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Author Topic: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7  (Read 72995 times)

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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #12 on: January 29, 2013, 01:39:33 AM »

Hello,

Tried with the latest update version. The fast twitchy flickering between two different image directions is now eliminated.

However, there is still a slight - how should I say? - discontinuity in the movements of the camera. This is, again, most apparent when you're rolling the aircraft and the camera lags slightly behind before it attains the same roll rate as the aircraft. At some points, it appears that the movement of the camera speeds up considerably and then slows down again, making it appear almost as if the aircraft's wings "roll" into different directions at different times relative to camera. So it appears almost like the aircraft is wiggling its wings at times. I can, again, make a short video depicting what I mean by this, as I suspect it is not easy to get my meaning from my writing here.

Another thing: When the target plane explodes, the camera stays at the roll angle it was when the explosion happened. Is this a feature?


EDIT: The feature to move the camera in F2 mode with right mouse button is interrupted by active TrackIR. When there are active TrackIR data updates, the right mouse button does nothing in F2 mode, but if I cover the lens of the camera so that it only sees blackness (or otherwise stop FreeTrack/TrackIR program), then I can move the camera as intended. There might be something similar going on as the Azimuth lock in the first version (when the movement was restricted to vertical axis only when TrackIR was active).
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #13 on: January 29, 2013, 03:22:45 AM »

Pablo, are the camera/follow features only available for the stereo 3d version, or is it possible to incorporate with standard 2d view?

Malone,
                    it works with the MOD, being or not the Stereo feature activated. With a configuration as the one referred by Walker, you have everything without Stereo 3D:

Code: [Select]
[Mods]
PAL3DFollowInertia=0.01
PAL3DStart=0
PAL3DSeparation=1.5
PAL3DSeparationExt=25.0
PAL3DScrShtDir=MyScreenShots/
PAL3DScrShtExt=jpg
PAL3D6DOF=1
PAL3D6DOFAutoReset=0
PAL3DEcranWide=0

Regards,
                        Pablo
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #14 on: January 29, 2013, 03:47:49 AM »


At some points, it appears that the movement of the camera speeds up considerably and then slows down again, making it appear almost as if the aircraft's wings "roll" into different directions at different times relative to camera. So it appears almost like the aircraft is wiggling its wings at times. I can, again, make a short video depicting what I mean by this, as I suspect it is not easy to get my meaning from my writing here.

Another thing: When the target plane explodes, the camera stays at the roll angle it was when the explosion happened. Is this a feature?


EDIT: The feature to move the camera in F2 mode with right mouse button is interrupted by active TrackIR. When there are active TrackIR data updates, the right mouse button does nothing in F2 mode, but if I cover the lens of the camera so that it only sees blackness (or otherwise stop FreeTrack/TrackIR program), then I can move the camera as intended. There might be something similar going on as the Azimuth lock in the first version (when the movement was restricted to vertical axis only when TrackIR was active).

Herra,
                   yes, please make the video, because now I don't see any effect like the one you mention. In my PC, without TrackIR and a fast computer it works wonderfully fluent.

  It is true what you mention. If the plane explodes, you keep with the Kren angle you had before dying. I make a check on that but I don't know why the actor doesn't become dead, because the behaviour doesn't change (the code is there).

  Regarding your EDIT: I will check, but it is complicated to verify all the TrackIR features.

  Pablo
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arquillos

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #15 on: January 29, 2013, 08:29:37 AM »

With a configuration as the one referred by Walker, you have everything without Stereo 3D:

Code: [Select]
[Mods]
PAL3DFollowInertia=0.01
PAL3DStart=0
PAL3DSeparation=1.5
PAL3DSeparationExt=25.0
PAL3DScrShtDir=MyScreenShots/
PAL3DScrShtExt=jpg
PAL3D6DOF=1
PAL3D6DOFAutoReset=0
PAL3DEcranWide=0

Regards,
                        Pablo

The "PAL3DAdjustConv" config line is not needed any more?
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santobr

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #16 on: January 29, 2013, 08:42:09 AM »

You did it again, Pablo! :o :D
You are a Jedi Master!
Do you need a Padawan? ;D

Thank you very much for this upgrade. :)



santobr.
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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #17 on: January 29, 2013, 09:58:27 AM »

Have yall tried this Vid. Mod in a chopper yet?  lol
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #18 on: January 29, 2013, 10:08:00 AM »

With a configuration as the one referred by Walker, you have everything without Stereo 3D:

Regards,
                        Pablo

The "PAL3DAdjustConv" config line is not needed any more?

