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Author Topic: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944  (Read 37577 times)

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D.Rasta

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Re: FINAL: BurmaLower_1942 and BurmaLower_1944
« Reply #72 on: September 20, 2015, 12:58:43 AM »

1. yes, put the Vietnam trees into the "trees" folder in _Tex.
2.  No need to change .ini file.  it is already written there.

I did so from the beginning! I put files from "Vietnam Trees.zip" to "trees" folder in "_Tex" folder and replaced old ones in it...

I found that not only these maps I can't install ...
"Papua-New Guinea-Bougainville-Australia" map (http://www.sas1946.com/main/index.php/topic,45687.msg510664.html#msg510664) and "Papua_New Guinea_ Australia 1942" map (http://www.sas1946.com/main/index.php/topic,47849.0.html) also don't work and with exactly the same problem!
I can see both maps in Full Mission Builder, can put different objects on them...
But I can't save missions and can't fly missions - nothing happens when I try to do it...
I can't get them to work either used both installation ways (direct install and JSGME)...
 
However "Map of the Province of Silesia" (http://www.sas1946.com/main/index.php/topic,43434.0.html) works fine!
I think that all these maps have a similar installation way... Maybe it can help find the cause of the problems?
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SAS~Tom2

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Re: FINAL: BurmaLower_1942 and BurmaLower_1944
« Reply #73 on: September 20, 2015, 04:39:42 AM »

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D.Rasta

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Re: FINAL: BurmaLower_1942 and BurmaLower_1944
« Reply #74 on: November 04, 2015, 08:43:37 PM »

It seems, that problem is with UP~Boomer Objects Pack - not with map...
CzechTexan, thanks again!
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CzechTexan

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Re: FINAL: BurmaLower_1942 and BurmaLower_1944
« Reply #75 on: November 05, 2015, 08:46:41 AM »

Rasta, maybe getting the C.U.P. will fix the problem since it claims to have everything.  I don't know because I don't have CUP installed.  But maybe that will help.
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D.Rasta

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Re: FINAL: BurmaLower_1942 and BurmaLower_1944
« Reply #76 on: November 05, 2015, 09:26:01 AM »

Rasta, maybe getting the C.U.P. will fix the problem since it claims to have everything.  I don't know because I don't have CUP installed.  But maybe that will help.

Do you mean, that I should abandon HSFX in favor of C.U.P.?

Now your this map and other work in my HSFX 7.03 and in SAS Modact 5.30 with UP~Boomer Objects Pack. But with that pack I have received an other problems... http://www.sas1946.com/main/index.php/topic,45687.msg535384.html#msg535384
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CzechTexan

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Re: UPDATE Aug4,2016 : BurmaLower_1942 and BurmaLower_1944
« Reply #77 on: August 04, 2016, 12:31:57 PM »

August 4, 2016
An update with a new link to these two maps has been made on the first post of the first page of this discussion.
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Whiskey_Sierra_972

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Re: UPDATE Aug4,2016 : BurmaLower_1942 and BurmaLower_1944
« Reply #78 on: August 05, 2016, 04:17:40 AM »

Great!

Thanks for the update!

Really important map!
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CzechTexan

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #79 on: August 20, 2016, 10:45:28 AM »

August 20, 2016

An update with a new link to these two maps has been made on the first post of the first page of this discussion.


Added BumpH textures and new CBI Trees made by Battlin Bastard.
Fixed large city texture (Rangoon and other large cities) so that the colors look better and with streets complementary of vpmedia texture.
Fixed Mingaladon airfield stay points on the north/south runway so that planes will now park instead of disappearing.





Below is a view of the famous Shwedagon Pagoda.  It is not included with the map but it is made of objects copied from the mission template made by Chris_Blair.  It is featured in the updated Flying Tigers Battle for Rangoon campaign...soon to be released.  (it is an older screenshot showing the old city texture).
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langereis

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #80 on: August 26, 2016, 05:18:25 AM »

Greybeard and/or others,


On page 6 Greybeard describes:


At any rate: I had to detect that required files for these maps, missing from 4.09m+UP2.01, are the following:

Code: [Select]

[WOOD]
Wood0 = forest/summer/Slot_Forest0.tga
Wood1 = forest/summer/Slot_Forest1.tga
Wood2 = forest/summer/Slot_Forest2.tga
Wood3 = forest/summer/Slot_Forest3.tga
Wood4 = forest/summer/Slot_Forest4.tga

as well as
Code: [Select]

Wood2    = forest/summer/Slot_ForestFar.tga


I had only Slot_Forest3.tga, and with this replaced in load.ini all the others. Now the two maps works: much more fancy colors, but still much "patterning". :-X



Where can I find
Code: [Select]

[WOOD]
in the game :( :( :(

Thank you in advance
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CzechTexan

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #81 on: August 26, 2016, 09:15:07 AM »

hi langereis,
I guess you are running 4.09 since Greybeard posted that problem with his.

[WOOD] is found in the "load" file of each map's folder.  Double-click the Load file and it should open in Notepad or something similar. 

If the Slot_Forest textures are not working for your setup, then you can find a different map that works and copy/paste its "Wood0-Wood4" lines into this map's Load file (delete the non-working "Wood" lines).

for example, if cyberolas' new Burma map works for you, then copy/paste that [WOOD] section (delete the non-working "Wood" lines).
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langereis

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #82 on: August 26, 2016, 12:35:00 PM »

CzechTexan

Thank you very much for your fast and clear answer :)

Kind regards



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SAS~vampire_pilot

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #83 on: August 27, 2016, 01:08:39 AM »

Great Map!  ;D

But I noticed a problem with water hight / floating ships when trying to populate a harbour:


This is static ships near Cox Bazar but I tried all over the map and it's the same.
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