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Author Topic: USS Yorktown CV-5 1942  (Read 94011 times)

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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #156 on: February 26, 2013, 01:51:50 AM »

Mailman -- I've looked over the files in JSGME which are loaded when you enable Expert mode. Can't see anything which would affect the Yorktown ships.

Is it possible that you have overwritten the class files with an earlier version at some point?
The correct files are those in this link https://www.mediafire.com/?1v8kztpku2tzi1y

As far as I am aware you are unique in having this problem, so maybe some file or files are corrupted?
All I can suggest is to remove the Yorktown mod completely and re-install from scratch using a fresh download.
 
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-)-MAILMAN-

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Re: USS Yorktown CV-5 1942
« Reply #157 on: February 26, 2013, 04:30:12 AM »

I just tried the link and this is the message I got:

Archive Download Blocked

The file you attempted to download is an archive that is damaged or possibly encrypted. MediaFire does not support unlimited downloads of broken or encrypted archives and the limit for this file has been reached. This file may only be distributed from a premium account.

We have informed the owner that sharing of this file has been limited and how they can resolve this issue.

Still have questions, or think we've made a mistake? Please contact support for further assistance.


-)-MAILMAN-
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #158 on: February 26, 2013, 05:14:00 AM »

Seems that Mediafire is continuing to be a PITA.
I have sent them an enquiry to try to resolve the problem.
Meanwhile try the 4shared link on the first post.
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #159 on: February 26, 2013, 07:43:36 AM »

Response received from Mediafire

Quote
Hello,

Thank you for contacting MediaFire.

The owner of this file is a free user and only has a limited number of shares for this file type each week, they have already met their max for this week. That is the reason it is blocked.

We appreciate you choosing MediaFire.

Robert

I've been using Mediafire since 2008 and have never had this problem before!
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Plowshare

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Re: USS Yorktown CV-5 1942
« Reply #160 on: February 26, 2013, 08:38:37 AM »

asheshouse:

Is the .7z file for this the same as the one I posted a few pages back? If so, could I re-upload it to Mediafire for folks to get it from MediaFire?

On a related note: If the corporate f@cking honchos in their f@cking glass offices are trying to find a way to make more profit how about everyone start having everyone else upload copies of files to MediaFire? As an example, I just looked through the first four pages of this thread and found about two dozen different responders. What if each one uploaded a copy of the Yorktown file on MediaFire and posted a link for that file? Multiply that by each and every mod that comes into SAS and maybe we could swamp their storage?

Or, we could make it public that we're taking our business elsewhere.

Bob
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #161 on: February 26, 2013, 08:47:39 AM »

The last file I uploaded is your 7z file but I renamed it to rar (still works the same).
I thought the name change might fix things but it didn't.

I still would prefer if Mediafire get their act together since it has been generally reliable, but if their policy is to discourage long term free users then there is not much which can be done.
After all its their business model not mine.

I am still waiting for a response from Robert at Mediafire to specific questions, like exactly how many shares a week are permitted, when does the week start, exactly what file types are affected, stuff like that. In the mean time the 4shared link seems to be working. 
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #162 on: February 26, 2013, 10:56:28 AM »

More from Mediafire

Quote
Thank you for contacting MediaFire. I'm sorry to hear you are having problems sharing files. Split Archive, .zip/.rar for example, files are limited to being shared 10 times per week from Free accounts.  The week resets on the same day as you started your Free account, meaning that if you started your account on a Wedneday in 2008, your Split Archive counter will reset every Wednesday.  Premium users do not have the same limitations as Free users for the distribution of these types of files as long as they have the available bandwidth.  We currently offer Premium plans as low as $18 per year that would both increase the maximum file size that you could share and eliminate the weekly limit on Split Archive sharing.

We appreciate you choosing MediaFire.

The limit of 10 downloads a week is clearly a new policy.
Previous file downloads have greatly exceeded that figure.
Looks like I need to find a new home for my files.
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Epervier

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Re: USS Yorktown CV-5 1942
« Reply #163 on: February 26, 2013, 11:02:51 AM »

Looks like I need to find a new home for my files.
+1 !
I feel that the hosts files have too much work ... and they are all disgusting for users by forcing them to take paid accounts!  >:( >:( >:(
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asheshouse

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Re: USS Yorktown CV-5 1942
« Reply #164 on: February 26, 2013, 11:25:37 AM »

