Hmmm, your idea is great, but I can´t find Alteredbush8a.mat. Can you write me how I can change RGB in existing file Alteredbush8a.tga? I found very good treefile, I need only change RGB (and alpha canal keep!).
Thanks to all pilots!
When an entry is not in the filelist I add the line to the list and sometimes the requested file pops up after extracting SFS files.
Maybe it is also the case after adding "Alteredbush8a.mat"? Not sure though.
Noticed that the light tree issue only occurs in shadowed areas on a map when seen from certain angles.
For darker trees why not adding the trees Avala created for his Serbia map and add the Tree0 entry to your load.ini? These trees are darker and do light up also but not that noticable.
Never understand what the function is of the "TreeLightMask = Trees\LightM256.tga" but Avala left this line out of the load.ini.
With or without I don't see any difference.
https://www.sas1946.com/main/index.php/topic,14483.0.htmlAbout changing RGB values of a .tga + keeping it's original alpha layer:
As far as I know it is just a matter of playing around a bit in GIMP with darkness, saturation whatever and click SAVE AS (nót SAVE) and uncheck RLE compression.
In case .tga is saved without original alpha layer you can add it again by following next steps.
(I learned these steps from RealDarko by the way.)
Layer -> Mask -> Add Layer Mask -> Transfer layer's alpha channel.
Check the box "Move Active Layer" in Toolbox.
Hit the "alt" key while clicking with the left mouse's button in the new layer that appears in the right.
The new layer will be surrounded by a green line.
So you can copy it and paste it, but before paste it, you need to do the same in the destination texture:
Layer -> Mask -> Add Layer Mask -> Transfer layer's alpha channel
Hit the "alt" key while clicking with the left mouse's button in the new layer that appears in the right.
Then paste the alpha there (Control C/Control V) and right click on the layer and "Anchor layer"
Right click again and "Apply Layer Mask".