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Author Topic: Kursk map retextured, retowned, revillaged  (Read 69351 times)

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cyberolas

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Re: Kursk map retextured, retowned, revillaged
« Reply #180 on: November 11, 2012, 12:10:28 PM »

You are welcome! :) 8)
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he162a

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Re: Kursk map retextured, retowned, revillaged
« Reply #181 on: November 11, 2012, 01:25:13 PM »

I am trying to add this to my DBW 1.71 but I can't get it to work.
I have added the Kursk tex folder to mapmods in the right place and the Kursk folder in mapmods but have original textures. I can't figure this out. What could I possible be doing wrong, my other mapmods are working. I really want this one because it is beautiful!!!
I have added it like this DBW/Mapmods/maps/   
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cyberolas

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Re: Kursk map retextured, retowned, revillaged
« Reply #182 on: November 11, 2012, 01:34:17 PM »

I don´t use DBW, but somebody wrote this...

A) DBW:
.../#DBW/MapMods/Maps/ here you go with _Tex folder and Kursk or Kursk_RRR ones
B) ULTRAPACK:
.../#UP#/MapMods/Maps/ here you go with _Tex folder and Kursk or Kursk_RRR ones
C) HSFX:
.../MODS/MapMods/Maps/ here you go with _Tex folder and Kursk or Kursk_RRR ones

Do you use name Kursk or Kursk_RRR?
Try to look your all.ini - what do you see there? Is there
Kursk           Kursk/load.ini              ?
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he162a

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Re: Kursk map retextured, retowned, revillaged
« Reply #183 on: November 12, 2012, 04:59:34 AM »

Yes I have the tex and Kursk RRR folders in my mapmods/maps
I use Kursk RRR and have deleted other Kursk folder as in directions. 
I have Kursk    Kursk/load.ini in my all.ini
Should have deleted Kursk RRR and kept Kursk folder instead?
I will try that, I would love to see this awesome map and fly above it it looks fantastic. 
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cyberolas

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Re: Kursk map retextured, retowned, revillaged
« Reply #184 on: November 12, 2012, 06:54:24 AM »

Hmmm, that´s it!
You have to Kursk RRR Kursk RRR/load.ini

tha same name like your folder

or second way - all names Kursk and you don´t need to rewritte names in all .miss files (QMB missinons, Dynamic campaigns, static campaigns and so one)

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he162a

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Re: Kursk map retextured, retowned, revillaged
« Reply #185 on: November 12, 2012, 09:44:06 AM »

I have it working now with Quick Missons If I change the name to Kursk_RRR in mission folders.
Looks great!! Thanks!
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Mixx

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Re: Kursk map retextured, retowned, revillaged
« Reply #186 on: November 15, 2012, 06:50:51 AM »

Yes!!! Best! Nicely done work!
Very realistic!
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Uufflakke

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Re: Kursk map retextured, retowned, revillaged
« Reply #187 on: December 15, 2012, 07:39:07 AM »

As a BumpH file addict I thought it would be nice to add some BumpH files to the Kursk map.

https://www.mediafire.com/?99lo6wc2mkzdkju

Drop the extracted BumpH files in Mapmods/Maps/_Tex/East/Kursk







And some more screenies with BumpH files added...













ENJOY!!!  :)
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Semor

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Re: Kursk map retextured, retowned, revillaged
« Reply #188 on: December 15, 2012, 08:11:48 AM »

Thank you!! Very good addition. Downloading  :)

Maybe can you do the same for the Crimera map?

https://www.sas1946.com/main/index.php/topic,16373.0.html

Regards.   ;)
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vpmedia

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Re: Kursk map retextured, retowned, revillaged
« Reply #189 on: December 15, 2012, 08:15:49 AM »

Thanks Uufflakke!

These files will also work with the Prokhorovka map update
(https://www.sas1946.com/main/index.php/topic,30716.0.html):

Quote
00_Generaly_airfield.BumpH
Compans_City2.BumpH
Compans_French_suburbs.BumpH
Compans_French_village.BumpH
Compans_mountain_fields_1.BumpH
Compans_mountain_fields_2.BumpH
Crimea_fields_1.BumpH
Crimea_fields_2c.BumpH
MIXX_grass.BumpH renamed to MIXX_grass_1.BumpH
MIXX_mount.BumpH

Uufflakke

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Re: Kursk map retextured, retowned, revillaged
« Reply #190 on: December 15, 2012, 08:57:32 AM »

Thanks Uufflakke!

These files will also work with the Prokhorovka map update
(https://www.sas1946.com/main/index.php/topic,30716.0.html):

Quote
00_Generaly_airfield.BumpH
Compans_City2.BumpH
Compans_French_suburbs.BumpH
Compans_French_village.BumpH
Compans_mountain_fields_1.BumpH
Compans_mountain_fields_2.BumpH
Crimea_fields_1.BumpH
Crimea_fields_2c.BumpH
MIXX_grass.BumpH renamed to MIXX_grass_1.BumpH
MIXX_mount.BumpH

I know, but Prokhorovka does have some textures which are not part of this map.
Because of some missing BumpH files it may cause some lighter spots when flying over Prokhorovka.

But don't worry, I just finished a set of Bumph files for Prokhorovka.  ;)

https://www.sas1946.com/main/index.php/topic,30716.new.html#new




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Uufflakke

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Re: Kursk map retextured, retowned, revillaged
« Reply #191 on: December 15, 2012, 09:01:21 AM »

Thank you!! Very good addition. Downloading  :)

Maybe can you do the same for the Crimera map?

https://www.sas1946.com/main/index.php/topic,16373.0.html

Regards.   ;)

I've already done that.  ;)

Read my comment #32

https://www.sas1946.com/main/index.php/topic,16373.24.html

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