Heres a new link https://www.mediafire.com/?ocpmby7wq63ht7m

After downloading rename the file from *.not7z  to *.7z or *.rar
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Re: USS Yorktown CV-5 1942
« Reply #165 on: February 28, 2013, 07:20:05 PM »

Took a clean 4.11.1 installation.  Started Game No Issues
Installed HSFX 6.  Started Game no issues only HistoryHSFX Mod enabled, no mods installed.
Used HSFX updater and let it update my installation to HSFX 6.0.17.  Started Game no issues only HistoryHSFX Mod enabled, no mods installed.
Created a Mods folder.
Installed the Yorktown Class Carriers Mod that I downloaded a couple of nights ago from your link.
I copied the text files for USSEnterpriseCV6_42 into ships.ini, chief.ini (both top and bottom), stationary.ini, technics_ru.
Only enabled ShipAshe folder and Files folder and no other mods.
Started game. CTD 70%.
Removed this line from chief.ini     USSEnterpriseCV6_42   ships.ShipAsheUSS$USSEnterpriseCV6_42     1 icons/shipDestroyer.mat  Started game and no issues.  I can see USS Yorktown and USS Hornet.

Below is the Log:

Code: [Select]
[01.03.2013 2:14:56] ------------ BEGIN log session -------------
[2:14:56] OpenGL provider: Opengl32.dll
[2:14:56] OpenGL library:
[2:14:56]   Vendor: NVIDIA Corporation
[2:14:56]   Render: GeForce 9600 GT/PCIe/SSE2/3DNOW!
[2:14:56]   Version: 3.3.0
[2:14:56]   Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2:14:56] Size: 1680x1050
[2:14:56] ColorBits: 32
[2:14:56] DepthBits: 24
[2:14:56] StencilBits: 8
[2:14:56] isDoubleBuffered: true
[2:14:56]
[2:14:56] *** Looking for Advanced CPU Instructions...
[2:14:56] [x] PentiumPro
[2:14:56] [x] Multimedia (MMX)
[2:14:56] [x] 3D (SSE)
[2:14:56] [x] 3D (SSE2)
[2:14:56] [x] 3D (3DNow)
[2:14:56] ColourBits 32, ABits 0, ZBits 24
[2:14:56]
[2:14:56] *** Looking for Render API Extensions ...
[2:14:56] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2:14:56] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2:14:56] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2:14:56] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2:14:56] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2:14:56] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2:14:56] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2:14:56] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2:14:56] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2:14:56] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2:14:56] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2:14:56] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2:14:56] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2:14:56]
[2:14:56] Maximum texture size : 8192
[2:14:56] Maximum simultaneous textures :4
[2:14:56] MaxAnisotropic (1.0 = none) : 16.000000
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 1.49012e-009) to Range 0.1..16384
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 1.49012e-009) to Range 0.1..16384
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 180 -> 128 (delta = -52) to Range 0.01..128
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.95 (delta = -0.05) to Range 0..0.95
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[2:14:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 1.5 -> 0.95 (delta = -0.55) to Range 0..0.95
[2:15:05] No spawner for 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42'
[2:15:06] No spawner for 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42'
[2:15:14] PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[2:15:14] java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[2:15:14] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87)
[2:15:14] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[2:15:14] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[2:15:14] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[2:15:14] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[2:15:14] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[2:15:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:798)
[2:15:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:460)
[2:15:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[2:15:14] at com.maddox.il2.game.Main.exec(Main.java:422)
[2:15:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:15:14] Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[2:15:14] java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42
[2:15:14] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[2:15:14] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[2:15:14] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[2:15:14] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[2:15:14] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[2:15:14] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[2:15:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:798)
[2:15:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:460)
[2:15:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[2:15:14] at com.maddox.il2.game.Main.exec(Main.java:422)
[2:15:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[01.03.2013 2:15:14] -------------- END log session -------------


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@={==MAILMAN==> "All for one and one for all."

