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Author Topic: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)  (Read 33768 times)

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Semor

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
« Reply #12 on: August 01, 2012, 03:24:34 AM »

@benitomuso,

any chance to see your 6dof normal mouse mod for HSFX?

Regards,Semor
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benitomuso

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
« Reply #13 on: August 01, 2012, 05:28:58 AM »

@benitomuso,

any chance to see your 6dof normal mouse mod for HSFX?

Regards,Semor

Semor,
              it is integrated to the Visual (3D Stereo) MOD. You have to read that thread. Somewhere it is explained. I have added options for everything:

[MODS]
PAL3DMouse6DOF=1
PAL3D6DOFAutoReset=0

  As far as I remember:

PAL3DMouse6DOF=0 means Not Activated
PAL3DMouse6DOF=1 means XY Mode
PAL3DMouse6DOF=2 means Normal Mode

  The other parameter is self-explanatory regarding what happens when you re-enter the cockpit.

  Regards,
                       Pablo
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benitomuso

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #14 on: August 05, 2012, 01:58:00 AM »

I have updated the Stereo 3D MOD and made a 4.111 version of the Limited Ordnance Unlimited Weapons of Storebror.

Check first page.
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hguderian

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #15 on: August 06, 2012, 03:16:24 PM »

This parameter does it work also in DiffMod for HSFX?

[Mods]
PALButtonsPrefix=

I ask cause seem to me that it's not working.
I put buttons file, previously named UV3.buttons, in STD/gui/game and I add to the config.ini
 
[Mods]
PALButtonsPrefix=UV3.buttons

but in log.lst I read yet: sFMdir = gui/game/buttons

when if I'm right I should read: sFMdir = gui/game/UV3.buttons

Thanks in advance!
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cgagan

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #16 on: August 06, 2012, 03:40:24 PM »

Many thanks Pablo, 4.11.1 has become much more exciting thanks to you! Storebror's unlimited ammo is one of my favourites and was so far incompatible with this setup.
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benitomuso

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #17 on: August 06, 2012, 04:12:52 PM »

This parameter does it work also in DiffMod for HSFX?

[Mods]
PALButtonsPrefix=

I ask cause seem to me that it's not working.
I put buttons file, previously named UV3.buttons, in STD/gui/game and I add to the config.ini
 
[Mods]
PALButtonsPrefix=UV3.buttons

but in log.lst I read yet: sFMdir = gui/game/buttons

when if I'm right I should read: sFMdir = gui/game/UV3.buttons

Thanks in advance!


hguderian,

                   you made me doubt about the situation. I copy here what I wrote in the original post as an example:

[Mods]
PALButtonsPrefix=test.

for test.buttons

So if you set PALButtonsPrefix=UV3.buttons

The MOD will be chasing any UV3.buttonsbuttons file. If it doesn't find it (something quite logical) it will read the typical buttons. So anybody would suggest you to use the correct form:

PALButtonsPrefix=UV3.

That's why it is a prefix. The same is valid if you have (to say something) P61AB FM and you place another version called UV3.P61AB, this last one will be loaded preferably to the traditional one.

Regards,
                     Pablo
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hguderian

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #18 on: August 06, 2012, 04:40:52 PM »

Thank you...now I understand the correct use of that line parameter!

Sorry to say that I can't make it working, despite your clear explanation.

HSFX run ok if I leave the STD's buttons that comes with your mod...but if I put in STD another buttons file (to say that from UV3 for HSFX6.0.1
which I renamed UV3.buttons [or I disable your and put that buttons named as it is], game don't start.

Even say that in config I've wrote in the first case "PALButtonsPrefix=UV3." (w/o quotes).

I'm trying this cause I've some game crashes at 60% so I've thought it might be related to the last UV3 buttons
which is in Files/gui/game and not in STD.

EDIT:
Could be a problem related to the Hsfx Expert_Mode?

Regards
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SAS~Tom2

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #19 on: August 08, 2012, 02:15:23 PM »

Thanks a lot! I want to install HSFX6 this week along with a new test install and your mods are a must.

Cheers

T
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Nugans

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, 2012/07/23)
« Reply #20 on: August 10, 2012, 05:14:03 AM »

You don't need Modact with HSFX.

Put them into your ...\MODS folder.

For example:   ...\MODS\00_PAL-MiniMapV2.5
etc

Read here many useful things:
https://www.sas1946.com/main/index.php/board,7.0.html
https://www.sas1946.com/main/index.php/topic,3969.0.html

And, where is the folder called "MODS"?

Because after having installed the HSFX6.01 mod, I can only see a folder called "jgsemods", or something like that, but there is no folder called "MODS".

So, can I put the benitomuso's mods into the "jgsemods" folder, and then activate them via that utility (JGSE)?

Thanks in advance.

P.D: I beg your pardon for my english....
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arquillos

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #21 on: August 10, 2012, 05:22:57 AM »

And, where is the folder called "MODS"?

Because after having installed the HSFX6.01 mod, I can only see a folder called "jgsemods", or something like that, but there is no folder called "MODS".


No problem...this "mods" folder by default doesn´t exist. You should create a new one and put the mods inside it.
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panzerkeil

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #22 on: August 10, 2012, 06:47:33 AM »

Great mods Benitomuso, all work like a charm.  Many thanks!   :)

BTW: What happened with lini?   ;)

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benitomuso

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #23 on: August 10, 2012, 07:52:59 AM »

panzerkeil: what is lini?

To All: has anybody tested the new Stereo 3D with Freetrack? Does it work now?

  Regards,
                 Pablo
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