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Author Topic: Kursk map retextured, retowned, revillaged  (Read 69379 times)

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SAS~Tom2

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Re: Kursk map retextured, retowned, revillaged
« Reply #96 on: July 12, 2012, 11:00:44 AM »

Glad I could serve. ;)

 :D

Tom
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vpmedia

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Re: Kursk map retextured, retowned, revillaged
« Reply #97 on: July 12, 2012, 10:14:11 PM »

You want to see my conf.ini?

Sorry, I meant that the 3d trees's are correct in the load.ini (not conf.ini) :)
The texture size causes the error (>1,5Mb).
Very strange because I've never seen this before with trees in a map, do you have any tree mods ?

cyberolas

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Re: Kursk map retextured, retowned, revillaged
« Reply #98 on: July 13, 2012, 12:11:58 AM »

Hmmm, really strange problem. All textures are 1024x1024 with indexed colours (size 1,05 MB). Somewhere in SAS site is notice for mapmakers about indexed textures. Indexed textures have small size, the same quality and better FPS. I will investigate all textures tonight, o.k.?
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SAS~Tom2

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Re: Kursk map retextured, retowned, revillaged
« Reply #99 on: July 13, 2012, 12:54:29 AM »

Just wanted to add this map rocks!

Wednesday I flew there none stop one hour and was very impressed by the cities and non-repititiveness of texture alignment. :) Indeed great at 16-17.00 with hazy weather.
Amazing!  :D
 
Tom

Good luck to those with issues loading the new map.
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cyberolas

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Re: Kursk map retextured, retowned, revillaged
« Reply #100 on: July 13, 2012, 04:54:29 PM »

Sooo, I investigated all my textures and all are o.k. Sorry vp media, I don´t know, where can be your mistake...
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Hangman

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Re: Kursk map retextured, retowned, revillaged
« Reply #101 on: July 14, 2012, 03:43:47 PM »

I have some tree mods by Uuflakke and some old re texture mod for eastern front  maps but I'm not sure does it contain Kursk I try to disable these mods I let you know what will happen
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Hangman

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Re: Kursk map retextured, retowned, revillaged
« Reply #102 on: July 18, 2012, 03:04:11 AM »

Got this one working I had file called AlteredBush8aTL.tga inside my _Tex/Trees folder I disabled that file and now map works fine.
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Benno

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Re: Kursk map retextured, retowned, revillaged
« Reply #103 on: July 23, 2012, 03:43:15 AM »

Hi'
I get a "2D map missing".
Benno
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cyberolas

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Re: Kursk map retextured, retowned, revillaged
« Reply #104 on: July 23, 2012, 03:48:03 AM »

You installed it like a new map, didn´t you? Why not, I gave all files to folder for this kind instalation, I think...or not?
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Aragorn1963

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Re: Kursk map retextured, retowned, revillaged
« Reply #105 on: July 26, 2012, 01:07:09 AM »

Absolutely glorious!
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Aragorn1963

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Re: Kursk map retextured, retowned, revillaged
« Reply #106 on: July 26, 2012, 09:57:08 AM »

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cyberolas

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Re: Kursk map retextured, retowned, revillaged
« Reply #107 on: July 26, 2012, 12:34:37 PM »

Yes but attention! You need to re-writte one line in all .mis files! There are
MAP Kursk/LAL_load.ini and you need re-write it to
MAP Kursk/load.ini

Of course, if you have this map as repaint (not new map)

I recommend these missions for QMB:
https://www.sas1946.com/main/index.php/topic,26948.0.html
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