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Author Topic: AMT - Spitfire L.F. Mk.XVIe Pack Version 2.1 for 4.101m  (Read 32211 times)

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leather

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #72 on: December 29, 2010, 07:35:17 AM »

any chance of rearranging the ini entries? i cant put them in the notepad files
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F22-Raptor-2006

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #73 on: December 31, 2010, 04:57:36 AM »

any chance of rearranging the ini entries? i cant put them in the notepad files

sorry what do you mean?
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CWMV

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #74 on: January 05, 2011, 02:43:00 AM »

I just downloaded this, and all i can say is wow. Beautiful bird. Im coming to appreciate Spits more and more.
What really amazes me is how the Aviator mod team develops and distributes planes that are 100% far and away better in all dimensions than those developed by "the guys with the tools that ARENT dirty modders"  ;)
Superb work gentlemen.
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SAS~Anto

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #75 on: January 08, 2011, 06:54:19 AM »

Glad you like them :)

There will be a small update to these in the future so they can be used without issues on a 4.10m setup.
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F22-Raptor-2006

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #76 on: January 08, 2011, 07:24:32 AM »

You should be able to use them as they are anyway, flightmodels should be in the buttons file rather than diffFm so no change needed, navigational instruments may not function correctly though.
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tooslow

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #77 on: January 08, 2011, 07:42:47 PM »

F22-Raptor-2006,

 The four Spitfire MkXVI's in your package seem to work fine for me in 4.10 ... I've only tested them in the QMB, but so far everything looks great!
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ramf1v

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #78 on: January 09, 2011, 04:51:42 PM »

1st post here, 1st Mod installed, works perfectly in 4.10. loving the cockpit (it's huge)
Look forward to the updates.
thx

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melissa

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #79 on: January 23, 2011, 04:14:59 PM »

Would like to learn why has been altered 3D for nose Mk 16, after all the nose began to eat in comparison with a nose base Mk9 which a bit more long in game? It initially was error Mk9 and you have corrected it?
Excuse my English.
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flying scotsman

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #80 on: January 31, 2011, 01:55:44 AM »

 ;) Thank you, man that's a nice looking plane....a mate of mine had to polish the one at RAF Turnhouse (now removed) ...they're bigger than you think when  you only have a cloth and a bucket.

Last time past Duxford there was bubble top one in the circuit....but had no time to stop

Cheers
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Fighterace

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #81 on: March 05, 2011, 11:11:32 PM »

Hey guys, I seem to be having trouble in installing the entries in manually, I dont understand where they go and etc?
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BravoFxTrt

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #82 on: March 06, 2011, 12:19:04 AM »

Fighterace
Go to Tech Help and read the Tutorials   http://www.sas1946.com/main/index.php/topic,1353.0.html
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Fighterace

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Re: AMT - Spitfire L.F. Mk.XVIe Pack Version 1.0
« Reply #83 on: March 06, 2011, 12:22:46 PM »

I followed the tutorial and still failed :(
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