Arquillos and All,

                 all the previous settings continue to be active. The full list (with their default values) is this one:

Code: [Select]
//By PAL, Inertial Factor for Follow Mode
PAL3DFollowInertia=0.01
//By PAL, Mouse 6DOF
PAL3DMouse6DOF=1
//By PAL, Reset 6DOD when Re-Entering
PAL3D6DOFAutoReset=1
//By PAL, Ecran Wide Mode
PAL3DEcranWide=0
//By PAL, SE = Stereo Enabled Mode A Default (0 = Disabled)
PAL3DStart=1
//By PAL, Start or not Adjusting Convergence
PAL3DAdjustConv=0
//By PAL, Internal Stereo 3D Separation
PAL3DSeparation=1.5
//By PAL, External Stereo 3D Separation
PAL3DSeparationExt=25.0
//By PAL, Left Convergence Angle (Default parallel)
PAL3DConvLeft=0.0
//By PAL, Right Convergence Angle (Default parallel)
PAL3DConvRight=0.0
//By PAL, Anaglyph Left Color Filter
PAL3DFilterLeft=R___
//By PAL, Anaglyph Right Color Filter
PAL3DFilterRight=_GB_
//By PAL, use Date for ScreenShot File Names
PAL3DScrShtDateName=1
//By PAL, File Format Extension for ScreenShots (jpg or tga are valid)
PAL3DScrShtExt=jpg
//By PAL, jpg Quality (between 0.0 and 1.0)
PAL3DScrShtJpgQuality=0.85
//By PAL, Path for ScreenShots
PAL3DScrShtDir=MyScreenShots/

Regards,
                          Pablo

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squiffy

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #19 on: January 29, 2013, 10:10:30 AM »

Pablo, you're a super hero!  Awesome work!   :D
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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #20 on: January 29, 2013, 10:52:43 AM »

Confirmed, it's because of active TrackIR that the camera doesn't appear smooth (and it looks gorgeous).

Covering TrackIR camera lens makes the Follow camera operate smoothly.

I get the feeling there is some sort of conflict between the TrackIR camera angle/position and Follow camera angle/position directives, and I think what is happening is the TrackIR tries to apply camera position/angle movement, but almost immediately after this the Follow Camera directives kick in and revert the camera to where it's supposed to be, causing the discontinuity I mentioned.

In a way it looks slightly similar to the Azimuth limit issue in the first version. I will make a video and upload it ASAP.
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #21 on: January 29, 2013, 11:58:35 AM »

Confirmed, it's because of active TrackIR that the camera doesn't appear smooth (and it looks gorgeous).

Covering TrackIR camera lens makes the Follow camera operate smoothly.

I get the feeling there is some sort of conflict between the TrackIR camera angle/position and Follow camera angle/position directives, and I think what is happening is the TrackIR tries to apply camera position/angle movement, but almost immediately after this the Follow Camera directives kick in and revert the camera to where it's supposed to be, causing the discontinuity I mentioned.

In a way it looks slightly similar to the Azimuth limit issue in the first version. I will make a video and upload it ASAP.

Herra,
            yes, it is not difficult to deduct that the system used for tracking (with camera or with IR transmitter) would produce fluctuant (not exact and constant) values. So that fluttery will be feeded to the MOD.

  Obvioulsy some trick can be applied to minimize it, for example an average stabilizer that will supress the "noise". But a lot of experimentation should be done to make it work.

  Regards,
                        Pablo
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X-Raptor

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #22 on: January 29, 2013, 01:19:08 PM »

Great Work Pablo! Congrats!..It work like a charm!. 8)

About flikering and bad behaviors with freetrack active: I think that this new camera wievs are mostly used WITHOUT trackIr as it is for film makers or for fun rewiev of your .NTRK tracks: all situations where you clearly don't use TrackIR or Freetrack.
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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #23 on: January 29, 2013, 05:01:55 PM »

Very awesome Mod Pablo, Thank You Man! :) Now I have to get some 3d glasses.
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