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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 106998 times)

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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #12 on: August 18, 2012, 10:55:58 AM »

Regarding the AGM-84A, I tried centering the target ship in my sight and locking on it by keying "B", but that does not work. The missile just crashes into the water short of the ship. Do you have any other suggestions?

Cheers,

Riptide

strange, i will test and tell you :)

edited, you had to shot them from very far, wich is yous fire distance?
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Riptide_One

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #13 on: August 18, 2012, 06:53:18 PM »

The first time I fired shortly after receiving firing authorization. All other times, I fired once I had the ship in sight.

Cheers,

Riptide
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Riptide_One

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #14 on: August 19, 2012, 06:43:03 AM »

4S_Vega,

After running several anti-ship missions, I think I understand why I had problems initially:

1) It appears to me that the pilot is given 'authorization' to fire before the target is within the harpoon's range. I've gotten authorization at 70 km. I've read that the harpoon's maximum range is 60 km. If the range of the in-game harpoon is indeed 60 km, then the authorization should not be given until within that range.

2) If you fire at a relatively low altitude, 600-700 meters, be selective about the terrain below. If its hilly, wait for the flat lands or until you're overflying sharkville.

3) Fire on the target before you're in visual range. It seems that the harpoon goes through some kind of internal routine before it homes in on the target. Perhaps, harpoons are like a torpedoes in that they have run a short distance before they arm. I noticed that each time I fired a successful harpoon, it would fly straight at first and then make a slight turn to home in on the target ship.

When I fired a harpoon at close range, it usually fell just short of the target. The one time I scored a hit at close range, I think could have been an accident.

In any case, I can harpoon ships now.

Cheers,

Riptide
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #15 on: August 20, 2012, 07:13:10 AM »

upgrade F-100 loadouts at first post
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #16 on: August 22, 2012, 07:18:01 AM »

ADDED NEW A-7D VERSION IN OWN SLOT WITH NEW FLIGHT MODEL AND WEAPONS COMBOS!

added ultimate A-7B loadouts mod too!

all at first post or at freemodding

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Gaston

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #17 on: August 22, 2012, 01:21:22 PM »

Thanks Vega !

On my side, I have a strange bug with your new loadout mod for the F-100D. When I install it, my F-100 becomes a kind of strange plane, like if it has new "canard winged" plane (like a Viggen, for wexample...). When disinstalling your mod, everything reverts to normal again. Anybody else with this bug ?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #18 on: August 22, 2012, 02:02:37 PM »

Thanks Vega !

On my side, I have a strange bug with your new loadout mod for the F-100D. When I install it, my F-100 becomes a kind of strange plane, like if it has new "canard winged" plane (like a Viggen, for wexample...). When disinstalling your mod, everything reverts to normal again. Anybody else with this bug ?

i've any kind of strange behaviour

are you talking about plane in default configuration or with weapons?

if you have installed my last FM the plane have a moderate tendency to enlarge the turn with the tail.

This is designed to provide greater maneuverability up to 700 km / h ..... over the phenomenon does not occur

so....with heavy loadouts the plane can have an high in crease of AOA at low speed with an hight lost of energy

this is normal....are you talking about it?
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Gaston

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #19 on: August 22, 2012, 03:29:25 PM »

No, Vega. I talk about a visual bug.
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #20 on: August 22, 2012, 04:31:24 PM »

ah ok.....i understood bad

i don't have this kind of issue

are there other user with the same problem?
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sphantom

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #21 on: August 22, 2012, 04:53:57 PM »

would love to download these updates but where I am at media fire do not work right any chance to get another site to download these like right off the sas site or mft.
                                         Thanks
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max_thehitman

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #22 on: August 22, 2012, 06:06:30 PM »



Thank you for all your hard work Vega! These are superb!
It is hard to keep track of everything that is being done to this game these days, with
so much being done by so many great people like you. THANK YOU so much for sharing
your art with us!!  8)
Keep up the good times!
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Whiskey_Sierra_972

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #23 on: August 23, 2012, 01:30:14 PM »

ah ok.....i understood bad

i don't have this kind of issue

are there other user with the same problem?


I got the same visual issue: the wingLmidD0 and wingRmidD0 are in a wrong position (updown and farward higher) resembling canard configuration , all loadout are correct anyway.

But if I replace the new wing section with the old the wings are correct but the new loadouts are incorrect....

Maybe you have used the old wings and not the new mapped one?

If you like we can speak in italian by PM so we can correct the issue understanding better....

At soon!

walter
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