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Re: USS Yorktown CV-5 1942
« Reply #166 on: February 28, 2013, 07:27:54 PM »

Here is the ships.ini file USSEnterpriseCV6_42 (to reduce the size of this post I did not include the text lines for Yorktown and Hornet)

Code: [Select]
//----------------------------------------------------------------------

[USSEnterpriseCV6_42]
Description  Yorktown Class Carrier

Icon         shipDestroyer

// Model
Mesh         3do/Ships/USSEnterpriseCV6_42/Hier.him

// Motion Parameters
SliderDistance 567.5
Speed          50.0 // 32.5 knots (60.2km/h) max)
SoundMove      models.Ship

IsAirport      1

// Vitals

[USSEnterpriseCV6_42:Part0]
BaseChunk Hull1
AdditionalCollisionChunk0 DeckN
strengthBasedOnThisSection strength_HullEnorm
Vital
 damageDepth    0.4
 damagePitch   -2.0
 damageRoll     6.0
 damageTime   164.0

[USSEnterpriseCV6_42:Part1]
BaseChunk Hull2
AdditionalCollisionChunk0 DeckC
strengthBasedOnThisSection strength_HullEnorm
Vital
 damageDepth   0.4
 damagePitch   0.0
 damageRoll    6.0
 damageTime  160.0

[USSEnterpriseCV6_42:Part2]
BaseChunk Hull3
AdditionalCollisionChunk0 DeckT
strengthBasedOnThisSection strength_HullEnorm
Vital
 damageDepth   0.4
 damagePitch   2.0
 damageRoll    6.0
 damageTime  166.0

// Structure

[USSEnterpriseCV6_42:Part3]
BaseChunk SSF
strengthBasedOnThisSection strength_HullMedium

[USSEnterpriseCV6_42:Part4]
BaseChunk SSM
strengthBasedOnThisSection strength_HullMedium

[USSEnterpriseCV6_42:Part5]
BaseChunk SST
strengthBasedOnThisSection strength_HullMedium

[USSEnterpriseCV6_42:Part6]
BaseChunk Stack1
strengthBasedOnThisSection strength_HullMedium

[USSEnterpriseCV6_42:Part7]
BaseChunk Mast1
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part8]
BaseChunk Mast2
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part9]
BaseChunk Crane1
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part10]
BaseChunk Crane2
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part11]
BaseChunk Crane3
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part12]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part13]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part14]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part15]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part16]
BaseChunk Boat5
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part17]
BaseChunk Boat6
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part18]
BaseChunk wire1_x
strengthBasedOnThisSection strength_HullSmall

[USSEnterpriseCV6_42:Part19]
BaseChunk wire2_x
strengthBasedOnThisSection strength_HullSmall

////Radar and Directors

[USSEnterpriseCV6_42:Part20]
BaseChunk                 Head49
AdditionalCollisionChunk0  Gun49
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 //AttackMaxDistance    13000.0
 //AttackMaxRadius      13000.0
 //AttackMaxHeight      10800.0
 HeadMinYaw                 -180
 HeadMaxYaw                  180
 GunMinPitch                -5.0
 GunMaxPitch               +30.0
 GunHeadChunk             Head49
 GunBarrelChunk            Gun49
 GunShellStartHook  ShellStart49
 TrackingOnly

[USSEnterpriseCV6_42:Part21]
BaseChunk                 Head50
AdditionalCollisionChunk0  Gun50
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                 -175
 HeadMaxYaw                  175
 GunHeadChunk             Head50
 GunBarrelChunk            Gun50
 GunShellStartHook  ShellStart50
 TrackingOnly

[USSEnterpriseCV6_42:Part22]
BaseChunk                 Head51
AdditionalCollisionChunk0  Gun51
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                -175
 HeadMaxYaw                 175
 GunHeadChunk             Head51
 GunBarrelChunk            Gun51
 GunShellStartHook  ShellStart51
 TrackingOnly

//// Armament     ---  8x5in/38cal (8x1), 16x1.1in Quad AA (4x4), 19 x 20mm Oerlikon (19x1), 18x0.30"cal (18x1)
//
//// Main Guns -- 8x5in/38cal (8x1)

[USSEnterpriseCV6_42:Part23]
BaseChunk                 Head1
AdditionalCollisionChunk0  Gun1
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                   0
 HeadMaxYaw                 135
 GunHeadChunk             Head1
 GunBarrelChunk            Gun1
 GunShellStartHook  ShellStart1
 FireFastTargets              1

[USSEnterpriseCV6_42:Part24]
BaseChunk                 Head2
AdditionalCollisionChunk0  Gun2
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                -135
 HeadMaxYaw                   0
 GunHeadChunk             Head2
 GunBarrelChunk            Gun2
 GunShellStartHook  ShellStart2
 FireFastTargets              1
 
[USSEnterpriseCV6_42:Part25]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                  45
 HeadMaxYaw                 165
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3
 FireFastTargets              1

[USSEnterpriseCV6_42:Part26]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                -165
 HeadMaxYaw                 -45
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4
 FireFastTargets              1
 
