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Author Topic: The Savoia Marchetti S62 seaplane  (Read 43525 times)

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western0221

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Re: The Savoia Marchetti S62 seaplane
« Reply #24 on: July 23, 2012, 10:52:34 AM »

I finished a new slot for S62 I promised.

For 4.10.1m - ttp://www.mediafire.com/?ds267ri9868oyd7
For 4.11.1m/4.09m - ttp://www.mediafire.com/?0h2cfixtaxaxu8s

This version has...
- New original flightmodel (BETA)
- New gunners seat
- New correct loadouts

cockpit is B-25J.

To do list...
- LODs (today's version has no LODs, it causes low fps in far distance)
- Collisions and Damaged around Aron/Rudder/Elevator
- and other some Collisions and Damaged
- AronL and R moving up/down is reverted

 * * *

--- air.ini ---
SM_S62            air.SM_S62 2                          NOINFO  i01   SUMMER
--- ---

--- stationary.ini ---
SM_S62      vehicles.planes.SMS62Static$SM_S62   2

--- technics.ini ---
[SM_S62]
Description    SM_S62
Icon           Plane
Class          air.SM_S62
PanzerType  Car
PanzerSubtype  4
PanzerBodyFront      0.012
Explode              WagonMetal
--- ---

--- plane_ru.properties ---
SM_S62               SM.S62, 1927
--- ---

--- weapon_ru.properties ---
#####################################################################
# SM.S62
#####################################################################
SM_S62.default                           Default
SM_S62.8x50kg                            8x50 kg Bombs
SM_S62.4x100kg                           4x100 kg Bombs
SM_S62.none                              Empty
--- ---
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Epervier

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Re: The Savoia Marchetti S62 seaplane
« Reply #25 on: July 23, 2012, 11:07:19 AM »

For the same price it was now two versions ...

First post updated !
Tks western !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Ectoflyer

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Re: The Savoia Marchetti S62 seaplane
« Reply #26 on: July 23, 2012, 11:51:50 AM »

Wonderful work Gio, this is another important plane of the golden era!  :)
Thank you very much to you and to Redfox and Western for the fast slot !!!  :P
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juanmalapuente

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Re: The Savoia Marchetti S62 seaplane
« Reply #27 on: July 23, 2012, 05:32:07 PM »

Well, guys, you're making it difficult to decide for all of us: two slots for the same plane! this is more than we could ask. Thanks a lot.
About the cockpit, I think that we need an open one. What about the TB-3 one?
Hey, Pete, you must be busy now. Please, make them a little rusty and dirty...I like them dirty.  ;D
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Mission_bug

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Re: The Savoia Marchetti S62 seaplane
« Reply #28 on: July 24, 2012, 02:48:55 PM »

Thank you very much Redfox and western0221 for posting both the new slots for this beauty, it is much appreciated, only been able to test one of them up to now though.

Hello western0221, only been able to test your version so far and the installation was painless, I especially like the fact that you added the stationary, means I dont have to pester Master Epervier now. ;)



I've noticed a few problems in my install and thought I'd point them out because I don't know if it is the mod itself or something conflicting.

All testing was done with aircraft set to Auto, something I always do to test for mission building.

When sat in the gunner cockpit the fuselage dissapears and I get a strange appearance with the guns.



Also the aircraft refuses to get airborne unless it hits a piece of land, this also occurs with the He-60.



Once airborne the aircraft then wallows side to side along its flight path.

I appreciate this is still beta but no mention was made of these problems in the readme.



Hello juanmalapuente, I agree with you on the open cockpit, would improve things a lot, although
it may be difficult to do.

As for skinning this baby, sorry I haven't had time to get around to it yet, but I will hopefully
get a chance sometime this week. ;)

Wishing you all the very best, Pete. ;D
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Dreamk

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Re: The Savoia Marchetti S62 seaplane
« Reply #29 on: July 24, 2012, 04:12:15 PM »

This take off problem is the plague of modding seaplanes in Il2 - it's due to the fact that for seaplanes you must not only play with the position of _ClipR/L/Cgear and the specific seaplane hooks, but also with the position of center of gravity of the plane, on the vertical and longitudinal axis, and this is done by trial and error as we do not have the "rule" for it. As a matter of fact, this trial and error phase takes much more time than the actual creation of the mod.
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juanmalapuente

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Re: The Savoia Marchetti S62 seaplane
« Reply #30 on: July 24, 2012, 04:25:58 PM »

I've got the same with gunner views in western0221's version. In fact, from the front gunner, the view is worse now, since fuselage appears over the pilot, when looking back. This doesn't happen in Gio's no slot version. In Redfox's version, front gunner view is OK, only the windshield frame dissapears when rotating the mg, but the rear gunner cannot move anymore when autopilot is off. In Gio's original, both gunner worked and the same in Western slot (despite the wrong view).
About the taking off, I haven't any problem. May be It's a little underpowered, You have to be holding it while flying to avoid falling, but this happens with quite a bunch of planes.
Spanish version constructed in Aeronaval workshops had Hispano Suiza engine, may be that one...
Don't worry, Pete, no hurry. I was late this time to provide graphic material. I'll start gathering some if you want, since there's not much for the Spanish S-62 in the web.  :)
About the trial and error that Dreamk mentions, It looks like pioneer aviation times, at least now you're not risking your lives.  :D
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redfox

