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Author Topic: USN = Iowa BB61 v1.2 ( Also tested in HSF6, it works)  (Read 21893 times)

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cgagan

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #12 on: August 19, 2012, 06:07:34 AM »

Just installed it in my SAS ModAct 3.6 (410.1) setup; all fine, she is a true beast!!!! 8)
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ggrewe

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #13 on: August 23, 2012, 03:14:33 PM »

Awesome work Diving Hawk – thanks so much for all your efforts & for sharing.
So great to have another great captial ship - that can be used over a wide historical period  8)
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Cage

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #14 on: August 24, 2012, 10:00:53 PM »

I was going to install this mod but I found there is a folder with the same name for the ship classes.   The folder is the one that came with the Yamato BB.   Are the two folders the same or do I need to rename one of the folders?   Just curious to find out before I install this great ship.
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Whiskey_Sierra_972

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #15 on: August 24, 2012, 11:30:14 PM »

He use the same folder structure as Western (BTW I belive this system is very functional) so I can suggest to set three folders:

1) The first with all classfiles from the last Iowa (them are the newer and comprise the Yamato too) (x example I have named it JFC - ship - classfiles)

2) The second and third with only the 3do files for each ship so you can easily update each ship with the last verion release (x example I have named them JFC - ship - Yamato and JFC - ship - Iowa)

Hope this can help!

walter
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Diving_Hawk

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #16 on: August 26, 2012, 05:47:24 AM »

Yes Western's way I thought was best as I could also easily update the classfiles for all ships without having to make a shipXXX with different name each time.
It's ok to replace the Ship folder completely.

The java error it gives if both ships are not installed is only in mission start and does not great things.
But if you want to avoid it I could tell you which classfiles to put in different folder.
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Cage

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #17 on: August 26, 2012, 04:38:21 PM »

Thanks Walter that work out great.   
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Riptide_One

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #18 on: August 28, 2012, 01:32:29 AM »

Diving_Hawk,

Fantastic job :)! I thank you and all those involved for a really great and needed addition to the IL-2 fleet.

Cheers,

Riptide
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Ivan-le-Rouge

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #19 on: August 29, 2012, 06:12:07 AM »

Diving_Hawk, thank you for your wonderful models, you (and all modders) greatly improve the game. This one is a real masterpiece
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RedSpade

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #20 on: August 29, 2012, 07:15:20 PM »

Diving_Hawk, Thank you so much for this gift.  Your hard work will be greatly appreciate, over and over again. 
Regards.
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Riptide_One

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #21 on: August 31, 2012, 12:44:35 AM »

After installing the Iowa, I found that the other ships have disappeared. This is so, even in the game's start up movie. The Wildcats and the Zeros are shown taking off from invisible carriers. So, I removed the Iowa and reverted back to the original 'ini' files. However, my ships are still invisible. Any ideas about how I can fix this?

Cheers,

Riptide
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Riptide_One

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #22 on: August 31, 2012, 09:12:25 AM »

There's an interesting twist to my problem. In DBW 1916, ships are still visible. How can that be? Ships are visible in DBW 1916 but invisible in DBW.

Cheers,

Riptide
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Cage

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Re: Iowa BB61 v0.9 ( Beta)
« Reply #23 on: August 31, 2012, 09:28:26 PM »

Quote
There's an interesting twist to my problem. In DBW 1916, ships are still visible. How can that be? Ships are visible in DBW 1916 but invisible in DBW.

Most likely it's the same problem why the WWI maps don't work in DBW 1916 but do in DBW. 
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