Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3   Go Down

Author Topic: Tu-4 Bull Serial and Atomic Combined  (Read 35429 times)

0 Members and 1 Guest are viewing this topic.

Alemart_el_Redentor

  • Major, Argentine Virtual Air Force. Owner, Tsiou L&Sg.
  • member
  • Offline Offline
  • Posts: 31
    • Yuxtapuestoelmono on deviantART
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #12 on: January 08, 2010, 09:56:38 PM »

The model seems pretty good, did you made it?, is it for a sim in particular?.
Logged

farang65

  • never two weeks two decades
  • SAS Team
  • member
  • Offline Offline
  • Posts: 2787
  • Fortress Formosa
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #13 on: January 15, 2010, 04:16:38 PM »

Thanks for the info about restarting the game a second time to get the cockpit to show
Cirx  :D

First time ever to see the cockpit :o

I noticed you get a few attempts with flying it in QMB before it decides to go back to the blue screen.

Thanks again Cirx

I was going ting tong (Thai for crazy) over this simple but difficult install.

By chance I installed Rawners excellent B-29 cockpit straight in to the MODS folder just to see if that worked Bumber >:(

Cheers Kirby

Lamphun

Logged

SAS~GJE52

  • Editor
  • member
  • Offline Offline
  • Posts: 5171
  • Orchard Studios
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #14 on: February 02, 2010, 08:18:53 AM »

I have noticed that I have problems with this one veering uncontrollably to port on manual take off - but not when I switch to automatic.. has anyone else seen this ??

Regards,

GJE52
Logged
Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

fido

  • member
  • Offline Offline
  • Posts: 1
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #15 on: February 05, 2010, 03:38:50 PM »

hi, got little trouble with this one and with ranvers B-29 cockpit, the cocpit won't show, here's my logfile, any idea whats wrong? Downloading & installing again won't solve this one :(

INTERNAL ERROR: Missing LOD distnaces in 3DO/Cockpit/TU-4/zFlaps1.msh
WARNING: object '3DO/Cockpit/TU-4/zFlaps1.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Cockpit/TU-4/zFlaps1.msh
WARNING: object '3DO/Cockpit/TU-4/CockpitTU4.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/TU-4/CockpitTU4.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/TU-4/CockpitTU4.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/TU-4/CockpitTU4.him

   at com.maddox.il2.engine.HierMesh.Load(Native Method)
   at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
   at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:811)
   at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:169)
   at com.maddox.il2.objects.air.CockpitTU4.<init>(CockpitTU4.java:106)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2955)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2397)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:849)
   at com.maddox.il2.ai.Wing.load(Wing.java:134)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
   at com.maddox.il2.game.Mission._load(Mission.java:278)
   at com.maddox.il2.game.Mission.access$000(Mission.java:37)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:436)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitTU4 NOT destroyed


Logged

Murray

  • member
  • Offline Offline
  • Posts: 97
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #16 on: March 07, 2010, 12:36:39 AM »

I was having some fun tonight looking for bigger and bigger ways to vulch the AI in the QMB (I know, I'm sick) and finally moved onto the Silver Plate and the Tu-4.

I must say, I was giggling myself into a giddy stupor!! For that first reaction alone I can't thank you enough! You made my night.


However, the more I did it, the more I noticed some issues....

The nukes don't seem to kill other planes. Even at point blank range.

Here's the setup: Mostly "easy mode," externals off, unlimitd ammo, realistic ballistics, invulnerable, and 4 flights of 4 various bombers with no weapons, setup as a low-level airfield attack mission.

I wasn't looking for action, as much as "blow 'em up!" fun.

A single nuke would wipe out the airfield and most parts of the surrounding towns. It was amazing! But dropping it on a flightline of 8 planes waiting for takeoff.... well it just wouldn't kill them.

It blew some wings off, and stuff, but I had to drop about 5 of them back to back in the same spot to wipe out most of the folks on the runway.