[USSEnterpriseCV6_42:Part27]
BaseChunk                 Head5
AdditionalCollisionChunk0  Gun5
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                  45
 HeadMaxYaw                 135
 GunHeadChunk             Head5
 GunBarrelChunk            Gun5
 GunShellStartHook  ShellStart5
 FireFastTargets              1
 
[USSEnterpriseCV6_42:Part28]
BaseChunk                 Head6
AdditionalCollisionChunk0  Gun6
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                -135
 HeadMaxYaw                 -45
 GunHeadChunk             Head6
 GunBarrelChunk            Gun6
 GunShellStartHook  ShellStart6
 FireFastTargets              1
 
[USSEnterpriseCV6_42:Part29]
BaseChunk                 Head7
AdditionalCollisionChunk0  Gun7
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                  45
 HeadMaxYaw                 180
 GunHeadChunk             Head7
 GunBarrelChunk            Gun7
 GunShellStartHook  ShellStart7
 FireFastTargets              1
 
[USSEnterpriseCV6_42:Part30]
BaseChunk                 Head8
AdditionalCollisionChunk0  Gun8
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_5_38Mk12
 HeadMinYaw                -180
 HeadMaxYaw                 -45
 GunHeadChunk             Head8
 GunBarrelChunk            Gun8
 GunShellStartHook  ShellStart8
 FireFastTargets              1
 
// 16x1.1in Quad AA (4x4)

[USSEnterpriseCV6_42:Part31]
BaseChunk                 Head9_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_28_75Mk1
 HeadMinYaw                 -135
 HeadMaxYaw                  135
 GunHeadChunk             Head9_x
 GunBarrelChunk            Gun9_x
 GunShellStartHook  ShellStart9
 FireFastTargets              2

[USSEnterpriseCV6_42:Part32]
BaseChunk                 Head10_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_28_75Mk1
 HeadMinYaw                 -135
 HeadMaxYaw                  135
 GunHeadChunk             Head10_x
 GunBarrelChunk            Gun10_x
 GunShellStartHook  ShellStart10
 FireFastTargets              2
 
[USSEnterpriseCV6_42:Part33]
BaseChunk                 Head11_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_28_75Mk1
 HeadMinYaw                 -135
 HeadMaxYaw                  135
 GunHeadChunk             Head11_x
 GunBarrelChunk            Gun11_x
 GunShellStartHook  ShellStart11
 FireFastTargets              2
 
[USSEnterpriseCV6_42:Part34]
BaseChunk                 Head12_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_28_75Mk1
 HeadMinYaw                 -135
 HeadMaxYaw                  135
 GunHeadChunk             Head12_x
 GunBarrelChunk            Gun12_x
 GunShellStartHook  ShellStart12
 FireFastTargets              2


// 20mm AA Oerlikon (19x1)
// Bow Gallery

[USSEnterpriseCV6_42:Part35]
BaseChunk                Head13_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -45
 HeadMaxYaw                  90
 GunHeadChunk            Head13_x
 GunBarrelChunk           Gun13_x
 GunShellStartHook ShellStart13
 FireFastTargets              2

[USSEnterpriseCV6_42:Part36]
BaseChunk                Head14_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -90
 HeadMaxYaw                  45
 GunHeadChunk            Head14_x
 GunBarrelChunk           Gun14_x
 GunShellStartHook ShellStart14
 FireFastTargets              2
 
// Port Fwd Gallery 20mm

[USSEnterpriseCV6_42:Part37]
BaseChunk                Head15_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -90
 HeadMaxYaw                  60
 GunHeadChunk            Head15_x
 GunBarrelChunk           Gun15_x
 GunShellStartHook ShellStart15
 FireFastTargets              2

[USSEnterpriseCV6_42:Part38]
BaseChunk                Head16_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head16_x
 GunBarrelChunk           Gun16_x
 GunShellStartHook ShellStart16
 FireFastTargets              2

[USSEnterpriseCV6_42:Part39]
BaseChunk                Head17_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head17_x
 GunBarrelChunk           Gun17_x
 GunShellStartHook ShellStart17
 FireFastTargets              2

[USSEnterpriseCV6_42:Part40]
BaseChunk                Head18_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head18_x
 GunBarrelChunk           Gun18_x
 GunShellStartHook ShellStart18
 FireFastTargets              2

[USSEnterpriseCV6_42:Part41]
BaseChunk                Head19_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  90
 GunHeadChunk            Head19_x
 GunBarrelChunk           Gun19_x
 GunShellStartHook ShellStart19
 FireFastTargets              2
 
