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Author Topic: Dynamic Westfront (ETO) campaign for HSFX 6 - update *30/06/2013*  (Read 61057 times)

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Mandra

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Re: Dynamic Westfront (ETO) campaign for HSFX 6.01 - update *30/06/2013*
« Reply #132 on: August 11, 2013, 09:56:12 AM »

Hello,

It will work on HFSX 6.0.17 dgen: 4.0.8.7??

Thaks ;-)
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Boelcke

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Re: Dynamic Westfront (ETO) campaign for HSFX 6.01 - update *30/06/2013*
« Reply #133 on: August 11, 2013, 12:20:58 PM »

dgen.exe 4.0.8.7 is a "patched" by the community version 4.0.8.6, it will work with 4.0.8.7 but i recommend to use 4.0.8.6 - 4.0.8.7 does not have any advantages and can cause problems
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Siegfrid

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Re: Dynamic Westfront (ETO) campaign for HSFX 6.01 - update *30/06/2013*
« Reply #134 on: August 12, 2013, 06:05:25 AM »

S! Boelcke,

I have just downloaded your Campaign and it looks great.....I just have one question if I may & hope you'll be able to help me!!
I have also downloaded the Repainted Ardennes map by cyberolas......But as odd as it can be I do not know where in my game I should put this map??
It come in a folder named "Mapmod"...
Merci for your help
Siegfrid
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marcost

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Re: Dynamic Westfront (ETO) campaign for HSFX 6.01 - update *30/06/2013*
« Reply #135 on: August 12, 2013, 06:33:54 AM »

Thanks again Boelke - currently flying over Normandy and the Ardennes (great that it works with Cyberolas' repaint) and having a lot of fun!

Regards,

Martin
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Boelcke

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Re: Dynamic Westfront (ETO) campaign for HSFX 6.01 - update *30/06/2013*
« Reply #136 on: August 12, 2013, 07:24:22 AM »

S! Boelcke,

I have just downloaded your Campaign and it looks great.....I just have one question if I may & hope you'll be able to help me!!
I have also downloaded the Repainted Ardennes map by cyberolas......But as odd as it can be I do not know where in my game I should put this map??
It come in a folder named "Mapmod"...
Merci for your help
Siegfrid

yep, into the mapmod folder - but better ask for details in the concerning thread from Cyberolas

EDIT:

.../MapMods/maps/(place map folder and files here)

textures should be

.../MapMods/maps/_Tex/East/

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Boelcke

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Re: Dynamic Westfront (ETO) campaign for HSFX 6.01 - update *30/06/2013*
« Reply #137 on: August 12, 2013, 07:24:55 AM »

Thanks again Boelke - currently flying over Normandy and the Ardennes (great that it works with Cyberolas' repaint) and having a lot of fun!

Regards,

Martin

thx Marcost, feeback is always welocme
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Siegfrid

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Re: Dynamic Westfront (ETO) campaign for HSFX 6.01 - update *30/06/2013*
« Reply #138 on: August 12, 2013, 09:05:15 AM »

S! Boelcke,

I have just downloaded your Campaign and it looks great.....I just have one question if I may & hope you'll be able to help me!!
I have also downloaded the Repainted Ardennes map by cyberolas......But as odd as it can be I do not know where in my game I should put this map??
It come in a folder named "Mapmod"...
Merci for your help
Siegfrid

yep, into the mapmod folder - but better ask for details in the concerning thread from Cyberolas

EDIT:

.../MapMods/maps/(place map folder and files here)

textures should be

.../MapMods/maps/_Tex/East/

Merci beaucoup Boelcke
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wolfstreak

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Re: Dynamic Westfront (ETO) campaign for HSFX 6 - update *30/06/2013*
« Reply #139 on: August 20, 2013, 12:21:49 AM »

I just installed your Dymamic Campaign. All i get is a load BEEP when trying to load a career in any country. here is what dgen log says...


= DGen 4.0.0.9 (01/05/05) =
seed: 419891838
DGen initialization. Side: us, Rank: 0
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: Us8
Normandy:FB_channel41
Inherits FB_channel41
Cannot find town Atlantis
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Boelcke

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Re: Dynamic Westfront (ETO) campaign for HSFX 6 - update *30/06/2013*
« Reply #140 on: August 20, 2013, 01:32:13 AM »

I just installed your Dymamic Campaign. All i get is a load BEEP when trying to load a career in any country. here is what dgen log says...


DGen 4.0.0.9 (01/05/05)


mentioned at post #2:

- Requirements:

dgen.exe 4.0.8.6

http://www.axis-and-allies-paintworks.com/download.php?view.525


- Installation:

unzip all the files into the \DGEN folder from Il2


- The campaign was tested with the following values in the conf.ini [DGEN] section:

[DGen]
RandomFlights=3
HistoricalRanks=1
NoAirfieldHighlight=1
MaxFLAK=40
MissionDistance=75
MaxBomberSkill=0

If you donĀ“t find a [DGEN] section in your conf.ini file, copy and paste the whole values posted above into the conf.ini and start the campaign

Very important is

MaxFlak: I inserted a lot of anti aircraft guns in the Normandie map, make sure that MaxFlak is NOT more than 40 or you will have a flak hell over the Normandie coastal defences. It also matches my Defense of the Reich campaign.

MaxBomberSkill: Set it to "0" or the sniper gunners of the Fortresses will shoot you to pieces from huge distances.

DISABLE "UseParkedPlanes" or the campaign will crash when changing to the NWE and Ardennes maps.


A guide how to tweak your dgen campaigns according to your taste is available here:

http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?1539



.
.
.




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SGT68

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Re: Dynamic Westfront (ETO) campaign for HSFX 6 - update *30/06/2013*
« Reply #141 on: October 12, 2013, 04:03:19 PM »



What do you need to get the campaign working: HSFX 6.01 and dgen.exe 4.0.8.6




It doesnt seem to work with HSFX 7 ontop of 4.12.1...
I got dgen 4086 and got the right maps installed but each time i try to generate a mission i get a 'bleep'

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"A day without slaughter is like a day without sunshine" ..Marcus Kincaid

Boelcke

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Re: Dynamic Westfront (ETO) campaign for HSFX 6 - update *30/06/2013*
« Reply #142 on: October 13, 2013, 02:02:49 AM »



What do you need to get the campaign working: HSFX 6.01 and dgen.exe 4.0.8.6




It doesnt seem to work with HSFX 7 ontop of 4.12.1...
I got dgen 4086 and got the right maps installed but each time i try to generate a mission i get a 'bleep'



it was created for HSFX 6
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SGT68

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Re: Dynamic Westfront (ETO) campaign for HSFX 6 - update *30/06/2013*
« Reply #143 on: October 13, 2013, 10:25:15 AM »



What do you need to get the campaign working: HSFX 6.01 and dgen.exe 4.0.8.6




It doesnt seem to work with HSFX 7 ontop of 4.12.1...
I got dgen 4086 and got the right maps installed but each time i try to generate a mission i get a 'bleep'



it was created for HSFX 6

Thank you... looking forward to any future ver 7 campaigns then !
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"A day without slaughter is like a day without sunshine" ..Marcus Kincaid
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