One or two planes would just disintegrate in the air (see a flight of Betty bombers, drop one anywhere nearby, then watch with glee/laughter/mirth as they shatter like glass and float down to the earth!).

However, many different planes withstood repeated nukes point blank, both types of kiloton yields from the B-29, the single version on the Tu-4, and the cookie on the Mossie16, all did very little damage to the AI. Wiped out the landscape and any ground objects instantly. But for example, the TB3s on the runway in one mission withstood about 7 of the larger B-29 nukes over and over and over. Even setting them off directly underneath them (hoping for shockwaves or something). He-111Zs were supremely resillient. I could not kill them with the 4k mossie "cookie" no matter how hard I tried. Same for the ships offshore. The cookie wiped out the town a mile away, but I dropped so many directly on top of a parked He-111Z (have screenshot of the smoking crater around the parked plane, with no damage to the plane) that I gave up. I tried many different bombers, and only 1-2 really "fell apart" from the bomb blast the way they should have.

So what's up with the bomb blasts in this game? They just don't work against planes?


P.S. I can't recommend ENOUGH that you all try the mission I described above JUST ONCE in your IL2 simming life. Great fun!
Logged

SAS~GJE52

  • Editor
  • member
  • Offline Offline
  • Posts: 5171
  • Orchard Studios
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #17 on: March 17, 2010, 06:14:51 AM »

Murray, if I were you I would ask the nurse to increase my medication....  :D  :D  :D

GJE52
Logged
Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

Murray

  • member
  • Offline Offline
  • Posts: 97
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #18 on: March 17, 2010, 08:45:36 AM »

I'll definitely ask her about it  8)


But it still doesn't solve the issue of why the "big bombs" don't do diddley squat against planes after repeated point-blank explosions.
Logged

Roger Smith

  • "Cast in the name of God, ye not guilty" -Big O Boot up message
  • member
  • Offline Offline
  • Posts: 946
  • HgZ? He's just another Jason Beck
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #19 on: January 20, 2011, 09:28:16 PM »

the TU-4 was way heavier than the B-29 due to the changes from US measure system to metric. is this emulated?
Logged

Matchstick101

  • member
  • Offline Offline
  • Posts: 29
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #20 on: March 05, 2011, 09:54:41 PM »

hey all no one posted about it but the Tu-4 works in 4.101  ;)
just tested it today
Logged

baretta1

  • Moose
  • member
  • Offline Offline
  • Posts: 6
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #21 on: March 31, 2011, 04:50:35 PM »

Hello SAS,

I downloaded this mod (and many others) from this site in hopes of playing offline with the beautiful renderings.  However, for some reason my game/computer (whatever the problem really is :-\ ) won't accept aircraft mods it would appear.  I'll post the log file below for someone who understands it :)  I do know that I always get a 50% or 60% load ctd (both are the same I have heard) whenever I try to load the game with an aircraft mod enabled in the JSGME.  I am running 1946 UP 2.01 4.09m with no other mods enabled but the mod(s) in question. I have tried the Diff.FM mod in hopes that would be the issue, but it was not so....

Any ideas?? :D

I did put the air.ini textline in correctly as is shown above....seems to me it can't find it for some reason or another?

Some of the other mods I have tried include :
F-51 Pulsejet
CY6 L-5A-2
Bell47
F-84G Thunderjet Nuke
He45Cv1.1
KB-29P
Sikorsky_H19D_v1.00
Sikorsky_HRS3_v1.05



