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Author Topic: WIP - Austin Ambulance  (Read 10235 times)

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jeanba

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Re: WIP - Austin Ambulance
« Reply #36 on: November 15, 2012, 03:36:17 AM »

Very nice object for a good "British touch"
Thank you
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Hawkman

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Re: WIP - Austin Ambulance
« Reply #37 on: November 15, 2012, 10:08:06 AM »

IIRC,Gmax's Edit Geometry menu has an 'Attach' button just like 3d Studio max.

Just select one object in your model, hit 'Attach' then simply select all the other objects that make up the model. With the 'Attach' activated all subsequent selected objects will be attached to the first selected object, to form one whole object - no welding of any kind is required.

Hawkers :)
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tomoose

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Re: WIP - Austin Ambulance
« Reply #38 on: November 15, 2012, 01:57:22 PM »

OK, I've used "attach" and my truck is now a collection of white highlighted boxes around the various objects.
Next step?
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Blazing

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Re: WIP - Austin Ambulance
« Reply #39 on: November 15, 2012, 10:10:34 PM »

that it I think you can export the model now.
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SAS~GJE52

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Re: WIP - Austin Ambulance
« Reply #40 on: November 16, 2012, 04:43:56 AM »

Quote
my truck is now a collection of white highlighted boxes around the various objects.

It sounds as if they are still individual items. There should only be one white "box" around the whole thing, before you export
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Hawkman

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Re: WIP - Austin Ambulance
« Reply #41 on: November 16, 2012, 08:14:50 AM »

Have a look at the first part of this video:



Although the tutorial is working with 3ds Max, the principle (Attach button) is the same with Gmax.

If you attach everything in your model correctly, you should end up with just one object in your modifier window.

He goes on in this video to show the snap toggle for moving & welding vertices, which is also useful to know.  :)

Hawkers :)
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just champi

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Re: WIP - Austin Ambulance
« Reply #42 on: November 16, 2012, 09:22:03 AM »

I'm with GJE52 about attaching going wrong.
Only one bounding box should be left, that makes bigger to encompass the new parts being attached. Maybe do you have them grouped by mistake before attaching them?
(here parts change colour to green when they are attached, just to make it easier to see)
Once all parts are attached you export your mesh with the plugin.
and from the Listener you got your text to be saved as a .msh file.


 
For the rest follow ashes advice here:

https://www.sas1946.com/main/index.php/topic,30323.0.html

you will need in the same folder as your mesh file, at least a material and a texture, this varies a lot between models, but can be more of course. You have to check what you need.



In your case, you probably will need at least two materials (one for the glass, and one for the rest) but depends of how many you have used in your model for non glass parts, so better check what you got in your mesh file, in [materials] section.

(here for this fast example I only have used one: Gloss1D0o)



Be sure that the materials you use point to your textures editing the texturename section inside .mat file (you can edit them in notepad)

[Layer0]
  TextureName skin1o.tga
 
  Probably you will notice after exporting that the smoothing is not what you hoped for, and maybe the lack of shadows. But live that for later and enjoy what you got for now.
 


you are almost there. keep going!
 
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tomoose

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Re: WIP - Austin Ambulance
« Reply #43 on: November 16, 2012, 04:33:35 PM »

OK, I've attached everything and now have one big 'box' surrounding my truck.  I'm not getting anything in the Listener however when I use the Buggybuggy exporter.
I'm clicking on the Export button (it goes from grey to orange) but nothing seems to happen. I check Listener before and after clicking but nothing shows up.
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Lisek

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Re: WIP - Austin Ambulance
« Reply #44 on: November 16, 2012, 05:03:40 PM »

After selecting exporter you have to click on mesh you want to export :P
Later you can open Listener.
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tomoose

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Re: WIP - Austin Ambulance
« Reply #45 on: November 16, 2012, 10:16:42 PM »

Got it, thanks.  I didn't think I needed to click on the object again but obviously I do. ::)
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max_thehitman

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Re: WIP - Austin Ambulance
« Reply #46 on: November 16, 2012, 11:32:55 PM »


Sorry to go off track on this great post, but... but Just Champi, where can I get that
funky looking vehicle?  ;D
That is just too funny for the IL-2 mate.
I want that Monty Python attack tank!

Ok, sorry, back on course Tomoose.
Your learning some great stuff from our friends and I hope
your having success over there. I wish you luck, have fun with it!




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David Prosser

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Re: WIP - Austin Ambulance
« Reply #47 on: November 16, 2012, 11:41:56 PM »

That's good tomoose. I guess there are plenty of people looking forward to downloading the truck when it arrives.

cheers

David Prosser
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