Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5   Go Down

Author Topic: WIP - Austin Ambulance  (Read 10385 times)

0 Members and 1 Guest are viewing this topic.

jeanba

  • Modder
  • member
  • Offline Offline
  • Posts: 890
Re: WIP - Austin Ambulance
« Reply #36 on: November 15, 2012, 03:36:17 AM »

Very nice object for a good "British touch"
Thank you
Logged

Hawkman

  • member
  • Offline Offline
  • Posts: 199
Re: WIP - Austin Ambulance
« Reply #37 on: November 15, 2012, 10:08:06 AM »

IIRC,Gmax's Edit Geometry menu has an 'Attach' button just like 3d Studio max.

Just select one object in your model, hit 'Attach' then simply select all the other objects that make up the model. With the 'Attach' activated all subsequent selected objects will be attached to the first selected object, to form one whole object - no welding of any kind is required.

Hawkers :)
Logged

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1693
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: WIP - Austin Ambulance
« Reply #38 on: November 15, 2012, 01:57:22 PM »

OK, I've used "attach" and my truck is now a collection of white highlighted boxes around the various objects.
Next step?
Logged

Blazing

  • Harbour Master
  • Modder
  • member
  • Offline Offline
  • Posts: 572
Re: WIP - Austin Ambulance
« Reply #39 on: November 15, 2012, 10:10:34 PM »

that it I think you can export the model now.
Logged

SAS~GJE52

  • Editor
  • member
  • Offline Offline
  • Posts: 5160
  • Orchard Studios
Re: WIP - Austin Ambulance
« Reply #40 on: November 16, 2012, 04:43:56 AM »

Quote
my truck is now a collection of white highlighted boxes around the various objects.

It sounds as if they are still individual items. There should only be one white "box" around the whole thing, before you export
Logged
Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

Hawkman

  • member
  • Offline Offline
  • Posts: 199
Re: WIP - Austin Ambulance
« Reply #41 on: November 16, 2012, 08:14:50 AM »

Have a look at the first part of this video:



Although the tutorial is working with 3ds Max, the principle (Attach button) is the same with Gmax.

If you attach everything in your model correctly, you should end up with just one object in your modifier window.

He goes on in this video to show the snap toggle for moving & welding vertices, which is also useful to know.  :)

Hawkers :)
Logged

just champi

  • Modder
  • member
  • Offline Offline
  • Posts: 608
Re: WIP - Austin Ambulance
« Reply #42 on: November 16, 2012, 09:22:03 AM »

I'm with GJE52 about attaching going wrong.
Only one bounding box should be left, that makes bigger to encompass the new parts being attached. Maybe do you have them grouped by mistake before attaching them?
(here parts change colour to green when they are attached, just to make it easier to see)
Once all parts are attached you export your mesh with the plugin.
and from the Listener you got your text to be saved as a .msh file.


 
For the rest follow ashes advice here:

https://www.sas1946.com/main/index.php/topic,30323.0.html

you will need in the same folder as your mesh file, at least a material and a texture, this varies a lot between models, but can be more of course. You have to check what you need.



In your case, you probably will need at least two materials (one for the glass, and one for the rest) but depends of how many you have used in your model for non glass parts, so better check what you got in your mesh file, in [materials] section.

(here for this fast example I only have used one: Gloss1D0o)



Be sure that the materials you use point to your textures editing the texturename section inside .mat file (you can edit them in notepad)

[Layer0]
  TextureName skin1o.tga
 
  Probably you will notice after exporting that the smoothing is not what you hoped for, and maybe the lack of shadows. But live that for later and enjoy what you got for now.
 


you are almost there. keep going!
 
Logged

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1693
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: WIP - Austin Ambulance
« Reply #43 on: November 16, 2012, 04:33:35 PM »

OK, I've attached everything and now have one big 'box' surrounding my truck.  I'm not getting anything in the Listener however when I use the Buggybuggy exporter.
I'm clicking on the Export button (it goes from grey to orange) but nothing seems to happen. I check Listener before and after clicking but nothing shows up.
Logged

Lisek

  • Aviator Mod Team
  • Modder
  • member
  • Offline Offline
  • Posts: 334
Re: WIP - Austin Ambulance
« Reply #44 on: November 16, 2012, 05:03:40 PM »

After selecting exporter you have to click on mesh you want to export :P
Later you can open Listener.
Logged

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1693
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: WIP - Austin Ambulance
« Reply #45 on: November 16, 2012, 10:16:42 PM »

Got it, thanks.  I didn't think I needed to click on the object again but obviously I do. ::)
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: WIP - Austin Ambulance
« Reply #46 on: November 16, 2012, 11:32:55 PM »


Sorry to go off track on this great post, but... but Just Champi, where can I get that
funky looking vehicle?  ;D
That is just too funny for the IL-2 mate.
I want that Monty Python attack tank!

Ok, sorry, back on course Tomoose.
Your learning some great stuff from our friends and I hope
your having success over there. I wish you luck, have fun with it!




Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

David Prosser

  • member
  • Offline Offline
  • Posts: 3807
Re: WIP - Austin Ambulance
« Reply #47 on: November 16, 2012, 11:41:56 PM »

That's good tomoose. I guess there are plenty of people looking forward to downloading the truck when it arrives.

cheers

David Prosser
Pages: 1 2 3 [4] 5   Go Up
 

Page created in 0.034 seconds with 25 queries.