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Author Topic: Looking Stalingrad Winter Map of DBW  (Read 2590 times)

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PA_Jeronimo

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Looking Stalingrad Winter Map of DBW
« on: October 05, 2012, 01:01:32 AM »

I've been looking for the map of Stalingrad Winter that appears in  DBW but not found anywhere. :(
Anyone know which map is or where I can find it?


Thanks and regards, Jero.
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vpmedia

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Re: Looking Stalingrad Winter Map of DBW
« Reply #1 on: October 05, 2012, 01:19:09 AM »

Its a stock map available in any game version: maps/Stgrad/load.ini

PA_Jeronimo

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Re: Looking Stalingrad Winter Map of DBW
« Reply #2 on: October 05, 2012, 01:22:48 AM »

In the version of HSFX textures are different.
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vpmedia

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Re: Looking Stalingrad Winter Map of DBW
« Reply #3 on: October 05, 2012, 04:06:07 AM »

Now I see what youre talking about. They probably adopted my Stock map upgrade pack in HSFX v6.
This is the load ini from DBW 1.71, the textures are probably included in HSFX.
If not then we need to extract those too.

Code: [Select]
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
GW_ed_m03.tga
GW_ed_m02.tga
GW_ed_m01.tga


[WORLDPOS]
CAMOUFLAGE = WINTER
WATER_STATE = ICE
MONTH=3
DECLIN = 70
PRESSURE    = 745
TEMPERATURE = -10

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0      = forest/winter/GW_Wood.tga
Wood1      = forest/winter/GW_Wood.tga
Wood2      = forest/winter/GW_Wood2.tga
Wood3      = forest/winter/GW_Wood2.tga
Wood4      = forest/winter/GW_Wood3.tga
WoodMask2  = forest/winter/WoodMask.tga
WoodMask3  = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/LForestB.tga

[APPENDIX]
  HighClouds  = Clouds256.tga
  HighCloudsNoise  = CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/SnowNoise2.tga
//  WaterNoise = water/WaterNoise.tga
//  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  WaterNoise = land/SnowNoise.tga

  ForestNoise= forest/winter/ListForestNoise.tga
  BeachFoam  = water/Foam.tga
  BeachSurf  = water/BeachSurf.tga
  BeachLand  = water/Snow1.tga

  Tree0 = Trees\AlteredBush8aw.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/WaterIce.tga

[ROADS]
Rail     = land/winter/Rail
Road     = land/winter/Road
Highway  = land/winter/Highway

[FIELDS]
LowLand0 = land/winter/GW_snowy_field2.tga
LowLand1 = land/winter/Mbug_sk_LowLand3_fields_Hiver.tga
LowLand2 = land/winter/GW_factory.tga
LowLand3 =

MidLand0 = land/winter/GW_snowy_field1.tga
MidLand1 =
MidLand2 =
MidLand3 =

Mount0   = land/winter/Mbug_sk_LowLand3_fields_Hiver.tga
Mount1   =
Mount2   =
Mount3   =

Country0 = land/winter/Mbug_sk_country_mount_Hiver.tga
Country1 = land/winter/Mbug_bigcountry_hiver.tga
Country2 =
Country3 =

City0    = land/winter/GW_DownCity.tga
City1    = land/winter/GW_MidCity.tga
City2    = land/winter/GW_CenterCity.tga
City3    = land/winter/GW_factory.tga

AirField0= land/winter/GW_snowy_airfieldGr1.tga,2
AirField1=
AirField2=
AirField3=

Wood0    = land/winter/Mbug_sk_ForestGr_Hiver.tga,4
Wood1    =
Wood2    = land/winter/GW_ForestFar_Hiver.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga
Water2   = land/winter/Mbug_sk_LowLand0_Hiver.tga
Water3   = water/Snow2.tga,2


create file in .../MAPMODS/maps/Stgrad/load.ini

PA_Jeronimo

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Re: Looking Stalingrad Winter Map of DBW
« Reply #4 on: October 05, 2012, 04:37:29 AM »

Now I see what youre talking about. They probably adopted my Stock map upgrade pack in HSFX v6.
This is the load ini from DBW 1.71, the textures are probably included in HSFX.
If not then we need to extract those too.

Code: [Select]
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
GW_ed_m03.tga
GW_ed_m02.tga
GW_ed_m01.tga


[WORLDPOS]
CAMOUFLAGE = WINTER
WATER_STATE = ICE
MONTH=3
DECLIN = 70
PRESSURE    = 745
TEMPERATURE = -10

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0      = forest/winter/GW_Wood.tga
Wood1      = forest/winter/GW_Wood.tga
Wood2      = forest/winter/GW_Wood2.tga
Wood3      = forest/winter/GW_Wood2.tga
Wood4      = forest/winter/GW_Wood3.tga
WoodMask2  = forest/winter/WoodMask.tga
WoodMask3  = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/LForestB.tga

[APPENDIX]
  HighClouds  = Clouds256.tga
  HighCloudsNoise  = CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/SnowNoise2.tga
//  WaterNoise = water/WaterNoise.tga
//  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  WaterNoise = land/SnowNoise.tga

  ForestNoise= forest/winter/ListForestNoise.tga
  BeachFoam  = water/Foam.tga
  BeachSurf  = water/BeachSurf.tga
  BeachLand  = water/Snow1.tga

  Tree0 = Trees\AlteredBush8aw.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/WaterIce.tga

[ROADS]
Rail     = land/winter/Rail
Road     = land/winter/Road
Highway  = land/winter/Highway

[FIELDS]
LowLand0 = land/winter/GW_snowy_field2.tga
LowLand1 = land/winter/Mbug_sk_LowLand3_fields_Hiver.tga
LowLand2 = land/winter/GW_factory.tga
LowLand3 =

