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Author Topic: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944  (Read 48324 times)

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CzechTexan

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #108 on: April 01, 2019, 07:57:40 PM »

no problem asking questions.  I'm glad you got things running the way you want it. 
I'm also surprised that B.A.T. does not have the latest updated maps.  I guess it's a lot of trouble to do so.

Anyhow, anyone can easily install maps (as you did)(just put them in #WAW3/MAPMODS/Maps).
Also, B.A.T. should have most every object needed for maps to save missions (unless it's a very recent map which requires new objects) ….so, that is a good reason to have B.A.T.

I only use the VPmodpack which I have heavily modded.  I am still interested in the CBI region because I think it's a forgotten theater of war.   Upper Burma is not in my future though.
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D.Rasta

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #109 on: April 21, 2019, 04:20:13 PM »

One more question...
What is the scale of your map 1:1 or not?

I am still interested in the CBI region because I think it's a forgotten theater of war.   Upper Burma is not in my future though.
That's a pity!
It would be great to have a Burma map including the region from Dinjan to Kunming including Imphal and Meiktila.
A large part of this region is already on your map.
The Cyberolas map is beautiful, but it has no historically correct airfields for Japanese aviation ...
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CzechTexan

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #110 on: April 21, 2019, 07:25:01 PM »

The original map files were made by Fabianfred and I believe he made this map in 3/4 scale.
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CzechTexan

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3 Textures and Load.ini Update 2020-BurmaLower_1942 & BurmaLower_1944
« Reply #111 on: June 02, 2020, 02:51:08 PM »

June 2020

3 Textures UPDATED! 

cztx_BurmaLower_1942 AND cztx_BurmaLower_1944 MOD MAPS


---------------------------------------------------
Changes June 2020:

1.There were suggestions to "tone down" the bright colors of some of the agricultural fields textures so I did that with 3 of them.  All three have a new name so that they do not relate to the old BumpH files ...which also makes them brighter using SweetFX.

Place textures (found inside the _Tex folder) into your
Mapmods > Maps > _Tex > cztx > BurmaLower_1944 folder.



2. I also included new "load.ini" files found in the "cztx_BurmaLower_1942 AND cztx_BurmaLower_1944" folders.
 
These new files have changes in order to load the new textures.
And, another change to these Load.ini files is in the "HighClouds" line which reverts to a more standard cloud texture.

Place these folders into your Mapmods > Maps folder.

---------------------------------------------------
Download:  https://www.mediafire.com/file/188ruz17is1c6ne/BurmaLower_3Texture_update2020.zip/file

enjoy!
CzechTexan
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sgt_fresh

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #112 on: December 20, 2023, 08:23:36 AM »

I tried everything but I get a Landscape Load error when starting a mission with this add on map.
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Toobone

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #113 on: April 13, 2024, 04:00:15 AM »

I tried everything but I get a Landscape Load error when starting a mission with this add on map.

Your log.lst a.k.a Sturmo.log required.
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Toobone

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #114 on: April 13, 2024, 04:03:38 AM »

Did some recolorizing for Burma_city.tga.

http://forum.aviaskins.com/showthread.php?p=228442#post228442
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Frankiek

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #115 on: April 13, 2024, 04:09:08 AM »

Well quite some time has passed so maybe Sgt_fresh solved his issue

Sturmo.log? by default the file is called log.lst

landscape error means that you are missing some textures and the log will tell you the missing file name. You can also see the error in the console just shift+tab  when fmb tells you that he is unable to load the map. Most likely you are missing this texture MAPS/_Tex/Trees/whc_Jungle.tga that is not included in the download
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Toobone

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #116 on: April 16, 2024, 03:51:29 AM »

Guys, smbdy fixed levitation ships on the rivers at BurmaLower map?

http://forum.aviaskins.com/showthread.php?p=228466#post228466
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Hubberranz

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #117 on: April 16, 2024, 07:55:24 AM »

I had the same problem with the Irak map: it depends on which Engine mod I use.
  One is 2.7 the other is 2.20. One has high tide, the other low tide like your pic.

So there is something into an engine.mod that effects the behavior of water, or the ships on rivers.
You should try 2.7 with that map, the good old days.

https://www.sas1946.com/main/index.php/topic,37774.0.html
If retreaving a 2.20:
https://www.mediafire.com/file/msf3a5ah3gvyyrm/!+!+SAS_Engine_mod__scheme8+-+minimal_peventsby_air,ini_gamecrash.7z/file




...same map ...same time (15 oct 2017 )...rest my case.  Water just behave differently: notice waves vs no waves, with same weather above.
Base of towers differ in water level due to "see through" under the landscape. LOW TIDE! So land+ships appear as being higher. Proven by a shore
 fuel tank, a red 'signal' cab and the "see through" underneath. Good luck editing all the maps. I propose this aint a local issue. A setting is wrong.

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Whiskey_Sierra_972

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #118 on: April 16, 2024, 09:10:26 AM »

Guys, smbdy fixed levitation ships on the rivers at BurmaLower map?

http://forum.aviaskins.com/showthread.php?p=228466#post228466

I have solved this issue in Leticia map some time ago by chance....IIRC it should lie in the map_h where the heights must be flattened at sea level while the actual is over....

Can you provide me some exact locations (maybe a .mis file with only frontmarker placed at the specific spots)....
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Toobone

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Re: UPDATE Aug.20,2016 : BurmaLower_1942 & BurmaLower_1944
« Reply #119 on: April 16, 2024, 07:01:22 PM »

I have solved this issue in Leticia map some time ago by chance....IIRC it should lie in the map_h where the heights must be flattened at sea level while the actual is over....
Can you provide me some exact locations (maybe a .mis file with only frontmarker placed at the specific spots)....
I think, its problem with both map C and map H.
I just assumed that some modder had already fixed this bug  for himself and just would kindly to post the fix for community.
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