// Port Aft Gallery 20mm

[USSEnterpriseCV6_42:Part42]
BaseChunk                Head20_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -90
 HeadMaxYaw                  60
 GunHeadChunk            Head20_x
 GunBarrelChunk           Gun20_x
 GunShellStartHook ShellStart20
 FireFastTargets              2

[USSEnterpriseCV6_42:Part43]
BaseChunk                Head21_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head21_x
 GunBarrelChunk           Gun21_x
 GunShellStartHook ShellStart21
 FireFastTargets              2

[USSEnterpriseCV6_42:Part44]
BaseChunk                Head22_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head22_x
 GunBarrelChunk           Gun22_x
 GunShellStartHook ShellStart22
 FireFastTargets              2

[USSEnterpriseCV6_42:Part45]
BaseChunk                Head23_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head23_x
 GunBarrelChunk           Gun23_x
 GunShellStartHook ShellStart23
 FireFastTargets              2

[USSEnterpriseCV6_42:Part46]
BaseChunk                Head24_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  90
 GunHeadChunk            Head24_x
 GunBarrelChunk           Gun24_x
 GunShellStartHook ShellStart24
 FireFastTargets              2
 
// Starboard Mid Gallery 20mm

[USSEnterpriseCV6_42:Part47]
BaseChunk                Head25_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  75
 GunHeadChunk            Head25_x
 GunBarrelChunk           Gun25_x
 GunShellStartHook ShellStart25
 FireFastTargets              2

[USSEnterpriseCV6_42:Part48]
BaseChunk                Head26_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head26_x
 GunBarrelChunk           Gun26_x
 GunShellStartHook ShellStart26
 FireFastTargets              2

[USSEnterpriseCV6_42:Part49]
BaseChunk                Head27_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head27_x
 GunBarrelChunk           Gun27_x
 GunShellStartHook ShellStart27
 FireFastTargets              2

[USSEnterpriseCV6_42:Part50]
BaseChunk                Head28_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head28_x
 GunBarrelChunk           Gun28_x
 GunShellStartHook ShellStart28
 FireFastTargets              2

[USSEnterpriseCV6_42:Part51]
BaseChunk                Head29_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -75
 HeadMaxYaw                  60
 GunHeadChunk            Head29_x
 GunBarrelChunk           Gun29_x
 GunShellStartHook ShellStart29
 FireFastTargets              2

// Starboard Aft Gallery 20mm

[USSEnterpriseCV6_42:Part52]
BaseChunk                Head30_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -75
 HeadMaxYaw                  75
 GunHeadChunk            Head30_x
 GunBarrelChunk           Gun30_x
 GunShellStartHook ShellStart30
 FireFastTargets              2

[USSEnterpriseCV6_42:Part53]
BaseChunk                Head31_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Oerlikon20
 HeadMinYaw                 -75
 HeadMaxYaw                  75
 GunHeadChunk            Head31_x
 GunBarrelChunk           Gun31_x
 GunShellStartHook ShellStart31
 FireFastTargets              2
 
// 0.30" cal Mgun AA (18x1)
// Bow

[USSEnterpriseCV6_42:Part54]
BaseChunk                Head32_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -45
 HeadMaxYaw                 135
 GunHeadChunk            Head32_x
 GunBarrelChunk           Gun32_x
 GunShellStartHook ShellStart32
 FireFastTargets              2

[USSEnterpriseCV6_42:Part55]
BaseChunk                Head33_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                -135
 HeadMaxYaw                  45
 GunHeadChunk            Head33_x
 GunBarrelChunk           Gun33_x
 GunShellStartHook ShellStart33
 FireFastTargets              2
 
//Starboard Forward Gallery

[USSEnterpriseCV6_42:Part56]
BaseChunk                Head34_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -60
 HeadMaxYaw                  75
 GunHeadChunk            Head34_x
 GunBarrelChunk           Gun34_x
 GunShellStartHook ShellStart34
 FireFastTargets              2

[USSEnterpriseCV6_42:Part57]
BaseChunk                Head35_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head35_x
 GunBarrelChunk           Gun35_x
 GunShellStartHook ShellStart35
 FireFastTargets              2

[USSEnterpriseCV6_42:Part58]
BaseChunk                Head36_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head36_x
 GunBarrelChunk           Gun36_x
 GunShellStartHook ShellStart36
 FireFastTargets              2