MidLand0 = land/winter/GW_snowy_field1.tga
MidLand1 =
MidLand2 =
MidLand3 =

Mount0   = land/winter/Mbug_sk_LowLand3_fields_Hiver.tga
Mount1   =
Mount2   =
Mount3   =

Country0 = land/winter/Mbug_sk_country_mount_Hiver.tga
Country1 = land/winter/Mbug_bigcountry_hiver.tga
Country2 =
Country3 =

City0    = land/winter/GW_DownCity.tga
City1    = land/winter/GW_MidCity.tga
City2    = land/winter/GW_CenterCity.tga
City3    = land/winter/GW_factory.tga

AirField0= land/winter/GW_snowy_airfieldGr1.tga,2
AirField1=
AirField2=
AirField3=

Wood0    = land/winter/Mbug_sk_ForestGr_Hiver.tga,4
Wood1    =
Wood2    = land/winter/GW_ForestFar_Hiver.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga
Water2   = land/winter/Mbug_sk_LowLand0_Hiver.tga
Water3   = water/Snow2.tga,2


create file in .../MAPMODS/maps/Stgrad/load.ini



Exactly, that's the solution. My problem was I was looking for texture files thinking that was what I needed.

Thank you very much for your help. ;)

Regards, Jero.
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vpmedia

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Re: Looking Stalingrad Winter Map of DBW
« Reply #5 on: October 05, 2012, 07:21:45 AM »

I'm glad that it worked! :)

csvousden

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Re: Looking Stalingrad Winter Map of DBW
« Reply #6 on: October 28, 2012, 11:22:36 AM »

Would it be possible to get the summer version too?  I am not sure how to extract that from previous games versions, but I do prefer this Winter version.

Thanks for any and all advice!
C
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vpmedia

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Re: Looking Stalingrad Winter Map of DBW
« Reply #7 on: October 28, 2012, 11:58:03 AM »

This version is by aviaskins iirc, this is the standard dbw 1.71 version, mapmods/maps/stgrad/sload.ini

Code: [Select]
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_m.tga
TypeMap   = map_t.tga
FarMap    = map_f.tga
ReflMap   = map_r.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
ed_m01.tga
ed_m02.tga
ed_m03.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH = 8
DECLIN = 45
PRESSURE    = 745
TEMPERATURE = 25

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
sactors.static
;empty_actors.static
[text]
texts.txt

[WOOD]
Wood0  = forest/summer/SL_Wood0.tga
Wood1  = forest/summer/SL_Wood1.tga
Wood2  = forest/summer/SL_Wood2.tga
Wood3  = forest/summer/SL_Wood3.tga
Wood4  = forest/summer/SL_Wood4.tga

WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/SL_ForestSide.tga

[APPENDIX]
  HighClouds  = GW_Clouds256-01.tga
  HighCloudsNoise  = GW_CloudsNoise01.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/rom_noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
 
  BeachFoam  = water/Foam_.tga
  BeachSurf  = water/BeachSurf.tga
  BeachLand  = water/RiverLand.tga
  CoastBumpNoise = water/CoastBumpNoiseDimas.tga

  Tree0 = Trees\SL_2_AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/PacificWater.tga
//WaterColorATI = 0.140 0.175 0.230
WaterColorATI = 0.150 0.225 0.180
//WaterColorNV  = 0.140 0.185 0.268
WaterColorNV  = 0.165 0.264 0.233

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/SL_Road
Highway  = land/summer/SL_Highway

[FIELDS]
LowLand0 = land/summer/SL_fields_5.tga
LowLand1 = land/summer/SL_bob_fields_1.tga
LowLand2 = land/summer/SL_factory.tga
LowLand3 =

MidLand0 = land/summer/SL_fields_2.tga
MidLand1 =
MidLand2 =
MidLand3 =

Mount0   = land/summer/SL_bob_fields_2.tga
Mount1   = land/summer/SL_bob_fields_2.tga
Mount2   = land/summer/SL_bob_fields_2.tga
Mount3   =

Country0 = land/summer/SL_bigcountry_1.tga
Country1 = land/summer/SL_countries.tga
Country2 =
Country3 =

City0    = land/summer/SL_DownCity.tga
City1    = land/summer/SL_MidCity.tga
City2    = land/summer/SL_CenterCity.tga
City3    = land/summer/SL_Factory.tga

AirField0= land/summer/SL_airfieldGr_4.tga
AirField1=
AirField2=
AirField3=

Wood0    = land/summer/SL_midland_1.tga
Wood1    =
Wood2    = forest/summer/SL_ForestFar.tga
Wood3    =

Water0   = water/Water.tga
Water1   = water/Water.tga
Water2   = land/summer/SL_CoastLine_3.tga
Water3   = land/summer/SL_CoastLine_3.tga

csvousden

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Re: Looking Stalingrad Winter Map of DBW
« Reply #8 on: October 28, 2012, 04:01:00 PM »

Thank you!
C
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w

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Re: Looking Stalingrad Winter Map of DBW
« Reply #9 on: November 13, 2012, 08:18:03 PM »

What moron would fight that battle over again ???
island hopping in the pacific works great for managing   
the agricultural peasantry of central Russia - getting hung up on a "city"
because its named after a Bolshevik personality is stupid.

Stalingrad is  irrelevant because Hitler was then only person who
perceived a need to occupy that hell hole.

Stalingrad can't be won because it's not worth defending or capturing -

Stalingrad is a sewage treatment plant in Hell.

 
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CWMV

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Re: Looking Stalingrad Winter Map of DBW
« Reply #10 on: November 13, 2012, 08:23:45 PM »

... ???...ok...
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