LOG FILE

Code: [Select]
[02.04.2011 12:26:52] ------------ BEGIN log session -------------
[12:26:53] OpenGL provider: Opengl32.dll
[12:26:53] OpenGL library:
[12:26:53]   Vendor: Intel
[12:26:53]   Render: Intel Bear Lake B
[12:26:53]   Version: 1.4.0 - Build 7.15.10.1666
[12:26:53]   Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture GL_WIN_swap_hint
[12:26:53] Size: 1024x768
[12:26:53] ColorBits: 32
[12:26:53] DepthBits: 24
[12:26:53] StencilBits: 8
[12:26:53] isDoubleBuffered: true
[12:26:53] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[12:26:53]
[12:26:53] *** Looking for Advanced CPU Instructions...
[12:26:53] [x] PentiumPro
[12:26:53] [x] Multimedia (MMX)
[12:26:53] [x] 3D (SSE)
[12:26:53] [x] 3D (SSE2)
[12:26:53] [-] 3D (3DNow)
[12:26:53] ColourBits 32, ABits 8, ZBits 24
[12:26:53]
[12:26:53] *** Looking for Render API Extensions ...
[12:26:53] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:26:53] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:26:53] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:26:53] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:26:53] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:26:53] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:26:53] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:26:53] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:26:53] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:26:53] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:26:53] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:26:53] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:26:53] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:26:53]
[12:26:53] Maximum texture size : 2048
[12:26:53] Maximum simultaneous textures :8
[12:26:53] MaxAnisotropic (1.0 = none) : 4.000000
[12:26:53] WARNING: 'Perfect' Mode required pixels shaders
[12:26:53] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 240 -> 128 (delta = -112) to Range 0.01..128
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 240 -> 128 (delta = -112) to Range 0.01..128
[12:26:54] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
[12:26:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
[12:26:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 150 -> 128 (delta = -22) to Range 0.01..128
[12:26:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[12:26:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 8 -> 5 (delta = -3) to Range 0..5
[12:26:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 300000 -> 15 (delta = -299985) to Range 0..15
[12:26:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 8 -> 5 (delta = -3) to Range 0..5
[12:27:00] Spawn.get( com.maddox.il2.objects.air.TU_4 ): com.maddox.il2.objects.air.TU_4
[12:27:00] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TU_4
[12:27:00] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:27:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:27:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:27:00] at java.lang.Class.forName0(Native Method)
[12:27:00] at java.lang.Class.forName(Unknown Source)
[12:27:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:27:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:27:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[12:27:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:426)
[12:27:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[12:27:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:27:00] at com.maddox.il2.game.Main.exec(Main.java:419)
[12:27:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:27:02] com.maddox.il2.objects.air.TU_4
[12:27:02] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TU_4
[12:27:02] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:27:02] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:27:02] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:27:02] at java.lang.Class.forName0(Native Method)
[12:27:02] at java.lang.Class.forName(Unknown Source)
[12:27:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:464)
[12:27:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:439)
[12:27:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1306)
[12:27:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1378)
[12:27:02] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[12:27:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
[12:27:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[12:27:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:27:02] at com.maddox.il2.game.Main.exec(Main.java:419)
[12:27:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:27:02] Main begin: PlMisAir: class 'air.TU_4' not found
[12:27:02] java.lang.RuntimeException: PlMisAir: class 'air.TU_4' not found
[12:27:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1300)
[12:27:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1378)
[12:27:02] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[12:27:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
[12:27:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[12:27:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:27:02] at com.maddox.il2.game.Main.exec(Main.java:419)
[12:27:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[02.04.2011 12:27:02] -------------- END log session -------------

edit: please do not forget to use the code option next time!  ;)
Logged

What ever

  • member
  • Offline Offline
  • Posts: 1
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #22 on: July 07, 2011, 09:25:05 AM »

Thank you from this cool mod





Quote
(sorry if i had some mistakes in my english)
Logged

csvousden

  • member
  • Offline Offline
  • Posts: 531
Re: Tu-4 Bull Serial and Atomic Combined
« Reply #23 on: July 15, 2015, 09:30:11 PM »

The Tu-4 and C.U.P.:  I love this plane and it works well in WAW, but I can't get a cockpit to fly it in JTW--anyone else notice this?
Logged
Pages: 1 [2] 3   Go Up
 

Page created in 0.03 seconds with 26 queries.