I will post links here for tips which I collected and posted at a Falcon 4 BMS forum.
"
Basics of understanding your game:
Best explained hardware to software knowledge IMO here:
Just to overfly, you do not need to download anything..
http://allaircraftsimulations.com/fo...=29314&start=0You do not need to read all of this, but I suggest skipping the graphics card tips and the processaffinitymask entries :
http://allaircraftsimulations.com/fo...=22314&start=0Specific ProcessAffinityMask sector --Processor Affinity Explained
http://allaircraftsimulations.com/fo...p?f=30&t=29178A tip: Inside your config.ini file (open with wordpad) there is an entry:
[rts]
;ProcessAffinityMask=1
This is IL-2s default. Means IL-2 by default assigns the first core.
But you can force this by removing the semicolon and adding different values, depending on your hardware.
I have an AMD card and use either
[rts]
ProcessAffinityMask=15
or
[rts]
ProcessAffinityMask=8
to maximize performance.
Also with latest IL-2 selector exes instead the old default poor exe you can assign up to 4GB of RAM isntead the native 64MB!
Recommended is 512MB.
Very important: Knowin' our config.ini file, little changes affect heavily what you see ingame, especially under
[Render OpenGL]
...
One more link here explaining the vital config.ini text file which always resides inside your main IL-2 folder:
http://allaircraftsimulations.com/fo...p?f=29&t=29185The basic config.ini settings can be done while using the main install's "il2setup.exe" which resides in any stock and modded IL-2 game.
The graphics basic setup, which finds its footprint as well inside the config.ini, can be set up like that for optimal gfx:
The red marked area is mandatory (For SAS chaps: Did that after reading it back then on AAS and it works well, I know it is not what it is recommended by some chaps, however the stuff in red and also having no texture compression seems essential=better)
Under driver/Provider, you must have "OpenGL" selected.
Whenever a map does not load and you get the infamous "paratrooper" error with the name paratrooper in the load error name, try this instead, same whenever a texture will not be loaded e.g. in a high res cockpit which exceeds your GFX capacity:
Inside the config.ini file, these entries would look like this:
A.o.!
..
Best quality:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
...
TexFlags.TexCompressARBExt=0
Texture compression:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=
2TexFlags.TexCompressARBExt=
1The section
[Render_OpenGL]
TexQual=3
...
HardwareShaders=
1Defines that you use OpenGL.
And only then you can have the best landscape, and best water.
For water, there is a special mod available at SAS for optimal rendered water of so far unmatched quality:
https://www.sas1946.com/main/index.ph...c,15180.0.htmlI can and will provide you my personal water and light modpack already "templated" later if you like-(the post was for a team buddy getting him started on IL-2 68..).
Got mine water mod IIRC from page 17, this one works best along with that one:
https://www.sas1946.com/main/index.ph...c,14789.0.htmlTo utilize the optimal water in IL-2 you need the follwing settings inside the config.ini:
For AMD/ATI
..
Water=2
..
For NVidia
Water=4
The result is very similar. NVidia has a slight edge, but not twice as good.
Here is my entire config.ini OpenGL section:
The stuff under "Mods" is not so important for now
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0 //[b]1 for NVidia[/b]
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0 //[b]1 for NVidia[/b]
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0 //[b]1 for NVidia[/b]
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
[Mods]
3DGunners=1
SpeedbarUnits=3
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
SpeedbarTAS=1
BombBayDoors=1
CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=1
StandardDeckCVL=1
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_LexingtonClass=1
CatapultAI_AkagiClass=1
CatapultAI_IllustriousClass=1
CatapultAI_CasablancaClass=1
CatapultAI_ShokakuClass=1
NoNavLightsAI=1
SideDoor=1
AirShowSmoke=2
mouseUse=2
Keep in mind the notes for NVidia inside the boxed text.
"
http://www.benchmarksims.org/forum/showthread.php?13625-IL-2-VietnamAnd so on. (Posted for a teammate from former FreeFalcon group. He flies for the Navy..and is wants IL-2 1968, already got DBW AFAIK.)