Now I see what youre talking about. They probably adopted my Stock map upgrade pack in HSFX v6.
This is the load ini from DBW 1.71, the textures are probably included in HSFX.
If not then we need to extract those too.
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
GW_ed_m03.tga
GW_ed_m02.tga
GW_ed_m01.tga
[WORLDPOS]
CAMOUFLAGE = WINTER
WATER_STATE = ICE
MONTH=3
DECLIN = 70
PRESSURE = 745
TEMPERATURE = -10
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/winter/GW_Wood.tga
Wood1 = forest/winter/GW_Wood.tga
Wood2 = forest/winter/GW_Wood2.tga
Wood3 = forest/winter/GW_Wood2.tga
Wood4 = forest/winter/GW_Wood3.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/LForestB.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SnowNoise2.tga
// WaterNoise = water/WaterNoise.tga
// WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
WaterNoise = land/SnowNoise.tga
ForestNoise= forest/winter/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/Snow1.tga
Tree0 = Trees\AlteredBush8aw.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/WaterIce.tga
[ROADS]
Rail = land/winter/Rail
Road = land/winter/Road
Highway = land/winter/Highway
[FIELDS]
LowLand0 = land/winter/GW_snowy_field2.tga
LowLand1 = land/winter/Mbug_sk_LowLand3_fields_Hiver.tga
LowLand2 = land/winter/GW_factory.tga
LowLand3 =
MidLand0 = land/winter/GW_snowy_field1.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/winter/Mbug_sk_LowLand3_fields_Hiver.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/winter/Mbug_sk_country_mount_Hiver.tga
Country1 = land/winter/Mbug_bigcountry_hiver.tga
Country2 =
Country3 =
City0 = land/winter/GW_DownCity.tga
City1 = land/winter/GW_MidCity.tga
City2 = land/winter/GW_CenterCity.tga
City3 = land/winter/GW_factory.tga
AirField0= land/winter/GW_snowy_airfieldGr1.tga,2
AirField1=
AirField2=
AirField3=
Wood0 = land/winter/Mbug_sk_ForestGr_Hiver.tga,4
Wood1 =
Wood2 = land/winter/GW_ForestFar_Hiver.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/winter/Mbug_sk_LowLand0_Hiver.tga
Water3 = water/Snow2.tga,2
create file in .../MAPMODS/maps/Stgrad/load.ini