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Re: The Savoia Marchetti S62 seaplane
« Reply #31 on: July 24, 2012, 08:32:48 PM »

In Redfox's version, front gunner view is OK, only the windshield frame dissapears when rotating the mg, but the rear gunner cannot move anymore when autopilot is off. In Gio's original, both gunner worked and the same in Western slot (despite the wrong view).

Is anyone else getting the rear gunner problem as mentioned above. I've re-checked my original and the rear gunner does move when autopilot is off.

As far as the front gunner is concerned I think we need to re-define the angles as I don't think the gunner would be able to traverse to the rear.

I retained the MBR-2 FM, which is overpowered so that it can take-off, and easily maintains 200kmh at 80% throttle in level flight which seems about right to me.

There is a severe lack of info on the a/c on the web.

Cheers - Redfox
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Dreamk

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Re: The Savoia Marchetti S62 seaplane
« Reply #32 on: July 25, 2012, 01:57:39 AM »

The issue of engine power is different from the issue of take-off, though it's sometimes a shortcut to "solve" the problem at the expense of historical reality. With the same "underpowered" historical engine, I have a seaplane in WIP that can reach "running speeds" on sea of 80km/h to 160km/h depending of the settings of the hooks. As a matter of fact it takes off at 120-130km/h as soon as the slight adequate modification of the center of gravity is introduced.
Similarly - If you modify the position of the fuselage over the floats without modifying the position of the hooks (clipgears and seaplane hooks) by making higher struts for instance, on a seaplane taking off correctly, you'll be compelled to adapt the position of your COG so you seaplane can keeps taking off.
One last point - to reach the settings that enables to Take off "manually" is much easier than for the "autopilot" take off. Without speaking of weapons loaded plane.....
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western0221

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Re: The Savoia Marchetti S62 seaplane
« Reply #33 on: July 25, 2012, 05:01:32 AM »

Quick tweak of Gunner seat.

For 4.10.1m - ttp://www.mediafire.com/?5flcive38xl58ox
For 4.11.1m/4.09m - ttp://www.mediafire.com/?1yxuzvvb80yj8bl


In IL-2 1946 cockpit 3D modeling....
a problem is the difference field of view.
Cockpit 3D is modelized only near (about 2m) from eyes, far from 2m - Plane 3D is used.
But in my experience, FOV degrees are different between them.
When I change eye point left/right/up/down , Cockpit 3D is rendered slipping out from Plane 3D, even if 3D data are the same ones.
This difference makes hard to make "Open cockpit" like S62 or S55m.
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PO_MAK_249RIP

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Re: The Savoia Marchetti S62 seaplane
« Reply #34 on: July 26, 2012, 06:56:25 AM »

 :'( Link not working for me !!
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Mission_bug

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Re: The Savoia Marchetti S62 seaplane
« Reply #35 on: July 26, 2012, 01:59:00 PM »

Hello all.  Thanks Dreamk for the explanations for the take off problem.  As I said I've only tried with the aircraft as AI, primarily because I'm always messing with maps so obviously need to test the machines abilities in the circuit in order to correct anything which may interfere with AI aircraft taking off and landing, especially important when it comes to building missions and campaigns.  As you point out when we fly the aircraft manually we tend to get airborne in a rather different way to that of the autopilot. ;)

I look forward to seeing this seaplane you mention, I'm intrigued, floats for the Vildebeast me wonders, or something completely new?

So from the mission builders  point of view it looks like the original or redfox's version would be the best to use as there isn't any problem here as it uses the MBR as its base, but from a strictly pilotable view you can take your choice from any.


I've now got around to trying the redfox version and I also have experienced some problems with the gunner stations.  One is a visual glitch, you are in effect looking at two sets of gun sights.

See here ringed in Red:



This is probably more clear;



What I found with selecting the guns is that if you go into the front initially you cant move them, this is normal.
Once auto is selected you can, again this is what you expect.

If I then moved to the rear gunner station nothing would happen whatever I did until I went back to the front and de-selected the auto.  I could then go back to the rear and select as you would usualy expect.

Prior to that if I'd say pulled the trigger while in the rear I would still be operating the front gunner. ???

Confused, you bet. :o

Anyway guys, thank you very much for the updates, much appreciated.


juanmalapuente, I'll leave you to do the research on this beauties colour schemes, you do it far better that I ever could. ;)

I've thus far found two profiles of the Republican bird at wings pallette. :P


Wishing you all the very best, Pete. ;D
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