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Author Topic: The trawlers ship for N.L.O.S.  (Read 11684 times)

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gio963tto

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The trawlers ship for N.L.O.S.
« on: October 06, 2012, 09:20:03 AM »

This is the last series of the Mod on new ,little, old ships ,There are three Trawelers a fishing vessels requisitioned and armed by all navy in wartime :one concerns a typical Basque fishing (the Bou) reinforced during the SCW,one English requirement and armed a vessel for coastal escort and AS local patrol duty both in the WWI that in WWII,the third, armed by the KM, as convoy escort ship and AAA.

Quote

For Douwnload URL is:http://www.mediafire.com/?qxaxgcroc53ef3e

Credits:
Original 3D model, skin - gio963tto
Java class files, some part 3D model, ini - western0221

Greetings GIO.
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urmel

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Re: The trawlers ship for N.L.O.S.
« Reply #1 on: October 06, 2012, 09:26:17 AM »

thanks,great job
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Docholiday

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Re: The trawlers ship for N.L.O.S.
« Reply #2 on: October 06, 2012, 09:52:29 AM »

THX man !


Good oponents for CC Mossies and Beufighters as for B-25J Straffers  (perhaps one day for A-26 too) !


Thx a lot

Doc
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Ectoflyer

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Re: The trawlers ship for N.L.O.S.
« Reply #3 on: October 06, 2012, 10:22:41 AM »

Thank you, Gio, very useful little ships! :)

Doc is absolutely right... :P
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agracier

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Re: The trawlers ship for N.L.O.S.
« Reply #4 on: October 06, 2012, 05:41:49 PM »

They are indeed very useful. They may not be glamorous and powerful like main warships, but the big ones are over represented in proportion to these smaller vessels.

I was wondering if there is any way of having these objects added to embedded objects so they can be used in making maps. I know such things are normally placed in missions, not in an actors.static file ... but still. In some circumstances this would be very useful nonetheless ... as for instance in a Morocco map I'm almost finished with ... there are a few barge/landing craft objects that be used in the map maker, but not much else in the way of naval vessels.

Just curious and hoping it could be done ...
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Kopfdorfer

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Re: The trawlers ship for N.L.O.S.
« Reply #5 on: October 06, 2012, 06:05:44 PM »

As Usual Gio , these are fantastic.
Absolutely versatile in Mission Design.

Thank you.

Kopfdorfer
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beeps

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Re: The trawlers ship for N.L.O.S.
« Reply #6 on: October 06, 2012, 07:40:33 PM »

Thank you! These are a well needed addition to Ships.
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juanmalapuente

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Re: The trawlers ship for N.L.O.S.
« Reply #7 on: October 07, 2012, 01:55:47 AM »

Great work. Imprescindible for mission makers in many scenarios.
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SAS~Bombsaway

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Re: The trawlers ship for N.L.O.S.
« Reply #8 on: October 07, 2012, 08:04:08 AM »

They are indeed very useful. They may not be glamorous and powerful like main warships, but the big ones are over represented in proportion to these smaller vessels.

I was wondering if there is any way of having these objects added to embedded objects so they can be used in making maps. I know such things are normally placed in missions, not in an actors.static file ... but still. In some circumstances this would be very useful nonetheless ... as for instance in a Morocco map I'm almost finished with ... there are a few barge/landing craft objects that be used in the map maker, but not much else in the way of naval vessels.

Just curious and hoping it could be done ...

I too just asked a few of the modders this question a few days ago. I would like to see stationary planes and ships added to the static.ini so we could add these to map when making or retexturing. There must be way.
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GilB57

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Re: The trawlers ship for N.L.O.S.
« Reply #9 on: October 07, 2012, 11:43:31 AM »

What is the purpose of adding such objects to maps ? (as map objects are completely neutral and unmovable)
Anyway, very interesting little ships for mission makers  ;D
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Epervier

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Re: The trawlers ship for N.L.O.S.
« Reply #10 on: October 07, 2012, 11:54:44 AM »

Turn a ship, an aircraft object "static" (not "stationary") and possible ... but you need a 3D specialist ... and his work will be enormous to transform an object composed of several tens of a mesh object composed of a single mesh (including all armament and frozen).
The simplest solution is the creator of the task to add these static or stationary objects included in the game
Especially since tools like QOT can facilitate the task.
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agracier

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Re: The trawlers ship for N.L.O.S.
« Reply #11 on: October 07, 2012, 12:52:31 PM »

What is the purpose of adding such objects to maps ? (as map objects are completely neutral and unmovable)
Anyway, very interesting little ships for mission makers  ;D

On certain maps it can make mission making much simpler. In concrete terms I was thinking of a map I almost have finished. It is of Spanish Morocco. To show the Alhucemas landings properly there is a need for a confusion of tents and sheds on the landing beaches ... and I mean as in D-Day Normandy ... additionally there were fixed gun emplacements and trenches on the heights above the landing beaches and having artillery in place on the map can save lots of time. Also the beaches were propped full of temporary jetties and improvised piers along which were anchored a multitude of small craft - barges, Gallipoli landing craft, small steamers etc ... you would need some 50 to 100 ship objects to do the scene justice.

So my thinking would be to embed them into the map from the go ahead. If I am not mistaken - but feel free to advise me of any misconceptions I probably have - aren't embedded objects somewhat less frs intrusive than those placed in FMB when making a mission?

And the same goes for airfields. I have little patience when setting up missions to make detailed placements of all the myriad of static objects available. There are so many to choose out of - more than 2000 by last count - that just finding the one you are looking for is so time consuming. Better to have all the trucks, and cars and vans and whatnots already embedded on the map - that's my approach anyway.
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