[USSEnterpriseCV6_42:Part59]
BaseChunk                Head37_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -75
 HeadMaxYaw                  60
 GunHeadChunk            Head37_x
 GunBarrelChunk           Gun37_x
 GunShellStartHook ShellStart37
 FireFastTargets              2
 
//Starboard Aft Gallery 0.3cal AA

[USSEnterpriseCV6_42:Part60]
BaseChunk                Head38_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -60
 HeadMaxYaw                  75
 GunHeadChunk            Head38_x
 GunBarrelChunk           Gun38_x
 GunShellStartHook ShellStart38
 FireFastTargets              2

[USSEnterpriseCV6_42:Part61]
BaseChunk                Head39_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head39_x
 GunBarrelChunk           Gun39_x
 GunShellStartHook ShellStart39
 FireFastTargets              2

[USSEnterpriseCV6_42:Part62]
BaseChunk                Head40_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -60
 HeadMaxYaw                  60
 GunHeadChunk            Head40_x
 GunBarrelChunk           Gun40_x
 GunShellStartHook ShellStart40
 FireFastTargets              2

[USSEnterpriseCV6_42:Part63]
BaseChunk                Head37_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -75
 HeadMaxYaw                  60
 GunHeadChunk            Head41_x
 GunBarrelChunk           Gun41_x
 GunShellStartHook ShellStart41
 FireFastTargets              2

//Stern 0.3cal AA

[USSEnterpriseCV6_42:Part64]
BaseChunk                Head42_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                -135
 HeadMaxYaw                  60
 GunHeadChunk            Head42_x
 GunBarrelChunk           Gun42_x
 GunShellStartHook ShellStart42
 FireFastTargets              2

[USSEnterpriseCV6_42:Part65]
BaseChunk                Head43_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -60
 HeadMaxYaw                 135
 GunHeadChunk            Head43_x
 GunBarrelChunk           Gun43_x
 GunShellStartHook ShellStart43
 FireFastTargets              2

//Bridge 0.3cal AA

[USSEnterpriseCV6_42:Part66]
BaseChunk                Head44_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -70
 HeadMaxYaw                  70
 GunHeadChunk            Head44_x
 GunBarrelChunk           Gun44_x
 GunShellStartHook ShellStart44
 FireFastTargets              2

[USSEnterpriseCV6_42:Part67]
BaseChunk                Head45_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -70
 HeadMaxYaw                  70
 GunHeadChunk            Head45_x
 GunBarrelChunk           Gun45_x
 GunShellStartHook ShellStart45
 FireFastTargets              2

[USSEnterpriseCV6_42:Part68]
BaseChunk                Head46_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -70
 HeadMaxYaw                  70
 GunHeadChunk            Head46_x
 GunBarrelChunk           Gun46_x
 GunShellStartHook ShellStart46
 FireFastTargets              2

[USSEnterpriseCV6_42:Part69]
BaseChunk                Head47_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                 -70
 HeadMaxYaw                 110
 GunHeadChunk            Head47_x
 GunBarrelChunk           Gun47_x
 GunShellStartHook ShellStart47
 FireFastTargets              2

[USSEnterpriseCV6_42:Part70]
BaseChunk                Head48_x
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_DHK
 HeadMinYaw                -110
 HeadMaxYaw                  70
 GunHeadChunk            Head48_x
 GunBarrelChunk           Gun48_x
 GunShellStartHook ShellStart48
 FireFastTargets              2


//----------------------------------------------------------------------


-)-MAILMAN-
Logged
@={==MAILMAN==> "All for one and one for all."

-)-MAILMAN-

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Re: USS Yorktown CV-5 1942
« Reply #167 on: February 28, 2013, 07:34:45 PM »

Here are the entries for the chief.ini

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USSYorktownCV5_42    ships.ShipAsheUSS$USSYorktownCV5_42     1 icons/shipDestroyer.mat
USSEnterpriseCV6_42   ships.ShipAsheUSS$USSEnterpriseCV6_42     1 icons/shipDestroyer.mat
USSHornetCV8_42        ships.ShipAsheUSS$USSHornetCV8_42        1 icons/shipDestroyer.mat

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[Ships.USSYorktownCV5_42]
 com.maddox.il2.objects.ships.ShipAsheUSS$USSYorktownCV5_42

[Ships.USSEnterpriseCV6_42]
 com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_42

[Ships.USSHornetCV8_42]
 com.maddox.il2.objects.ships.ShipAsheUSS$USSHornetCV8_42

-)-MAILMAN-
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@={==MAILMAN==> "All for one and one for all."
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