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Author Topic: Typhoon Mk.Ia  (Read 20850 times)

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HundertzehnGustav

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Re: Typhoon Mk.Ia (Beta)
« Reply #24 on: August 30, 2012, 01:54:55 PM »

i am still dodging pixels, as we speak-
and i have a LOOOOOOT of mapping wishes.

should i list them?
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A1_Phoenix

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Re: Typhoon Mk.Ia (Beta)
« Reply #25 on: August 30, 2012, 04:26:17 PM »

maybe we can work together 110g, creating a detailed report (both on Mk.Ia and Mk.Ib) so we can help our fellow 3d guys! :)
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SAS~Riken

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Re: Typhoon Mk.Ia (Beta)
« Reply #26 on: August 30, 2012, 04:33:16 PM »

This Tiffy is based off the Ib so what ever you guys do, It can be used on both. This way, you dont have to do it twice ;)

As for calvin as avatar, I try to find a new one every so often. I was pretty much like him when I was a kid, and now.... my 2 boys are just like him too :D

Like father, like son.....sons.
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HundertzehnGustav

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Re: Typhoon Mk.Ia (Beta)
« Reply #27 on: August 31, 2012, 03:24:20 AM »

Okay, Phoenix... lets get started.
you have the template, it has the polygion indicatiion layer in it i thoink.
whatever...
i think i iwl PM you to... morrow. tionights its the Schueberfouer
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A1_Phoenix

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Re: Typhoon Mk.Ia (Beta)
« Reply #28 on: August 31, 2012, 04:00:15 AM »

ok 110G! i'm planning to have something ready on monday/tuesday, weekend is g/f dedicated hehehe :D i didn't thinking about uv map on template, i think our work will be even more easy then! :D

riken, do you have a Mk.Ia uv mapping?

ps calvin is still my favourit comic heheh good luck with your boys, beware of water balloons :D
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HundertzehnGustav

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Re: Typhoon Mk.Ia (Beta)
« Reply #29 on: August 31, 2012, 04:36:57 AM »

hehehehe awesome priorities you have there!
maybe we should just learn how to do that foooking UV mapping and moving of parts our fookin selves..

:-/
I hate bothering people and stealing their time because i am not able yet.
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SAS~Riken

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Re: Typhoon Mk.Ia (Beta)
« Reply #30 on: September 01, 2012, 08:02:15 AM »

riken, do you have a Mk.Ia uv mapping?
Sorry man. THe only thing done here was taking the canopy glass and making it into the rear fairing. Deleted the cannon meshes and added hooks for the machine guns on the wings.

Texx was the one who found the mapping location for the rear fairing.
 If you look at the plane when you have it in game. put your gear down and you can see that some of the fairing mapping has an overlay on the gear bay as well.

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DU30

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Re: Typhoon Mk.Ia
« Reply #31 on: March 27, 2015, 02:43:32 PM »

Looking good, thank you.
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SAS~Gerax

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Re: Typhoon Mk.Ia
« Reply #32 on: May 09, 2015, 07:05:18 PM »

Restore of the deleted Hawker Tornado Mk1X Add On ver4.5
by zip_Comic1 aka Flyer101 aka JoHNy_SpRoCK-X:

Orig post by zip_Comic 14-Mar-2015:
Quote
Hawker Tornado Mk1X Add On ver4.5.....

As with the Tornado Mk1A.....this is an  add on aircraft to the Typhoons & Tempests SAS Pack v2......You need to have this pack installed.

What you will get is a Hawker Typhoon 1A field modded to a Hawker Tornado (Centaurus) ...or as I am calling it...Mk1X. You get the eye candy of a early proto centaurus engine, two forward firing auto cannons (heavy caliber), and some additional SAS_Arms british weapons.

Combined RAAF Skin Package, Alt Engine/Intake/Exhaust, Wing Cannons/12 Browning swap, .....see readme



Works for me under;
4.101m mega patch
SAS Mod Act 3.06
SAS Buttons 4.10 offline
SAS Autodiff 4.111
Typhoon & Tempest SAS Pack v2 installed

Note: for dog fights ...best to have less than 50% fuel on board at start of a fur ball.

and 26-Mar-2015:
Quote
    I combined all the alternatives ...and options into one download.

    Gmax edit instead of percent mesh enlarge the engine and intake.....after one last look at archives...and to stop possible franken "shine".

    Made the Wing Cannons the default.....

    And other small stuff.....see read me ...download above

Link:

http://www.mediafire.com/download/q90ck379pmi9294/Hawker_Tornado_Mk1X_Add_On_ver4.5.7z

Skins:

http://www.mediafire.com/download/cf1f6312406b1i0/Hawker_Tornado_Mk1X_RAAF_Skin__Package.7z

For questions, help requests contact via PM:

Flyer101 (aka zip_Comic1)

or (new account of zip_Comic1 aka Flyer101):

JoHNy_SpRoCK-X.
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leperemagloire

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Re: Typhoon Mk.Ia
« Reply #33 on: April 26, 2016, 09:08:16 AM »

Typhoon Mk Ia with clear rear canopy:

My solution:

In 3d0/plane/TyphoonMkIa folder replace Blister1x_D0.msh  by that of TyphoonMkIB
You can also delete  mirror (not present in photos of MkIA) in .him : //Mirror1_D0

MkIa 56 Sqn with clear rear canopy



also:

prototype R5216

12 guns clear rear canopy



4 cannons trials with solid rear canopy (MkIB with Blister1x_D0 from MkIA)  and MkIA skin



 ;)
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Epervier

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Re: Typhoon Mk.Ia
« Reply #34 on: April 26, 2016, 10:45:04 AM »

Thank you very much !
I try asap ! ;)
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If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

JG7_X_Man

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Re: Typhoon Mk.Ia
« Reply #35 on: May 03, 2016, 02:57:18 PM »

How cool! Will this every get it's own slot?
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