03:20]   The Stereo feature is in Mode A! Default Mode, released in V4, internally syncrhonized frames.
[21:03:20] Vendor: NVIDIA Corporation
[21:03:20] OpenGL provider: Opengl32.dll
[21:03:20] Card 3D Stereo Feature: No!
[21:03:20] Card configured Accumulator: 64bits
[21:03:20] Card configured AUX Buffers: No!
[21:03:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[21:04:21] warning: no files : music/inflight
[21:05:07] PAL Stereo 3D MOD by PAL (benitomuso)
[21:05:07]   The Stereo feature has been disabled! Your game works as normal.
[21:05:07] Vendor: NVIDIA Corporation
[21:05:07] OpenGL provider: Opengl32.dll
[21:05:07] Card 3D Stereo Feature: No!
[21:05:07] Card configured Accumulator: 64bits
[21:05:07] Card configured AUX Buffers: No!
[21:05:07] PAL Stereo 3D MOD by PAL (benitomuso)
[21:05:07]   The Stereo feature has been disabled! Your game works as normal.
[21:05:07] Vendor: NVIDIA Corporation
[21:05:07] OpenGL provider: Opengl32.dll
[21:05:07] Card 3D Stereo Feature: No!
[21:05:07] Card configured Accumulator: 64bits
[21:05:07] Card configured AUX Buffers: No!
[21:05:07] PAL Stereo 3D MOD by PAL (benitomuso)
[21:05:07]   The Stereo feature has been disabled! Your game works as normal.
[21:05:07] Vendor: NVIDIA Corporation
[21:05:07] OpenGL provider: Opengl32.dll
[21:05:07] Card 3D Stereo Feature: No!
[21:05:07] Card configured Accumulator: 64bits
[21:05:07] Card configured AUX Buffers: No!
[21:05:34] Time overflow (6100): speed 0.31965902
[21:05:58] Time overflow (6818): speed 0.29013538
[21:06:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[21:07:47] Speaker config restored.
[21:07:47] Audio finished.
[21:07:47] Initializing DirectSound playback device...
[21:07:47] Primary buffer created.
[21:07:47] Playback format is : sampling rate = 22050, num channels = 2.
[21:07:47] Not enought hardware buffers (0), hardware disabled
[21:07:47] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[21:07:47] Default speaker config is : 1310724.
[21:07:47] Direct sound audio device initialized successfully :
[21:07:47] DX Version : 7
[21:07:47] Hardware    - disabled [buffers : 0]
[21:07:47] Extensions  - enabled :
[21:07:47]   EAX ver. 1 [ ]  - disabled
[21:07:47]   EAX ver. 2 [ ]  - disabled
[21:07:47]   EAX ver. 3 [ ]  - disabled
[21:07:47]   I3D ver. 2 [ ]  - disabled
[21:07:47]   ZoomFX     [ ]  - disabled
[21:07:47]   MacroFX    [ ]  - disabled
[21:07:47] SIMD render [X]
[21:07:47] num channels 16
[21:07:47]
[21:08:06] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:06] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:06] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:06] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:07] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:07] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:08] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:08] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 1500 -> 1000 (delta = -500) to Range 10..1000
[21:08:08] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:08] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:09] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:09] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:10] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:10] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:10] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:10] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:11] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:11] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[21:08:11] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:11] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:11] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:11] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:19] Time overflow (9944): speed 0.80213904
[21:08:19] Time overflow (9964): speed 0.9259259
[21:08:23] Time overflow (10080): speed 0.65717417
[21:08:27] Time overflow (10179): speed 0.4491018
[21:08:45] Time overflow (10471): speed 0.7067138
[21:08:57] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:57] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:57] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:57] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:59] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:08:59] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:09:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[21:09:00] INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot6_D0'
[21:09:00] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask6_D0'
[21:09:00] INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot6_D1'
[21:09:00] INTERNAL ERROR: HierMesh: Can't find chunk 'Head6_D0'
[21:09:00] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:09:00] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:09:02] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:09:02] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:09:02] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:09:02] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:09:12] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[21:09:12] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 63 was clamped to (1 .. 16)
[22.03.2013 21:10:06] -------------- END log session -------------

the 'digital sound stutter' problem seems directly related to this TSmokeTrail errors...
it only starts after several minutes, but becomes progressively worse, to the point of unplayable.

so, to recap, my previous versions - 3d stereo features worked well, but right-mouse/camera features never worked.
the latest version - 3d stereo features not working correctly (constant shaking) , but right- mouse/ camera features work well.
obviously, to find some middle point where both features work would be ideal.
the sound issue, however, what do you make of that?
boy oh boy, i have had my fair share of strange issues over recent times... :P
any assistance, as always, much appreciated!

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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #82 on: March 23, 2013, 02:08:03 AM »

addendum: i won't be surprised if the sound issue is in no way related - it could well just be a whole new independent issue which has arisen out of thin air.
i only ask here first, as this is the only new mod i have added recently.
wouldn't be the first time, it seems there's a bunch of gremlins in my game that some mysterious person feeds water to after midnight, while i am sound asleep. :D
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Draken

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #83 on: March 23, 2013, 06:06:16 AM »

What happens if I use this mod online and the other players do not have it ?
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