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Author Topic: Mitsubishi Ki67 V1.71(2015/9/25)UPDATE  (Read 66536 times)

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ten010

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Re: Mitsubishi Ki67 V1.4(2014/6/8)UPDATE
« Reply #120 on: April 10, 2015, 05:55:58 AM »

Armament adds "Igo-1-A rocket bomb"of Dreamk
I come soon. :)





 :)
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SAS~Poltava

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Re: Mitsubishi Ki67 V1.4(2014/6/8)UPDATE
« Reply #121 on: April 10, 2015, 06:04:19 AM »

Excellent news! THANKS, both to you and to DreamK!  :)
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ten010

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Re: Mitsubishi Ki67 V1.5(2015/4/11)UPDATE
« Reply #122 on: April 10, 2015, 09:44:09 PM »

NEW UPDATE 4.12 Only
Armament adds "Igo-1-A rocket bomb" of Dreamk

 :)

Dreamk  Thank you very much. :)
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SAS~Gerax

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Re: Mitsubishi Ki67 V1.5(2015/4/11)UPDATE
« Reply #123 on: April 10, 2015, 11:50:30 PM »

thank you to both! Great mod! :)
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Dreamk

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Re: Mitsubishi Ki67 V1.5(2015/4/11)UPDATE
« Reply #124 on: April 11, 2015, 11:44:57 AM »

You're very welcome ten010 - i love your Japanese bombers. Maybe next you'll bring us a Ki-49 or a G3M?
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ten010

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Re: Mitsubishi Ki67 V1.5(2015/4/12)UPDATE
« Reply #125 on: April 12, 2015, 02:00:59 AM »

NEW UPDATE For V4.101m
 :)
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PO_MAK_249RIP

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Re: Mitsubishi Ki67 V1.5(2015/4/12)UPDATE
« Reply #126 on: April 12, 2015, 08:39:58 AM »

All installed ok in CUP #WAW
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razor1uk

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Re: Mitsubishi Ki67 V1.5(2015/4/12)UPDATE
« Reply #127 on: September 23, 2015, 07:44:02 AM »

A lovely Flying Dragon indeed, thanks Ten010 & team :) a nicer kite than the G4M to fly, better looking too :D works easlily in IL2 v4.101m's DBW 1.71 +v2.6 EHKM

..I am not meaning to sound negative, just informing of small things for the future to maybe fix

I have noticed the dead nose & tail gunners corpses float 1 foot above their seats (maybe the waist ones might float too when dead, it is harder to get them killed though to check).
Also all the gunners guns, the bullets seem to fire from out of the rightside of the inner circle of the ring sight; at 3 O' clock postion, not from the muzzle of the barrel, where the 'muzzle flash' is correctly located, ..but those are small little things next to being able to fly this more able bomber.
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ten010

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Re: Mitsubishi Ki67 V1.71(2015/9/25)UPDATE
« Reply #128 on: September 25, 2015, 05:42:25 AM »

v1.71
- fix positions gunners dead


See first post for link ! :)
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DU30

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Re: Mitsubishi Ki67 V1.71(2015/9/25)UPDATE
« Reply #129 on: September 27, 2015, 06:53:02 PM »

Thank you for this great update on both of these lovely planes
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Mopat

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Re: Mitsubishi Ki67 V1.71(2015/9/25)UPDATE
« Reply #130 on: January 30, 2017, 12:06:29 PM »

Good evening, guys.
I have a working 4.12 install with this plane. Also, Ki.109 are the same.
But suddenly plane turned to invisible. So, it visible at QMB, in the arming screen. Possible to arming the plane. But when using this as enemy, the mission loads, and plane visible at range for a second, and become invisible.(Or explode?)
Log:
INTERNAL ERROR: HierMesh: Can't find chunk 'Head2_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Head3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Head4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Head5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Head6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Head7_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Head2_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Head3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Head4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Head5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Head6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Head7_D0
Dont know why. I have latest 1.71 variant. Only install new 2.7.1 engine mod and new fast jets. Also re-install this, but have no succes. Ki-109 also lost. FM problem? THX any idea!
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PhantomII

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Re: Mitsubishi Ki67 V1.21(2012/12/22)UPDATE
« Reply #131 on: January 30, 2017, 08:29:21 PM »

The invisible plane bug is pretty easy to fix:

Open hier.him files in 3do/plane/Ki-67-I(ja) and 3do/plane/Ki-67-I(Multi1) folders, change lines
Mesh Bay01_D0
Mesh Bay02_D0
to
Mesh Bay1_D0
Mesh Bay2_D0
and enjoy.

Hey Mopat, have you tried this? Reply 98 of this thread.
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