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Author Topic: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)  (Read 30386 times)

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BravoFxTrt

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #36 on: December 05, 2012, 10:58:28 AM »

Disregard my above Post, its one of the Mods I installed that is prevent the other Countries from showing up in QMB, I just have to find out which one.

Edit: It was Tigers #UV3 Folder, which contains the .rc file. I deleted it now all Countries are shown in QMB
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Sandbag69

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #37 on: January 25, 2013, 01:57:48 PM »

hi, please forgive my ignorance but can someone please document step by step how the PAL his v4111 should be installed and configured in HSFX 6017.  I installed it into my mods folder and I think it's kinda working.  I get speed and altitude changing in single increments but I'd really like to see trim ,angle of attack , and a few others.  wot do I need to do?

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rutra73

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #38 on: March 20, 2013, 04:01:15 AM »

Hi Benito

I can't force your Mission Pro Mod to work. Activating vis JSGME doesn't change anything, putting your mod to MODS folder gives me "no quick mission" message when entering QMB. Should it work as a standalone mod or do I have to activate something other then HSFX history mod (I'm using expert mode, maybe it's the problem?)

Regards
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Claw

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #39 on: May 01, 2013, 03:16:39 PM »

Benito

So far I've ried your Mission Pro and Mini Map and there great. Easy to install and powerfull. Nice work

I'm using it in HSFX 6.0.17

Here is how I installed Mission Pro. I've installed it three different ways and works in all three ways. The following is simple and how I have it installed right now.

1) In the root of ILS, make sure you have a MODS folder.
2) Go into your jsgmemods folder and create a folder named PAL Mission Pro v2.5
3) In the new folder, create a folder named MODS
4) In the MODS folder put the 00_PAL-MissionPro folder in there. That folder will contain all the classe files and Maddox folder.
5) Activate it using JSGME

If it doesn't work, you might have something else going on.

Thats it. His mods are very flixible in installation because they kick ass.

I am having one small problem with it.

If I delete my pilot history in Campaigns under Multi Player, it works fine. Once I do my first campaign, it does the campaign and saves it. Next time I go to do another campaign, It freezes the game when I click the Create button in Multi Player.

If I dissable Mission Pro, I can go in and do Campaigns. Once I do a campaign, I can't do another unless I dissable Mission Pro or delete my pilot history.

Thanks for an awsome Mod Benito. It great to be able to import a mission from QMB to FMB with the click of a button. With a few quick tweaks to the mission, I can put them on a dedicated server with AI and every thing.

Thanks Again

Bob
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BravoFxTrt

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Claw

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #41 on: May 01, 2013, 06:10:40 PM »

Yeah I have to agree with you there Bravo. It does look like the way to go. I did download Modact a few days ago and i'm thinking that it's the best way to get exactly what you want with the least amount of conflict. It's probably the best activator on the planet.

I'm still new to this and it was either you or sundowner who said HSFX is nice way to get my feet wet in moding. Well, that was good advice because it's the best mod. I've no trouble with it. HSFX, GurnerFX and Gun tracers via your articles are a great combo. Then there is Mission Pro. I'm working on a few nice missions now. Thats a nice add-on for building missions.

I am going to get Modact on here. I'm really looking forward to building some missions and putting them on my server and learning all the ins and outs of that.

What I REALLY want to do is start sinking my teeth into SEOW. I still have a long way to go though. I think mission and campaign building will be my thing.

I also have a few B-17 skins. Not sure what the panels look like because I have'nt installed it yet. If it's the wrong panel, I'll probably make one myself.

rutra73 --- I've used mission pro with expert mode on and off. I've used it with all kinds of combination of mods enabled and it always works.

hth

Bob
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tmansteve

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #42 on: June 04, 2013, 10:42:39 AM »

Many Thanks Pablo  ;D
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benitomuso

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #43 on: June 26, 2013, 06:58:12 AM »

Gunny,

   I haven't checked it in 4.12 yet. Do you have other HUD messages in 4.12? Because eventually you can disable them and in that case you will not see any HUD Log message.

  Regards,
                          Pablo
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<Gunny>

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #44 on: June 26, 2013, 09:52:36 AM »

Good Question I dont know if I have them disabled or not will check back later today.
Thank you for your reply.
That was the problem. Nut case in a chair.

Thanks for your help and it works fine.      :)
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BravoFxTrt

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #45 on: June 27, 2013, 02:39:51 AM »

Unlimited Ammo MOD  works in 4.12
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toranamadman

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #46 on: July 09, 2013, 11:30:19 PM »

Couldn't get the limited weapons mod to work . Game froze @ 100% loading an mission . Any Ideas ?
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SAS~Malone

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #47 on: July 10, 2013, 12:46:21 AM »

torana, unless you provide some info on what version you are using, what mods, etc - we can't offer any help....
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