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Author Topic: Vickers Wellington  (Read 72361 times)

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vikshloss

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Re: Vickers Wellington
« Reply #96 on: October 12, 2011, 11:16:08 AM »

none at all leOne
knoch was near themark lol but after y response he or someone else removed hs post so i then removed one or two of my own
just so we are clear i do appreciate allt he time  and effort modders put into their work
and for what its worth i have no problems at all  in paying for a mod, after all im a builder and certianly would not expect to build a garden wall for free lol,
but free the mods are and i along with all who use them are greatful
even though someitmes my straight talkin  might sound somewhat cold and direct
but i have no hard feelings at all, and havent all the way through this,
the diffrence i think is in the different way your mods are placed and ours
to make it clear as it may or may not be of help is we put all our own ods into a modpack we call =JFC=MODS
it has the models we create and those like the wellington we cant get to work
we simply place this modpack in our jsgme folder and activate or disactivate as neccessry
each time our modder makes a new item we add it to the pack and downlad it again
so all the file writes etc are automated that way so to speak
hence why your instructions confused the hell out of me lol
anyways what ill do is send the download to malone
he can then fwd it to whoever on your side deals with mod packaging that way you can carve it up and see how its put together and hopefully we can maeet somewhere nthe middle with future mods or something
as each new model onour side is produced ill announce it here to malone and his team they can then authorise its downloading at their own discretion
just one word of warning
the YAMATO is nt in keeping with the =crt2 thing
somethign to do with the size of the ship or something
so for the short term it can be used in our server, it can be used if somene is hosting and others jon who have it enabled
and it can be used by yourselves as individuals offline etc
it has no other affects onthe game
anyways ill make a new topic for it
and thanks LeOne it means a lot
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vikshloss

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Re: Vickers Wellington
« Reply #97 on: October 12, 2011, 11:29:58 AM »

ok i sent the data to malone
hope its usefull
feed back wil be appreciated
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SAS~Malone

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Re: Vickers Wellington
« Reply #98 on: October 12, 2011, 11:41:18 AM »

just got your pm, thanks. ;)
please allow me a few days to have a look, i am doing things in slow motion after a recent operation....bleh...then we'll take it from there.
as for the wellington, it's now solved, am i right?
so, i will try to sink the mighty Yamato with a few wellingtons, lol...:D
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vikshloss

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Re: Vickers Wellington
« Reply #99 on: October 12, 2011, 12:15:39 PM »

yes and no
i cant get it to work on my pc unless i use it form the JFC modpack
so as to how to get it to work without the modpack , im still at a loss
but  thats ok as i say it will be issued to my guys in our next modpack update as soon as the uss hornet is completed so ill be bale to use it then
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Knochenlutscher

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Re: Vickers Wellington
« Reply #100 on: October 12, 2011, 01:24:20 PM »

 ;) Glad you worked it out, enjoy your ride
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Whiskey_Sierra_972

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Re: Vickers Wellington
« Reply #101 on: October 12, 2011, 02:19:22 PM »

@ MALONE

OFF TOPIC

I wish you a quick recover dear friend!!!

All the best!

walter
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SAS~Malone

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Re: Vickers Wellington
« Reply #102 on: October 12, 2011, 02:41:52 PM »

thanks walter!
it's quite uncomfortable, and i move about very slowly - tomorrow i have the stitches taken out..
thanks for the wishes, mate. :D
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4jg4-Knight

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Re: Vickers Wellington
« Reply #103 on: May 26, 2012, 03:09:27 AM »

works wonderfully in DBW 1.71
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hanspeterii

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Re: Vickers Wellington
« Reply #104 on: July 10, 2012, 07:45:24 AM »

Thanks for this beautiful aircraft!

Working perfectly in BDW 1.71 (4.101)

Maybe remove the thread's 4.09 tag?  ;)
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David Prosser

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Re: Vickers Wellington
« Reply #105 on: July 10, 2012, 10:57:58 AM »



Hi, hanspeterii. Have you tried using it in FMB? Any time I've tried doing so, I've encountered the FMB bug. Click on it, try to choose a skin, and the game freezes. Try to select it as the player's plane, and the same happens.

cheers

David Prosser

ansons

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Re: Vickers Wellington
« Reply #106 on: May 17, 2013, 07:35:48 AM »

Hi, I meet the same FMB bug as David with the Wellington.
Birdman has built a fix for the same bug which works with the Halifax (see my latest post on the Halifax thread) and Ju52 but unfortunately it doesnt work with the Wellington. Anyone could build a fix ?

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Cycle

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Re: Vickers Wellington
« Reply #107 on: May 26, 2013, 06:37:50 PM »

Also very interested in a waist and tail gunner fix for this flyer . . .  ;)
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